Recharge
From Halopedia, the Halo wiki
"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!" This article may contain information based upon upcoming, unreleased, or recently-released content from Halo Infinite, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
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Recharge
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Map overview
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Game:
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Halo Infinite
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Internal name (?):
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sgh_blueprint
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Lore information
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Location:
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Axys hydroelectric facility
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Gameplay overview
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Terrain:
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Human industrial architecture
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Recommended gametype(s):
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“
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Power still courses through the walls of this neglected Axys facility.[1]
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”
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Recharge is a multiplayer map in Halo Infinite.[2]
Universe and lore[edit]
The map is set in an abandoned Axys' hydroelectric facility,[3] a key piece of resource infrastructure that once helped to maintain a stable supply of energy for a UEG colony world.[2]
Overview[edit]
This section needs expansion. You can help Halopedia by expanding it.
Callouts[edit]
The following are locations on the map that are so named on the player's heads-up display during gameplay:
- Pit
- Attic
- Batteries
- Hydro
- Control Room
- Storage
- Platform
- Long Hall
- Maintenance Elbow Stairs
- Orange Pipes
- Whirlpool Dam
- Whirlpool Ledge
- Sneaky
- Elevator
- Overhang
- Bridge
- Maintenance Bay
- Blue Pipes
Production notes[edit]
The map was first revealed, albeit then-unnamed, in December 2020.[3]
The map was seen again in the A New Generation trailer[4] and was shown in even more detail in the Halo Infinite Multiplayer Overview trailer.[5] Finally, in a Canon Fodder post on Halo Waypoint, Recharge had its name revealed and further story details divulged.[2]
Gallery[edit]
Development images[edit]
Concept art of various pieces of architecture on the map.
Concept art of a large pipe.
Concept art of a "whirlpool controller."
Concept art of a machine related to monitoring facility's water.
Concept art of the elevator.
Concept art of a battery.
Another concept art of a battery.
Concept art of the floor in the bottom middle of the map.
Concept art of the batteries.
Sound voxels near Pit as seen in a debug mode.
Screenshots[edit]
A Spartan using the Threat Sensor to spot an enemy through a wall.
Three Spartans escorting the ball carrier during an Oddball game.
A corridor with a window showing the exterior of the hydroelectric facility.
Spartans fighting it out with various weapons.
Spartans gathered at the batteries.
Combat above the Pit during a Strongholds game.
A Spartan attacking a site during a Strongholds game.
Sources[edit]
List of campaign levels and multiplayer maps in the Halo series
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Halo Infinite
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Main campaign
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Banished outposts
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UNSC distress calls
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Banished High-Value Targets
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Multiplayer maps
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Tutorials
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Narrative Events
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