From Halopedia, the Halo wiki
"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!"This article may contain information based upon upcoming, unreleased, or recently-released content from Season 02: Lone Wolves, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
Banished structures, UNSC starship wreckage
Recommended number of players:
|“||Plasma Beam. 6500 Terawatts. 25000 degrees Centigrade.||”|
Universe and lore
Breaker takes place inside the remains of the Mulsanne-class light frigate FFG-201 at a Banished shipbreaking yard in Chiltift Basin on Camber. The shipbreaking yard was established at the site of a former United Nations Space Command fleet depot which was destroyed in a Covenant raid in 2542. Spartans Sigrid Eklund and Hieu Dinh took part at a recon operation at this base in 2559 or 2560, which saw them discover the Banished AI Iratus. After Iratus managed to compromise and hijack Dinh's armor, Spartans at the Avery J. Johnson Academy of Military Science undertook combat simulations on a virtual recreation of the shipbreaking yard to draw Iratus away from Dinh.
Breaker is a Big Team Battle map split into three distinct sections. The team bases are set on each side of the map, with one side being within the ruins of a UNSC frigate, while the other side is set in and around a decommissioned turbine. Between the two bases is a large Banished facility, featuring a large plasma cutter mounted on a crane that periodically activates and moves across the center of the map.
- This section needs expansion. You can help Halopedia by .
The following are locations on the map that are so named on the player's heads-up display during gameplay:
- Turbine Base
- Turbine Pit
- Turbine Interchange
- Turbine Blast Deck
- Garbage Chute
- Launch Ramps
- Flappy Flap
- Blast Pit
- Blast House
- Frigate Base
- Frigate Interchange
- Frigate Blast Deck
This map was designed with Capture The Flag in mind, specifically with the aim of creating "high-tension flag moments around the laser beam". Breaker was also used to prototype the Last Spartan Standing mode by playing a free-for-all variant of Attrition on it before iterating.
|Browse more images in this article's gallery page.|
Concept art of a crashed UNSC frigate outside the map.
Concept art of the tunnel and gravity lift.
Concept art of the man cannons by the Blast House.
- YouTube - HALO, Halo Infinite - Catalyst & Breaker – Season 2 Map Previews (Retrieved on Apr 15, 2022)
- YouTube - HALO, Halo Infinite - Season 2: Lone Wolves Intro Cinematic (Retrieved on May 4, 2022)
- Halo Waypoint, Halo Infinite Update - March 2022 (Retrieved on Mar 5, 2022) [archive]
- Halo Infinite Season 2 Lone Wolves Intro Cinematic
- Halo Infinite, Interference
- Halo Waypoint, Season 2 Map Previews: Catalyst and Breaker (Retrieved on Apr 14, 2022) [archive]
- Halo Waypoint, Season 2: Modes Preview (Retrieved on Apr 20, 2022) [archive]