From Halopedia, the Halo wiki
Recommended number of players:
1v1, 2v2 and 3v3
|Volatile liquid churns and boils beneath the uncertain amber surface.
Volatile liquid churns and boils beneath the uncertain amber surface.
Scorched cracks and violent crystal protrusions scar and pock this rocky amber terrain, torn by eruptions from the explosive molten fluid energy that bubbles and smolders beneath the surface. Pressure forces up huge bursts of the liquid, quickly solidifying into huge crystals and trapping invaluable volatile raw power inside. Nearby, an elegant Forerunner structure stretches out over the precipice overlooking endless desert dunes, housing a lift that drops deep to the solemn Archive below.
- The level geometry used in this map is the same as the playable area in the mission Light the Fuse. Similarly, the map Mirage utilises the same geometry as the mission Gatecrashers.
- There is only one playable soundtrack whenever players choose this map as the battlefield, mainly on Deathmatch.
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