Escape (Halo Wars level)
Escape is the fifteenth and final level of Halo Wars.
The remaining UNSC Spirit of Fire survivors have to open six interlocks to open the portal that the Spirit of Fire needs to go through to escape the Shield World before Sergeant Forge activates the FTL drive in the installation's star. There are Forerunner symbols on each door. Serina discovers that doors marked with the same symbols must be opened after each other. Otherwise the door that is opened first will close. The UNSC forces, however only have 30 minutes to open the portal and yet have to deal with Covenant, Flood and even Forerunner forces. With the help of the Spartans from Red Team, the Spirit of Fire successfully escapes the Shield World.
The Spartans holster their weapons. Forge and Jerome-092 go to the side of the FTL drive while the remaining two Spartans head to the transport's back. The officer goes to open the site's main door and presses a panel on the Forerunner door.
Forge stops working on the reactor and turns his head towards the Spartans: Numerous Stealth Sangheili deactivating their camouflage are charging towards them, holding energy staves. The Marine lieutenant screams.
Forge turns around and sees the Arbiter throwing away the lifeless Marine. Forge turns back to Jerome and points to the charging Sangheili.
Forge releases the transport's safety locks, tilting the transport's platform, and sending the reactor down the ramp to crush the Arbiter, who attempts to push it back. Red Team gets in position to engage the incoming Sangheili.
Jerome kills the first Sangheili with a shot from his shotgun; Douglas-042 and Alice-130 pitch into other two Sangheili and kill them with their SMGs. Alice manages to grab a stave from another attacker as Douglas shoots him and she then finishes him off. A Sangheili attempts to impale Douglas but is quickly dispatched while another's spear is stopped by him and cut in half by Alice's; Jerome quickly reloads his shotgun and kills the unarmed Sangheili, while Douglas and Alice throw two staves and impale two Sangheili from the distance.
Meanwhile, Forge heads to the gap between the Apex's door and the reactor. He finds out 'Moramee had evaded the reactor's blow and realizes the latter's behind him, camouflaged with two Energy Swords. Forge barely dodges an Energy Sword's lunge, and the Energy Sword impales the FTL drive instead. The Arbiter lets go of the stuck sword. Forge manages to hit the Arbiter, evade and face him. As Moramee advances, Forge starts shooting him with his MA5B but to no effect; the Arbiter tries to hit him again with a sword's slash which Forge avoids, but manages to destroy his Assault Rifle with a second hit. Forge charges at the Arbiter and they fall on the floor; Moramee tries to raise his right arm to kill Forge with his sword, but the Sergeant blocks it by using his body mass, then hits Moramee's head with his elbow and manages to disarm him of his sword by shooting the Arbiter's hand with his M6C. Moramee immediately grabs Forge with his left hand, strikes him to the ground and punches him in the stomach. Forge flinches from the blow.
The Arbiter picks up and throws Forge against the transport's wheel. Back at Red Team, Alice-130 jumps over a charging Sangheili, grabs its back, and turns around, causing another charging Sangheili to stab its ally. Jerome-092 kills the second Sangheili with his Shotgun and turns around, meeting the last Sangheili face-to-face. He shoved away the Sangheili, and runs back to the reactor to aid Forge. Forge is thrown to the ground by the Arbiter, who swiftly picks up his Energy Sword.
Forge slowly sits up, facing away from the Arbiter, who slowly approaches him.
The Arbiter grabs Forge's head and brings his face close to his.
Just as 'Moramee raises his sword for the kill, Forge drives his combat knife into his opponent's neck. 'Moramee gasps in surprise and pain and drops his sword; Forge picks it up and uses it to impale the wounded Arbiter, who dies. Red Team arrive at the scene, and holster their weapons as the Arbiter closes his eyes.
The Arbiter's body is rolled off the platform by Alice-130, while Douglas-042 places the reactor inside the elevator; thereafter, Jerome-092 accesses the reactor's control panel.
Forge places one of his hands on Jerome's shoulder.
The Spartan and Forge stare at each other as the elevator's door close and salute with a nod. Forge looks up the ceiling, which opens. He begins his ascent while looking at the artificial sun. Cuts to black.
Two Pelicans fly over the closed exit portal.
The Pelicans touch down near a UNSC Station with some UNSC Marines nearby.
The Pelicans lift off from the base.
The UNSC forces are immediately under attack from a horde of Flood forms.
They eliminate the Flood forms, and release the first interlock.
Upon spotting a Scarab:
Upon spotting the Covenant base west of the portal:
Upon spotting the large amount of Flood form east of the portal
The UNSC forces continue on, releasing the second interlock.
A 30-minute countdown to the detonation appears. The UNSC forces move on, releasing the third interlock:
When the timer reaches 19:10:
When the timer reaches 11:10:
The UNSC forces releasing the last three interlocks.
Three Pelicans fly over the portal, which opens, the arms supporting its central ring unlock and descend into the pit one by one. Finally, the central ring releases a burst of energy and falls into the tunnel.
The Spirit of Fire is facing toward the artificial sun which is beginning to degenerate. Numerous Forerunner ships are pulled into the sun. In the bridge, Cutter and Anders are gazing out the window.
Cutter and Anders look at each other, Anders with a disgruntled look on her face. Cutter turns back towards the sun.
Serina shows a holographic display on the bridge's holo-table, showing the shield world as well as the trajectory the Spirit needs to fly around the sun in.
Cutter and Anders move away from the window and sit down.
The Spirit of Fire accelerates towards the artificial sun as several pieces of the planet are pulled into it. The ship circles perilously close to the sun, burning it's edges as blinding light floods into the bridge. Spirit of Fire successfully slingshots around the sun and accelerates through the exit passage. It bursts out of the planet just as it begins to collapse. As the ship speeds away the planet begins to implode, then suddenly explodes outward along its horizontal axis. Fades to black as pieces of debris are thrown into space.
Scene fades in and pans over Marines and Navy personnel in cryo-chambers.
SPIRIT OF FIRE
CRYO ROOM 3
MARCH 11TH 2531
Cutter is seen guiding Anders into her cryo-chamber.
Reluctantly, Anders steps back into her cryo-chamber as Cutter taps its key pad.
Her chamber's cover closes and she immediately falls asleep. Frost forms on Anders face. Cutter walks to the chamber beside Anders' and closes it, empty. Cutter gives the chamber a nod of respect. Its designated occupant's name is revealed by the name on the chamber's cover: SGT. J. FORGE. Fades to black.
If the player has beaten the game on Legendary, extra dialogue plays after the credits.