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This article is about the Halo Wars Skirmish map. For the Halo 4 multiplayer map, see Exile.
Map overview


Halo Wars


Presumably Etran Harborage surface


  • Flood-infested
  • Forerunner
Gameplay overview

Recommended number of players:

3v3 (6 players)

Impassable terrain creates a nested trio of rings that define this large battlefield. More base sites are on the outermost ring, but controlling the center is tactically superior.

Exile is a multiplayer map for Halo Wars.[1]

Set on the Flood-dominated surface of Etran Harborage, Exile is made up of three layers of ring, each featuring a number of base build sites, some of which are initially occupied by Flood colonies and defended by Flood combat forms. The centerpiece of the map is a Flood colony occupying the central Forerunner platform , but it serves no gameplay elements (i.e. cannot be targeted by units and does not occupy a base build site). At opposing edges of the map, there are four Forerunner secondary reactors defended by combat forms.


  • Using this map's bonus reactors is a key feature to winning the battle. Covenant players should instantly seek to claim the bonus reactors with infantry, using their Leaders to clear the area out first. This means that the Covenant player no longer needs to spend 3000 supplies researching, Age of Doubt or Age of Reclamation, and can therefore upgrade their leaders and access the most powerful units early in the game.
  • In 3v3 games, players who start in the center bases should be ready to defend themselves immediately in case of a possible enemy "rush", and should therefore focus more on units than on supplies until they have a suitable defense. Turrets can be a good defense against early Warthog rushes, but mounting an early assault on opponents may prevent them from rushing the center bases.
  • This map generally favors air units, and therefore players should seek to train Hornets/Hawks if they are the UNSC; Covenant players should therefore seek to train either Banshees or Vampires, as these air units can maneuver around the map easier than map ground units can. Likewise, Scarabs are extremely useful for travelling over the rough terrain.