Gameplay

Chasms

From Halopedia, the Halo wiki

This article is about the Halo Wars multiplayer map. For the Halo Infinite multiplayer map, see Chasm.
Chasms
Chasms.jpg
Map overview

Game:

Halo Wars

Lore information

Location:

Harvest's northern polar region[1]

Gameplay overview

Terrain:

  • Ice and snow
  • Forerunner

Recommended number of players:

1v1 (2 players)

 
The area is dominated by large mountains and chasms, but there are still many possible approaches to traverse the rugged landscape. Scattered sniper Towers are positioned perfectly to defend key tactical locations.

Chasms is a multiplayer map for Halo Wars based on the Harvest location type.[2] Chasms features two starting bases on opposite sides, and bonuses on each of the four corners of the map. There are two Forerunner Supply Elevators and two additional Rebel Bases, both being guarded by several rebel squads. Some of the terrain is Forerunner architecture, such as metal floors with smooth textures with Forerunner patterns, much like the designs on the outer side of the Halo Installations, and Forerunner walls on the edges of the map. There are also many chasms present in the map, hence the name.

Overview[edit]

"Once the shield amplifiers are sufficiency operational and the Temple is running, have the builders take a second look at the Methane suite for the Unggoy. A valve malfunction has rendered it unable to maintain proper atmosphere levels. They now spend the bulk of their time in the hanger, much to the discomfort of the weapon engineers.[1]"

The map is set in Harvests northern polar region during the Harvest campaign in February 2531,[1] surrounded by mountains, chasms, and scattered Forerunner structures. The region was filled with several sniper towers.[3]

On February 4, 2531, the Covenant had a Citadel set up in this region to help hold the position and uncover the secrets hidden there; while this Citadel was getting its shield generator, and temple set up, it was experiencing issues with the Unggoy methane suite due to a valve malfunction, and builders were ordered to have a second look at it as the Unggoy were spending majority of their time in the hanger to the discomfort of the weapon engineers.[1]

Strategies[edit]

  • Each base has five possible paths to attack, with two flanklable sides on either side of the starting bases, so it is good to rethink the direction of attack from time to time.
  • Setting up defensive perimeters at the multiple Covenant watchtowers can help control crucial areas of the map.
  • Remember to send a scout to pick up extra resources.
  • If playing Standard mode, as the UNSC, build up five Marine squads or three flamethrowers (which would be cheaper) would be sufficient to attack the rebels near the supply elevator and the two sniper towers.
  • Because of the short distance between the two starting bases, rushes are especially viable on this map. Gradually build up base and upgrade units while sending waves of 10 infantry squads would buy time.

Trivia[edit]

  • Chasms was the first Skirmish map released to the public as it was the only map available to play in the Halo Wars Demo.
  • Like many screenshots released by Ensemble Studios, a screenshot on the back of the Halo Wars disc box show the Covenant having Spirit dropships in the middle of the map, even though it is not available in Skirmish.
  • Some of the areas were heavily modified for the creation of the advanced tutorial.
  • This map was named "Cross" in the Halo Wars Alpha.

Gallery[edit]

Sources[edit]