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==Description==
==Description==
It was first revealed to the public through a ''[[Red vs. Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|public service announcement]]<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27228 '''Bungie.net''': ''Bungie Day "Deja View"'']</ref>, Deja View, requested by [[Bungie Studios|Bungie]] in celebration of [[Bungie Day]] [[2010]], and was thought to be only a remake of Blood Gulch. The true nature of this map was revealed in the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]] on July 22, 2010. It began development as five separate maps, which were then combined. Forge World makes use of a new system in the game's engine called impostering that allows very distant objects to be drawn cheaply making forge world possible. It is a giant map consisting of five distinct areas: the canyon area (which is modeled after [[Blood Gulch]]), an island, an enclosed space, a small cliff area, and the rock (a tall, corkscrew-shaped island, based heavily off of [[Ascension]]).
It was first revealed to the public through a ''[[Red vs. Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|public service announcement]]<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27228 '''Bungie.net''': ''Bungie Day "Deja View"'']</ref>, requested by [[Bungie Studios|Bungie]] in celebration of [[Bungie Day]] [[2010]], and was thought to be only a remake of Blood Gulch. The true nature of this map was revealed in the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]] on July 22, 2010. It began development as five separate maps, which were then combined. Forge World makes use of a new system in the game's engine called impostering that allows very distant objects to be drawn cheaply. It is a giant map consisting of five distinct areas: the canyon area (which is modeled after [[Blood Gulch]]), an island, an enclosed space, a small cliff area, and the rock (a tall, corkscrew-shaped island, based heavily off of [[Ascension]]).


The "Canyon" is home to ''Hemorrhage'', a remake of [[Blood Gulch]] from ''[[Halo: Combat Evolved]]'' and with elements from [[Coagulation]] in ''[[Halo 2]]''. It is set in a semi-enclosed, symmetrical canyon with a base at both ends, an open field inbetween, and a drying river. It supports vehicles and is recommended for larger teams. Other than the environmental changes, this area of the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The section itself is larger than the original Blood Gulch map, and possesses teleporters reminiscent of those from the maps [[Cold Storage]] and [[Gemini]]. The bases themselves are actual objects placeable and removable through Forge, and can be given a red, blue or any other team colour theme to designate which team it belongs to.
The "Canyon" is home to ''Hemorrhage'', a remake of [[Blood Gulch]] from ''[[Halo: Combat Evolved]]'' and with elements from [[Coagulation]] in ''[[Halo 2]]''. It is set in a semi-enclosed, symmetrical canyon with a base at both ends, an open field inbetween, and a drying river. It supports vehicles and is recommended for larger teams. Other than the environmental changes, this area of the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The section itself is larger than the original Blood Gulch map, and possesses teleporters reminiscent of those from the maps [[Cold Storage]] and [[Gemini]]. The bases themselves are actual objects placeable and removable through Forge, and can be given a red or blue theme to designate which team it belongs to.


The "Island" area is roughly symmetrical, with a large rock formation at the center and a small bay on one side that molds this area into a "U-shape". There is a small tunnel that cuts through the center rock.
The "Island" area is roughly symmetrical, with a large rock formation at the center and a small bay on one side that molds this area into a "U-shape". There is a small tunnel that cuts through the center rock.

Revision as of 18:04, July 28, 2010

Template:Ratings Template:New Content Template:Multiplayer Map Infobox

Forge World is a new map in Halo: Reach, and is the largest map in the series' history. Set on a Halo installation, Forge World allows for the most flexible Forge editing; allowing players to create entire maps, within the larger map itself.[1]

Description

It was first revealed to the public through a Red vs. Blue public service announcement[2], requested by Bungie in celebration of Bungie Day 2010, and was thought to be only a remake of Blood Gulch. The true nature of this map was revealed in the Forge World ViDoc on July 22, 2010. It began development as five separate maps, which were then combined. Forge World makes use of a new system in the game's engine called impostering that allows very distant objects to be drawn cheaply. It is a giant map consisting of five distinct areas: the canyon area (which is modeled after Blood Gulch), an island, an enclosed space, a small cliff area, and the rock (a tall, corkscrew-shaped island, based heavily off of Ascension).

The "Canyon" is home to Hemorrhage, a remake of Blood Gulch from Halo: Combat Evolved and with elements from Coagulation in Halo 2. It is set in a semi-enclosed, symmetrical canyon with a base at both ends, an open field inbetween, and a drying river. It supports vehicles and is recommended for larger teams. Other than the environmental changes, this area of the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The section itself is larger than the original Blood Gulch map, and possesses teleporters reminiscent of those from the maps Cold Storage and Gemini. The bases themselves are actual objects placeable and removable through Forge, and can be given a red or blue theme to designate which team it belongs to.

The "Island" area is roughly symmetrical, with a large rock formation at the center and a small bay on one side that molds this area into a "U-shape". There is a small tunnel that cuts through the center rock.

The "Quarry" pocket is a roughly rectangular grassy patch about the same size as Sanctuary, but is positioned on the edge of a cliff with the lake below.

The "Coliseum" enclosed area is reminiscent of the Crypt from Sandbox and appears to be made of Forerunner alloys. The entrance to this area is located directly under the "pocket" on the side of the clif.

The "Pillar" is a tall spiraling column of rock stretching out of the lake. Pinnacle, the remake of Ascension, takes place here.

Necromancer, a remake of Warlock; Blockout, a remake of Lockout; and Refuge, a remake of Sanctuary can be seen as well.

Locations

The following are locations on the map that was seen from the Monitor's HUD during the Forge World ViDoc[3]:

  • Alaska
  • Canyon
  • Coastline
  • Coliseum
  • Island
  • Lagoon
  • Montana
  • Pillar
  • Quarry
  • Rock

Trivia

  • Bungie confirmed that the events of Halo: Reach take place solely on and around the planet Reach, and thus, this map will not be integrated into the Campaign.
  • The Forge budget on this map is $10,000.
  • It is possible to re-color certain objects, including vehicles, according to team color. It is also possible to mark vehicles as objectives, such as bomb plant points or hills.
  • It has been confirmed that Halo: Reach's Grifball court will be placed inside Forge World's colliseum.
  • It is confirmed that up to four Scorpions and eight Falcons can be placed in the map.
  • In Forge, the player can set safe zones to keep the game in a certain area of Forge World.
  • One new Forge item includes a large blue grid, similar to those seen in Sandbox, where objects can be placed in mid-air and aligned accordingly.
  • The cost for some Forge items have been increased, like the Forge Filters which now costs $250.

Gallery

Sources