Warship Gbraakon
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This article is about the campaign level. For the Banished dreadnought, see Ghost of Gbraakon.
Warship Gbraakon is the first campaign main mission in Halo Infinite, under the first campaign section "Ringfall". ContentsPlot[edit]
During the Battle for Installation 07, John-117 is defeated by the Banished leader Atriox aboard the UNSC Infinity, and thrown into space. Six months later, he awakens aboard Pelican Echo 216 and is informed of the UNSC's catastrophic defeat by the pilot Fernando Esparza. When the Banished warship Ghost of Gbraakon captures Echo 216 in its stasis beam, the Master Chief must board the enemy vessel in order to shut off the beam. While infiltrating the ship, John learns that Atriox is presumed dead but that the Banished are nearly in control of Zeta Halo. Unable to deactivate the stasis beam, he overloads the ship's engines, destroying it. During his escape, he's contacted by the new leader of the Banished, War Chief Escharum, who vows to hunt the Chief down. Upon escaping the craft, he receives a message indicating that the Weapon's mission has been a success. He is then instructed to retrieve the Weapon. Foundation immediately begins when this mission is complete. Transcript[edit]Game intro[edit]{Cutscene} Open to a shot of a fully intact Zeta Halo in orbit over Ephsu I.
Scene pans right to reveal the UNSC Infinity under attack by Banished forces. A Banished dreadnought smashes into Infinity from the side. UNSC Pelicans flee the supercarrier while under heavy fire from swarming Banished Phantoms. Another dreadnought smashes into Infinity from the side.
Zoom in on one of Infinity's hangar bays. A Pelican tries to escape, only to take a plasma blast from a Phantom and explode. Inside a chaotic, burning hangar bay, UNSC marines are in full retreat. A pursuing Jiralhanae Warrior is gunned down from behind. His body falls forward, revealing his killer: Spartan-II Master Chief John-117, the only human not fleeing. A Kig-Yar Freebooter tries to rush by him, but the Master Chief slams it in the face with his MA40 assault rifle, knocking it to the floor. He finishes off the fallen Kig-Yar with a quick burst from his weapon before turning his attention to the other Banished. Another Pelican takes off as the Master Chief fires his assault rifle at the Banished around him. Plasma pistol bolts strike the Master Chief, causing his energy shields to flare. The Chief guns down the Kig-Yar Freebooter shooting at him, then kills another Brute Warrior. Out of ammunition, he discards the empty assault rifle, drops to one knee, and uses his Grappleshot to retrieve an MK50 Sidekick. He kills another Kig-Yar Freebooter before it can fire its needler at some retreating marines. He then turns and guns down a pair of Unggoy Conscripts. Suddenly, there's a roar from behind. John-117 turns around just in time to see Atriox bringing his gravity mace, Chainbreaker, down upon him. John blocks the blow with his left shoulder. He tries to bring his Sidekick up, but Atriox grabs his hand, forcing the gun away. With another roar, Atriox slams Chainbreaker into the Master Chief's side, sending the Spartan-II flying. The Chief crashes into a loading crane and falls to the floor, his weakened shields flickering. Stunned by the blow, the Chief groans in pain and clutches his chest as Atriox approaches him.
Gripping his mace with both hands, Atriox raises Chainbreaker above his head, ready to deliver the killing blow. John-117 jumps to his feet and punches Atriox in the stomach three times, before delivering an uppercut to the Brute's jaw. Atriox is briefly staggered, but swiftly recovers and counters with a vicious punch to the side of John-117's helmet that knocks the Spartan back to the floor. Before the Chief can get back up, Atriox spins him around by the shoulder and hoists the Chief up by the neck with one hand. With the other hand, Atriox brings Chainbreaker crashing down on John-117's head, smashing him to the floor once more. Red energy from the mace engulfs the Chief and his shields fail. A data chip flies off of him and bounces across the floor several times before coming to a rest.
Scene zooms in on the chip as the Master Chief, groaning in pain, crawls toward the chip, desperate to retrieve it. Just as he grabs the chip, Atriox seizes him by the right leg and effortlessly swings him around, smacking the Chief into the side of a Warthog. The Banished leader then drags the Chief to the edge of the hangar bay, before throwing him into a heap on the ledge. Atriox kneels down, grabs the Chief by the neck and thrusts him up, so that they're staring face to face. Scene circles around the pair before closing in on Atriox's face.
Scene shifts to the Master Chief's POV as Atriox hurls him off the ship. As the Chief falls, he sees a triumphant Atriox staring down at him from the ledge. Explosions erupt all over the hangar. The Chief fires his Grappleshot but it falls short. He passes through the hangar's energy barrier and into the void. Fade to black. Level opening[edit]Scene opens up on "Warning" message flashing in front of a sleeping Pelican pilot. Suddenly something jolts the dropship violently, causing the pilot to wake up with a gasp. An alarm blares.
The pilot looks around in a panic. The Pelican continues to shake violently.
The pilot hastily unfastens himself from his seat. He moves the seat back allowing him to get up.
The pilot pulls out two security cards, one of which he inserts into a computer in front of him. He strains to insert the second card into another computer off screen.
The alarm stops.
Suddenly a piece of debris flies by the window. The Pelican shakes again. The alarm resumes.
The pilot rushes to the cockpit doors. He grunts as he tries to force them open.
The pilot manages to pry the doors open and rushes out. Red warning lights are flashing inside the Pelican's bay, which is in a state of total disrepair. The pilot grabs a crate and stacks it on top of a pair of troop seats. He climbs onto the crate and reaches for an emergency valve. The pilot grunts profusely as he struggles to turn the valve. Desperate, he grabs the valve with both hands. Finally he turns the valve all the way. A moment later, he loses his footing and tumbles to the floor with a yell. The red warning lights turn off and the alarm stops.
Scene circles around the pilot, as he lies on the floor, exhausted, before he notices a recording device next to him. The device blinks with a green light before fully activating itself, generating a holographic recording of a mother and her daughter.
Zoom in on the hologram.
Scene circles around the recording.
The pilot's hand enters the view. He picks up the recording.
The pilot holds the recording in both hands. He's now grown a beard, indicating the passage of time.
The pilot tearfully mouths the words "bye-bye" back. The recording ends and the device shuts itself off. Despairing, the pilot lowers his head and closes his eyes. A console offscreen lights up, emitting a green glow.
The startled pilot opens his eyes.
The pilot gasps, jumps up, and rushes to the cockpit.
The pilot runs to the cockpit, the pelican readouts looking over "Local Ref Zeta" and the readouts reading the tag designation as "S_117". The pilot flips a few switches and picks up a headset. The Pilot wipes the condensation off the Pelican's window to reveal John-117 floating in front of it in space near debris. Time skip happens and the Pilot has gotten John-117 onboard and hooked his MJOLNIR GEN3 up to the Pelican.
The pilot picks up two cables.
The pilot plugs the cables together and they spark. Switch to John-117's POV. John-117's VISR activates and cycles though several processes. Note: Any "xxxxx.xxxxx.xxxxx.xxxxx.xxxxx" was a cycle of codes. VISR SYSBOOT\>: RUN .::.:::: .::.:... ..:..... .::.:... .::..:.: .::::..: ........................... 00001 Booting up... \ 00002 Exiting Survival Mode ::::: <> [ Power Restored ] <> +-------------------------------------------------------------------------------+ 00003 ARMOR BIOS // MJOLNIR // VER_12.22.19 / ID_117 CREATED BY Materials Group (c), 02.10.2559 LAST MODIFIED BY C. HALSEY, 09.19.2559 00004 [[MJOLNIR Powered Assault Armor]] System // GENERATION III 00005 LOAD\>: VISR.HUD.PASSIVE.BIOS.BETA 00006 ADJUSTING IPD .... [58.4, 58.2] |::::::::::::::::::::::::::::::::::::::::::::::::| |: AUTH-KEY // > xxxxx.xxxxx.xxxxx.xxxxx.xxxxx :| |::::::::::::::::::::::::::::::::::::::::::::::::| +-----------------------------------------------+ 00007 PROGRAM-ID. VISR. 00008 ******************************************************************** 00009 * MODULE NAME = VISR * 00010 * * 00011 * DESCRIPTIVE NAME = VISUAL INTELLIGENCE SYSTEM, RECONNAISSANCE * 00012 * SPARTAN PROGRAM * 00013 * UNSC * * * ******************************************************************** |-----------------------------------------------------------------------------| +--------------+ PREPARING A.I. INTRUSION COUNTERMEASURES +-------------------+ |::::::::::::: .::.::::.::.:.....:......::.:....::..:.:.::::..: ..............| 00100 LOAD\> VISR.HUD.SYS.SPDR ... / 00110 LOADING .................. [System Peril Distributed Reflex , S.P.D.R.] 00120 S.P.D.R .......................................................[ACTIVE] -- ---- --- + : : + : + : + : + : + : [] SPDR_00 | 42 | 09 | 2a | 07 | 02 | 82 | 11 | 32 | 25 | 6c | 69 | 65 | 76 | [] SPDR_01 | 11 | 19 | 6c | 2b | 18 | 36 | 17 | 44 | 69 | 01 | aa | 12 | 11 | [] SPDR_02 | 56 | 84 | 1d | 83 | 13 | 37 | 56 | 65 | 09 | 6c | 69 | 65 | 2a | -- ----- -- |----|----|----|----|----|----|----|----|----|----|----|----|----| [] SPDR_03 | 37 | 1b | 6c | 09 | 65 | 76 | 65 | 1a | 65 | 6c | 2c | 6a | 3b | [] SPDR_04 | 98 | 6f | 1d | 19 | 2d | 6b | 6a | 2a | 63 | 56 | 00 | aa | 7a | [] SPDR_05 | 18 | 11 | 6c | 84 | 65 | 76 | 65 | 2f | 65 | 6c | 69 | 65 | 76 | -- -------- + : + : + : + : + : + : + : +-------------------------------+-------------------------------+ : [XBC-001] : [XBC-002] : +-------------------------------+-------------------------------+ | xxxxx.xxxxx.xxxxx.xxxxx.xxxxx : xxxxx.xxxxx.xxxxx.xxxxx.xxxxx : +-------------------------------+-------------------------------+ | xxxxx.xxxxx.xxxxx.xxxxx.xxxxx : xxxxx.xxxxx.xxxxx.xxxxx.xxxxx : +-------------------------------+-------------------------------+ | xxxxx.xxxxx.xxxxx.xxxxx.xxxxx : xxxxx.xxxxx.xxxxx.xxxxx.xxxxx : +-------------------------------+-------------------------------+ | xxxxx.xxxxx.xxxxx.xxxxx.xxxxx : xxxxx.xxxxx.xxxxx.xxxxx.xxxxx : +-------------------------------+-------------------------------+ | xxxxx.xxxxx.xxxxx.xxxxx.xxxxx : xxxxx.xxxxx.xxxxx.xxxxx.xxxxx : +-------------------------------+-------------------------------+ | xxxxx.xxxxx.xxxxx.xxxxx.xxxxx : xxxxx.xxxxx.xxxxx.xxxxx.xxxxx : +-------------------------------+-------------------------------+ | xxxxx.xxxxx.xxxxx.xxxxx.xxxxx : xxxxx.xxxxx.xxxxx.xxxxx.xxxxx : +-------------------------------+-------------------------------+ \> Running system diagnostics ... |-----------------------------------------------------------------------------| +----------------------+ PRIMARY SUPPORT SYSTEM CHECK +-----------------------+ |:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::| -- ------- --------- ----------------------------- ------- --- ------ 01 SYS_CHK SYS-ID-JC xxxxx.xxxxx.xxxxx.xxxxx.xxxxx MOD-021 [+] [PASS] 02 PWR_CHK SYS-ID-MC xxxxx.xxxxx.xxxxx.xxxxx.xxxxx MOD-331 [+] [PASS] 03 LFS_CHK SYS-ID-PA xxxxx.xxxxx.xxxxx.xxxxx.xxxxx MOD-171 [+] [PASS] 04 VSR_CHK SYS-ID-DS xxxxx.xxxxx.xxxxx.xxxxx.xxxxx MOD-019 [+] [PASS] 05 VHF_CHK SYS-ID-JS xxxxx.xxxxx.xxxxx.xxxxx.xxxxx MOD-105 [+] [PASS] 06 UHF_CHK SYS-ID-SW xxxxx.xxxxx.xxxxx.xxxxx.xxxxx MOD-019 [+] [PASS] -- ------- --------- ----------------------------- ------- --- ------ 07 WPN_CHK SUB-ID-AW xxxxx.xxxxx.xxxxx.xxxxx.xxxxx SUB-778 [+] [PASS] 08 ABL_CHK SUB-ID-WU xxxxx.xxxxx.xxxxx.xxxxx.xxxxx SUB-293 [+] [PASS] 09 RUN_CHK SUB-ID-CC xxxxx.xxxxx.xxxxx.xxxxx.xxxxx SUB-918 [+] [PASS] -- ------- --------- ----------------------------- ------- --- ------ visr_sys.module.common.bios_mk_iii....................................[09 PASSED] -- ------- --------- ----------------------------- ------- --- ------ 10 SRV_CHK SYS-ID-XS xxxxx.xxxxx.xxxxx.xxxxx.xxxxx MOD-919 [-] [FAIL] 11 PCS_CHK SYS-ID-ML xxxxx.xxxxx.xxxxx.xxxxx.xxxxx MOD-901 [-] [FAIL] 12 AI_CHK SYS-ID-WU ?????.?????.?????.?????.????? MOD-??? [-] [????] -- ------- --------- ----------------------------- ------- --- ------ ///////////////////////////////////////////////////////// <!> <!> <!> WARNING - NO AI DETECTED <!> <!> <!> ///////////////////////////////////////////////////////// visr_sys.modules.common bsystems ..................................[2 FAILED] visr_sys.modules.common.ai........................................ [1 BYPASSED] \> Generating system report... [visr_sys] Time Elapsed .....+.....+.....+.....+........... 0.12 sec(s) [visr_sys] Total Systems ........................................... 432 [visr_sec] Modules FAILED ........................................... 002 [visr_sec] Modules PASSED ........................................... 009 SYS. ... OK - (3) <!> Warnings. //BOOT COMPLETE. {Gameplay}
The Pelican starts to light up again, and the pilot jumps up and down in excitement.
The pilot looks at some readings on a data pad.
The pilot lifts up his flashlight.
As John-117 looks up, the light turns green. The pilot lowers the light.
John-117 follows the light down and it turns green again.
John-117 follows the light to the right until it turns green.
John-117 follows the light to the left until it turns green.
The Chief looks down and flexes his left hand. He withdraws his grappleshot back into its wrist launcher.
The pilot goes to check some equipment lying around.
Chief looks down at his right hand and opens it. In his palm is the data chip with the AI serial number "CTN 0453-0" engraved on it. He proceeds to put it into his helmet. This makes a prompt appear on the VISR. WEAPON CONTAINMENT DEVICE INSERTED VERIFICATION ID [309-270-238] > > AI NOT DETECTED < < CONTINUE? (player selects "continue") {Cutscene} Chief proceeds to walk forward, disconnecting himself from the Pelican. This causes the pilot to be careful regarding him.
He glances at the cockpit of the Pelican. Following the pilot's gaze, the Chief enters the cockpit and stares outside the window. He sees a heavily damaged Zeta Halo. Ephsu I is nowhere to be seen.
The Pelican gets hit by an EMP-like shock, causing systems to go into flux.
The Master Chief grabs him by the shoulder and turns the pilot around to face him.
He hands John-117 a sidearm.
The Pelican is jolted violently, causing the Pilot to stumble forward. He briefly braces himself against the Chief's armor. The Chief looks up, then turns and leaves the cockpit.
The pilot hits the controls and the cockpit doors shut. John-117 walks over to the troop bay door and opens it. A bright light from the Ghost of Gbraakon floods the Pelican's interior. Some loose containers fly out into space. The light dims enough to reveal a massive debris field between the Pelican and the Banished vessel. John-117 walks to the threshold and prepares to jump. Warship Gbraakon[edit]
John leaps out of the Pelican and into space. He pulls and pushes himself forward in space using various pieces of debris. He comes across the corpses of two Marines, moving one away carefully. He floats into a corpse-ridden interior of a ship.
John picks up a fusion coil and throws it forward into debris blocking his path ahead.
John fires the pilot's MK50 Sidekick at the fusion coil, detonating it. The muffled explosion clears his path.
John continues to propel himself forward in space, pushing the bodies of Unggoy and Kig-Yar out of his way.
John grabs a floating magazine and reloads his MK50 Sidekick. He then comes to the rear section of an M12B Warthog. He looks into the roll cage to find a dead Marine and an MA40 assault rifle. He picks up the rifle.
The Master Chief navigates his way through more debris as he approaches the Ghost of Gbraakon. He fires his grappleshot onto a piece of debris and slings himself forward, crosses the dreadnought's energy barrier, and lands in a wreckage-strewn hangar. The crossing drains his shields but he otherwise lands unharmed.
{Gameplay}
John-117 moves across the hangar.
The Master Chief comes across a sleeping Unggoy. He quickly and quietly kills it, then moves on. Two other sleeping Unggoy are encountered throughout the hangar, while a third one is awake and on patrol. The Chief makes his way out of the hangar and starts searching for the ship's bridge. Along the way, he encounters some Unggoy patrols which he quickly eliminates. Ascending to the upper level, he approaches the hangar control room. Nearing the door, he overhears an argument between an Unggoy Assault and a Jiralhanae.
The other Unggoy spot the Chief.
The Chief storms the hangar control room and kills all the Unggoy inside. He then heads deeper into the ship. {Cutscene} The corridor the Chief has entered suddenly goes dark. Scene zooms in on the doors at the other end. A furious Jiralhanae Berserker pries the doors apart and forces its way inside, tearing one of the doors out of its frame in the process. Upon seeing John-117, the Brute snarls and throws the door down the hallway. The door slides across the floor, sending up sparks. A piece of the door breaks off and continues rolling down the corridor. John-117 watches the debris roll past him before turning his attention back to the Brute. {Gameplay} The Master Chief kills the Berserker. He then proceeds down the corridor and into the room the Brute came out of. Inside is a massive hologram of Atriox. A recorded voice is heard giving praise.
John-117 approaches the hologram.
In the next room is another hologram of Atriox, along with some Grunts and ammo crates. John clears the Grunts out and replenishes his ammunition.
John proceeds to the next room, which contains another hologram of Atriox, as well as more Brutes. The Brutes are in mid-conversation and do not notice John at first.
The Brutes spot the Chief.
John-117 kills all the Brutes. He then exits the room and enters a massive hangar bay, where structures are being prepared to be deployed to the surface of Zeta Halo. The Jiralhanae Officer is heard giving commands over the loudspeaker.
The Chief engages a group of Jiralhanae and Kig-Yar.
Or
After defeating the Banished troops, the Chief enters an elevator and activates it. The elevator begins its ascent, and John-117 can now see row upon row of Banished structures waiting for deployment.
The elevator reaches its destination. The Master Chief exits and proceeds deeper into the ship.
The Chief continues forward and fights more Brutes, Jackals, and Grunts.
Finally, the Chief reaches the ship's bridge. {Cutscene} A massive hologram of the Brute War Chief materializes on the bridge. The Jiralhanae present all turn towards the hologram as their new leader addresses them.
The Brutes on the bridge cheer. The hologram disappears. {Gameplay}
The Master Chief storms the bridge and eliminates the crew, including a Jiralhanae Captain armed with a Veporokk Workshop Ravager. The Chief then locates the controls for the ship's stasis beam, but can't access them.
He punches the control panel, destroying it. Alarms begin blaring.
Banished troops, having heard the alarms, attack the bridge in an effort to retake it. The Master Chief destroys the first cooling manifold.
The Chief destroys the second cooling manifold.
The Master Chief finds the controls for the engines. If the Chief tries to activate the controls before killing all the Banished on the bridge:
Or
The Chief finishes killing all the Banished on the bridge. He then pulls the left lever all the way down, triggering an overload. Explosions erupt across the ship's hull. {Cutscene}
John-117 turns around to find the hologram of the Brute War Chief has reappeared. The Brute stares down at him, intrigued.
The hologram deactivates. {Gameplay}
The ship shakes violently.
John-117 exits the bridge and starts making his escape. Explosions erupt everywhere. Most Unggoy run around in panic, but the Jiralhanae stand their ground and try to stop the Chief. As the ship continues to fall apart, the Brute Officer gives multiple commands over the loudspeaker.
John-117 enters the room containing the elevator to the main hangar bay. The room has now been flooded with a hazardous blue liquid. John-117 uses his Grappleshot to safely avoid the hazardous material and reaches the elevator. He leaps down the elevator shaft and onto the platform. He tries to access the elevator controls, but they're offline. Suddenly the elevator platform plummets violently before coming to a halt between decks. There's a large enough gap for the Master Chief to get through. Leaving the elevator, the Master Chief finds another hologram of the Brute War Chief waiting for him.
The hologram disappears. The Master Chief exits the room and steps out into the main hangar bay where all the Banished structures were preparing for deployment.
The Master Chief uses his Grappleshot to swing himself across the hangar bay. He runs on top of and/or through the various structures. A series of explosions erupt throughout the hangar bay.
The Master Chief makes it to the other side of the hangar bay.
The Master Chief kills the few remaining Banished soldiers trying to stop him. He reaches the door to Hangar One where he infiltrated the ship from. {Cutscene} Master Chief's POV: An explosion knocks him off his feet. He gets up and forces the door to Hangar One open, crawls through, and slams the door back down. The Pelican is waiting at the other end of the hangar bay. Hangar One's energy shield goes offline, exposing everything inside to the vacuum. The Master Chief and the still-powerless Pelican start getting pulled outside.
The Pelican is sucked out of the ship. The Master Chief grabs onto the floor but a piece of debris slams into him, knocking him out of the ship. He drifts through the debris field, before finally coming to a rest in front of the damaged Zeta Halo. A series of messages appear on his VISR. VISR . OS. \> MASTERCHIEF 117 [INITIALIZE] CONSTRUCTING MESSAGE \> PARSING_ENCODED_DATA ... INCOMING TRANSMISSION [INITIALIZE] LOCATION DETECTED ... VISR . OS. \> AI REQUIRE RETRIEVAL \> CONSTRUCTING MESSAGE ... VISR . OS. \> MASTERCHIEF 117 [MISSION SUCCESSFUL] ... [INFILTRATION COMPLETE] ... VISR . OS. \> AI REQUIRE RETRIEVAL [SUBSYSTEM FAILURE] ... VISR . OS. \> COORDINATES APPROXIMATED LOCATION SENT ... VISR . OS. \> AI REQUIRE RETRIEVAL RETRIEVE WEAPON \> CLEANING TRACE DATABASE ... END OF MESSAGE
The now recharged Pelican flies overhead and stops in front of him with its troop bay door open.
The Master Chief uses his Grappleshot to enter the Pelican. Fade to black. Level ends. Achievements[edit]The following achievements can be unlocked on Warship Gbraakon across the all editions of Halo Infinite.
Collectibles[edit]
Production notes[edit]
Trivia[edit]
Gallery[edit]Concept art[edit]Pre-release[edit]Screenshots[edit]Sources[edit]
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