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This article is about the Scarab level in Halo Wars. For types of Scarab, see Scarab. For other real-world uses of the word, see Scarab (disambiguation).


Dome of Light


Anders' Signal

HW-7 Scarab.jpg


Halo Wars


UNSC Spirit of Fire


February 10, 2531[1]


Forerunner ruin site, Arcadia


  • Destroy the Super Scarab



Halopedia has a walkthrough guide for this level; see Scarab (level)/Walkthrough.

Send in ground units to destroy a Covenant super weapon.

Scarab is the seventh campaign level of Halo Wars.

After several plasma-based Rhinos take down the Covenant shield dome, UNSC forces are sent inside to find out what the Covenant were protecting. As a couple of Rhinos patrol the area, they are easily destroyed by the nearby immobile but functional "Super" Scarab, which moves its head in a constant scanning motion. As the UNSC forces are alerted of this threat, Captain Cutter orders all UNSC units inside the area to destroy the Scarab before the Covenant make it mobile.

As advised by the AI Serina, UNSC forces including Sergeant John Forge take out a series of power nodes linking to the Scarab. The destruction of each power node slows down the movement of the Scarab's head. The firebase that the UNSC have set up is directly in front of the Super Scarab, but is blocked by a wall-like barrier of Forerunner structures. Over the course of the level, the Scarab consistently attempts to break through the wall in order to destroy the base. If the player is successful, the UNSC forces are able to destroy the Scarab with tanks, Marines, and a MAC gun from the orbiting Spirit of Fire before it can destroy the UNSC base.


At the Apex, the Arbiter discusses the Human-Covenant War with the Prophet of Regret and voices his dissatisfaction at the fact that the Prophet of Regret has him skulking around in old temple ruins rather than leading the fight against humanity as he has been charged to do. The Prophet of Regret feels that they need more machines to crush the humans swiftly and with ease and states that the world they are on will be the birthplace for an invasion fleet beyond imagining once it has been awakened from dormancy. However, the Apex control panel rejects the Prophet of Regret's touch as he is not a Reclaimer. In response, the Prophet of Regret tells the Arbiter that the Relic led the humans to another planet as it did them. The Prophet of Regret orders the Arbiter to retrieve the human who has shown an understanding of Forerunner technology and to bring her to the Apex to help them which the Arbiter promises to do.

On Arcadia, in the area under the deactivated energy shield dome, forces from the UNSC Spirit of Fire discover a Super Scarab guarding the area. Unable to retreat and with the Super Scarab still incomplete, the UNSC forces are forced to fight a hard-fought battle to destroy the Super Scarab before it can destroy their base. Despite heavy resistance, the UNSC forces succeed in destroying the Super Scarab and securing the area.


{Walk in the Park}

Scene opens at a Forerunner installation, with many Sangheili Honor Guards lining a walkway. The Arbiter walks alongside the Prophet of Regret.


  • Prophet of Regret: "Arbiter, you are unusually quiet. What troubles occupy your thoughts?"
  • Ripa 'Moramee: "Hierarch, I do not wish to be impudent, but you have charged me with the destruction of humanity-"
  • Prophet of Regret: "A most noble cause, for one with such a troubled past."
  • Ripa 'Moramee: "And I am thankful for my task. But sire, you have me skulk in ancient ruins and search empty temples. How does this help me accomplish my goal?"
  • Prophet of Regret: "The war with the humans will require a great deal many more machines than we can currently muster."

The Arbiter draws his two Energy Swords. The Honor Guards react slightly.

  • Ripa 'Moramee: "I will take what we have!"
  • Prophet of Regret: "And leave us defenseless? No. The Ancients will provide for us."

The Arbiter deactivates his Energy Swords as Regret approaches a console at the end of the walkway.

  • Prophet of Regret: "This world shall be the birthplace for an invasion fleet beyond imagining. Enough to crush the humans quickly...and with ease."
  • Ripa 'Moramee: "But this world lies dormant, it is just a shell."

Regret turns around angrily.

  • Prophet of Regret: "Blasphemy!"

Regret turns back to the console.

  • Prophet of Regret: "The key will be found with patience."
The console denies the touch of a San'Shyuum.

Regret slides his finger across the console, but the buttons flash with red light.

  • Prophet of Regret: "But perhaps, there is a quicker way. The human female from the ice relic, she has some knowledge in this regard. The new planet the Relic has lead us to has also led her. Capture that human and bring her here!"
  • Ripa 'Moramee: "It will be done."

The Arbiter turns and departs.

{In-Game Cutscene}

Inside the jungle the energy dome once covered, two Rhinos leave the UNSC firebase.

  • Captain James Gregory Cutter: "You've advanced to where the force field stood, take a look around."

Two Rhinos move past several ruins into the open, but one is destroyed by a green plasma beam. The other faces the attacker before it suffers the same fate.

  • Sergeant John Forge (COM): "What was that?"

The beam is revealed to come from a stationary and incomplete, yet active R'awuw-pattern Scarab, which stands in front a Forerunner ruin.

  • Serina: "The Scarab is incomplete, but its head is operational. Its field of fire prevents any chance of retreat or extraction. You'll have to destroy it."


  • Forge (COM): "Build up our base and army, and go kill that Scarab."

Forge's Warthog, two Rhinos, a Warthog, two Marine squads, and a Scorpion regroup near the UNSC firebase, which is setting up a second reactor.

  • Forge (COM): "The Scarab's searchlight beam shows the direction its facing. The temple ruins in this area will provide some cover, but not forever."

The UNSC forces encounters and destroys a T-30 Locust.

  • Forge (COM): "Destroy those Locusts where ever you find them, they're building killers."

The UNSC forces find a power node in the area.

  • Cutter: "The Scarab's weapon system is relying on the power nodes in this area, destroy them to reduce the Scarab's combat effectiveness."

The UNSC forces destroy a power node.

  • Serina: "You've destroyed a power node, the Scarab's head is turning a little more slowly."

The UNSC forces destroy another power node.

  • Serina: "The Scarab's head is moving even slower now, keep it up."

The UNSC forces destroys a third power node.

  • Serina: "The head is tracking more slowly."

Some Covenant forces assault the UNSC base.

  • Forge (COM): "They've launched a counter-attack on our base!"

The UNSC forces approach where the Scarab is positioned.

  • Forge (COM): "It can't fire in two directions at once, maybe we can use that to our advantage."

On Heroic or Legendary, at some point during the battle, some Huragok appear and heal the Scarab.

  • Forge (COM): "The Engineers are repairing the Scarab! Take them out!"

The UNSC force continue to attack the Scarab, and its health is depleted halfway.

  • Serina: "The Scarab is about half-dead or half-alive, take your pick."

The UNSC forces keep up their attack, and the Scarab's health is almost completely depleted.

  • Serina: "Almost there, the Scarab is nearly destroyed."
  • Forge (COM): "If that thing burns through that barrier of ruins and destroys our Command Center, we're dead."

After intense and heavy fighting, the Scarab is finally destroyed.

  • Serina: "No problem, I told you we'd make it."

{In-Game Cutscene}

The Scarab explodes violently. Debris are blown across the jungle area.

  • Cutter: "The Scarab is destroyed. Victory is ours today."

Level ends.



  • There is a glitch in this level, which causes your MAC Blast to be unable to recharge. You also gain an extra shot afterward.
  • There is a glitch in the level, which effectively gives the player infinite time, if done properly. There is a garrisonable sniper tower - if you have the "New Blood" upgrade, garrisoning Marines in there will make the Scarab constantly fire at the tower. Due to the floating nature of the sniper tower, the Marines take no damage and an invisible wall stops the shot from penetrating. If the player sends a unit in the way of the Scarab's fire, it will return to normal and the glitch becomes useless. There are also spots near the Scarab where a squad of Marines can stand firing at the Scarab, while the Scarab beam always misses them; it's possible that the Scarab will keep firing at that squad of Marines for a long time.[citation needed]


  • The R'awuw-pattern Scarab featured in this level is labeled as a "Super Scarab".
  • In the beginning of the level, the announcer mentions "Firebase Ready" as if announcing the creation of a new base, but the base is actually a Fortress.
  • The Super Scarab's beam is not affected by the Wuv Woo skull.


Preceded by
Dome of Light
Halo Wars Campaign Missions
Succeeded by
Anders' Signal