Breaker
From Halopedia, the Halo wiki
This article is about the multiplayer map. For the armor of the same name, see BREAKER-class Mjolnir.
Breaker is a multiplayer map which made its debut in Halo Infinite in Season 02: Lone Wolves.[3] ContentsUniverse and lore[edit]Breaker takes place at a Banished shipbreaking yard on Camber, which was established on the site of a former UNSC fleet depot which was destroyed in a Covenant raid in 2542. Spartans Sigrid Eklund and Hieu Dinh took part at a recon operation at this base in 2560, which saw them discover the Banished AI Iratus.[4] After Iratus managed to compromise and hijack Dinh's armor, Spartans at the Avery J. Johnson Academy of Military Science undertook combat simulations on a virtual recreation of the shipbreaking yard to draw Iratus away from Dinh.[5] Overview[edit]Breaker is a Big Team Battle map split into three distinct sections. The team bases are set on each side of the map, with one side being within the ruins of a UNSC frigate, while the other side is set in and around a decommissioned turbine. Between the two bases is a large Banished facility, featuring a large plasma cutter mounted on a crane that periodically activates and moves across the center of the map. This map marked the debut of the Last Spartan Standing mode during the Interference narrative event. Layout[edit]
Callouts[edit]
Production Notes[edit]This map was designed with Capture The Flag in mind, specifically with the aim of creating "high-tension flag moments around the laser beam".[6] Breaker was also used to prototype the Last Spartan Standing mode by playing a free-for-all variant of Attrition on it before iterating.[7] Gallery[edit]
Concept art[edit]Screenshots[edit]Sources[edit]
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