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Void's Tear

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Void's Tear
H5G-VoidsTearclear.png
Production overview

Model series:

Type-54D

Type:

Directed-energy pistol[1]

Specifications

Ammunition type:

Superheated plasma with gravimetric vortexes[2]

Feed system:

100 battery units (200 normal shots)[2]

Rate of fire:

Semi-automatic; single charged bolt[2]

Effective range:

Medium to long

Service history

In service:

Post-Covenant War conflicts

 
"Superheating exotic nuclear isomers is pure folly, but it was done with the best of intentions. Advanced Plasma Pistol with overcharged shots that create an unstable gravimetric vortex at point of impact, pulling in nearby objects then exploding."
— In-game description[3]

The Void's Tear is a special Type-54D Directed Energy Pistol.[2]

Overview[edit]

Design details[edit]

The Void's Tear is a named variant of the T-54D DEP, upgraded to fire overcharged shots that spawn an unstable gravimetric vortex at the point of impact, which pulls in nearby objects and then explodes. Its normal shots also have a knockback effect on weapons and other small objects upon hitting them. It was created through superheated exotic nuclear isomers.[3]

Service history[edit]

In late 2558, the Void's Tear was integrated into the UNSC Infinity's War Games simulations for use by Spartan-IVs.[2]

Gameplay[edit]

Halo 5: Guardians[edit]

The Void's Tear, a Level 4 Rare Power Weapon REQ, is the advanced variant of the Plasma Pistol. It operates exactly identically to the Plasma Pistol except that its overcharged shots conjure an unstable gravimetric vortex upon impact that has a radius of 8.05 meters and pulls in nearby objects before exploding for further damage. The EMP effect and vehicular stopping power of the Void's Tear are also stronger compared to the Plasma Pistol, making it capable of stopping a full-speed Rally Warthog dead in its tracks and even launching light vehicles into the air. On the other hand, the gravimetric vortex can be extremely dangerous if trapped in, making the use of grenades extremely dangerous. The Void's Tear's normal shots do more damage than the normal Plasma Pistol but less than the Spitfire, killing a full shield, full health Spartan in seven shots. Overall, the Void's Tear is an effective weapon against infantry and air vehicles, especially bosses in air vehicles. It has the same overall range as a normal Plasma Pistol: 30.50 m (100.07 ft) hipfired and 91.09 m (298.85 ft) with Smart-Link.[4]

In Warzone simulations, Unggoy Bodyguards are seen with the Void's Tear, making them the most dangerous of the Unggoy species (excluding the Goblin). When fighting Unggoy Bodyguards with a vehicle, it is highly recommended to have the Wheelman Armor Mod activated to be able to more quickly recover from the EMPs inflicted by their weapons.

Changes from the Type-54D Directed Energy Pistol[edit]

  • Fires overcharged shots that create an unstable gravimetric vortex upon impact, pulling in nearby objects and then exploding.
  • Normal shots do slightly more damage, killing a full shield, full health Spartan in 7 shots.
  • Normal shots also exhibit knockback behavior.
  • Increased battery capacity: normal shots deplete 0.5% of the battery, while charged shots deplete 7.5%.
  • Creates a black hole-like cloud when charged up.
  • Reticle is bloomed out even more.

Gallery[edit]

Normal gallery[edit]

Halo 5: Guardians REQ cards[edit]

List of appearances[edit]

Sources[edit]