Gameplay

Chasm

From Halopedia, the Halo wiki

This article is about the Halo Infinite multiplayer map. For the Halo Wars multiplayer map, see Chasms.
Chasm
A screenshot of Chasm.
Map overview

Game:

Halo Infinite

Lore information

Location:

Installation 07 substructure[1][2]

Gameplay overview

Terrain:

Forerunner interiors, hard light bridges[3]

Map layout:

Rotational symmetrical[1]

Recommended number of players:

8[1]

Recommended gametype(s):

 
Mind the gap.

Chasm is a multiplayer arena map that was included in Halo Infinite's Season 03: Echoes Within.[3][1]

Universe and lore[edit]

Chasm is set in an underground Forerunner structure set within the substructure of Installation 07.[2][1] Many whispers echo through the underbelly of the ring; some are from many millennia ago, and they sing their songs from darkened repositories in hidden chambers, while other whispers bemoan the circular nature of history, especially given the recent events on the Halo. Installation 07 has once again been sundered and occupied by opposing forces, the ring's shattered substructures have again been filled with the sound of combat.[2]

Overview[edit]

Layout[edit]

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Callouts[edit]

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Cobalt Base
  • Cobalt Back Room
  • Cobalt Attic
  • Cobalt Bridge
  • Cobalt Jungle
  • Cobalt Flank
  • Cobalt Short Cut
  • Heaven
  • Middle Bridge
  • Clegg
  • Tooth Pick
  • Gold Flank
  • Gold Jungle
  • Gold Short Cut
  • Gold Bridge
  • Gold Base
  • Gold Back Room
  • Gold Attic
  • Yeehaaaaaaaaaaw
  • Ohh Nooo

Production notes[edit]

  • The layout of Chasm was partially inspired the Halo: Combat Evolved map Boarding Action, with its linear side areas separated by a long bottomless pit.[1]
  • Chasm is based heavily on a specific segment—also called "Chasm" internally—of the Halo Infinite mission Foundation.[4] During the Halo Infinite network co-op flight, multiplayer level designer Cliff Schuldt and a friend of his were playing in the aforementioned segment of the mission Foundation when they noticed that it would make for a fun multiplayer map. Schuldt decided to pull the space into a multiplayer level and make it rotationally symmetric so that it would work for Capture the Flag. After the map was well-received in its early playtests, it was decided that it would get the full treatment as an official map.[1]
  • As the art team worked on the map, it was decided that they would visually differentiate each side of the map by giving one the traditional Forerunner blue theme, while the other side was given a greater emphasis on the gold element like what is seen in the Silent Auditorium.[1]
  • The map description is a direct quote of the announcement typically made on train platforms.

Gallery[edit]

Sources[edit]