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Rohakadu-pattern plasma pistol

From Halopedia, the Halo wiki

This article is about the plasma pistol introduced in Halo Infinite. For the plasma pistols introduced in Halo: Combat Evolved and Halo 5: Guardians, see Eos'Mak-pattern plasma pistol and Zo'klada-pattern plasma pistol.
Rohakadu-pattern Pistol
A transparent crop of the Rohakadu-pattern plasma pistol in-game model. Courtesy of User:BaconShelf.
Production overview

Manufacturer:

Iruiru Armory[1]

Type:

Directed-energy pistol[2]

Variants:

Specifications

Length:

36.1 centimeters (14.2 in)[1]

Ammunition type:

Superheated plasma[1][3]

Feed system:

115 bolts[1]

Rate of fire:

Semi-automatic; single charged bolt[1]

Effective range:

Close range[4]

Service history

In service:

Post-Covenant War conflicts[2]

 
The venerable plasma pistol remains a common weapon with the Banished, particularly among Grunt and Jackal forces. It fires bolts of superheated plasma, and can be charged up by holding down the trigger to fire an overcharged tracking bolt that EMPs vehicles[sic] and strips energy shields.[3]

The Rohakadu-pattern Pistol, also known as the plasma pistol, is a plasma-based directed-energy firearm manufactured by Iruiru Armory under a shadow contract with the Banished for use in armed combat.[1]

Overview[edit]

Design details[edit]

Main article: Plasma pistol

Manufactured by Iruiru Armory, the Rohakadu-pattern plasma pistol is a directed-energy weapon employed by the Banished. The Rohakadu-pattern was designed and commissioned per Let 'Volir's requests under a shadow contract with the manufacturer. The pattern bares heavy similarities to the Zo'klada-pattern plasma pistol utilized by many Covenant splinter factions, and respects the former's design in functionality too, although with slight improvements to durability and native-link compatibility.[1]

Usage[edit]

This Rohakadu-pattern pistol was fielded by Banished forces during the Battle for Zeta Halo in 2560. It was commonly used by Unggoy and Kig-Yar.[2][3]

Variants[edit]

  • Unbound Plasma Pistol: A modified variant of the plasma pistol with a white chassis that fires faster, stronger bolts that have a homing ability. In addition, its scaled burst fires six bolts instead of a single overcharge bolt; the bolts detonate in a "supercombine" explosion if they hit the same target.[5]

In-game information[edit]

Semi-automatic plasma energy weapon capable of a scaled-burst effect that strips shielded targets.[6]
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Production notes[edit]

The description for the plasma pistol in Forge erroneously states that the weapon's overcharged burst can disable vehicles via an electromagnetic pulse.[3] While this was true for the plasma pistol between Halo 3 and Halo 5: Guardians, this ability was removed in Halo Infinite.[2][4]

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g Halo Encyclopedia (2022 edition), page 478
  2. ^ a b c d Halo Infinite, gameplay
  3. ^ a b c d Halo Infinite, Forge - Plasma Pistol description: "The venerable plasma pistol remains a common weapon with the Banished, particularly among Grunt and Jackal forces. It fires bolts of superheated plasma, and can be charged up by holding down the trigger to fire an overcharged tracking bolt that EMPs vehicles[sic] and strips energy shields."
  4. ^ a b Halo Support, Halo Infinite Weapon, Equipment, and Vehicle Inventory: "Close-range, semi-automatic pistol which fires plasma bolts that do extra damage against shields. Holding down the trigger will build up a charged shot that destroys enemy shields in one hit. Charged shots do not EMP vehicles as they did in Halo 2[sic] to Halo 5." (Retrieved on May 5, 2023) [archive]
  5. ^ Halo Infinite, Forge - Unbound Plasma Pistol description: "Bolts detonate when super-combined on target; over-charge increases detonation and tracking."
  6. ^ Halo Infinite, Academy - Weapon Drills - Plasma Pistol description