What Could Go Wrong?
Atriox dismisses Pavium and Voridus from a briefing. Atriox takes a look at the ruins of High Charity as they leave. Cut to Pavium looking at Voridus while they are walking down a hallway.
Voridus chuckles, and Pavium stops him angrily.
Pavium and Voridus grab their weapons.
They bump forearms, and Voridus heads outside to a waiting Lich.
Pavium sighs as he watches Voridus leave.
HIGH CHARITY CRASH SITE
WHAT COULD GO WRONG?
Join and support Voridus' assault on High Charity.
Field anti-air units to combat the heavy Sentinel threat.
Banshees fly above them as they advance.
Ahead, the squad of Banshees is engaging Aggressor Sentinels.
Spirit dropships pass above them while Banshees defeats the Sentinels.
Approaching some resources, the Banished take them.
Approaching a cliff, many Sentinels and the ruins of High Charity can be seen.and a Grunt jumps.
The Banished's air forces engage the Sentinels. One Aggressor Sentinel is seen being chased by two Banshees, The Jiralhanae smacks the Grunt to silence him.
The Reavers leap across the chasm and activate the lightbridge. Once activated, the Banished continue to advance, but they are blocked by High Charity debris.
A Spirit drops a Locust while a Lich and another Spirit pass above them. The Locust immediately goes to work destroying the debris.
Once the debris is destroyed, they continue ahead, and find a squad scanning Covenant supply cases.
They destroy the caches and obtain supplies.
Continuing ahead, they spot a Grunt Squad that is under attack by Aggressor Sentinels.
Once the Sentinels are defeated, they continue to advance and find some supplies near a portal. Continuing ahead, more Aggressor Sentinels show up.
Some Aggressor Sentinels approach them from behind.
Defeating all of them, they continue to push forward. Another squad is seen scanning supplies before they are obtained.
Sentinels are seen attacking the Banished.
A launching bay can be seen as Aggressor Sentinels and Protector Sentinels come out of it.
Calling a Disruption Emitter, the launching bay is disabled, and any Sentinels in its range are stunned.
Countdown start at 5 minutes to prepare the base for an attack.
The Banished clear the area of Sentinels and begin preparing the base.
If the turrets are not yet upgraded while the Banished are assembling their forces.
When all turrets are constructed and upgraded to Anti-air.
The minimap shows where the Sentinels are coming from.
When an Disruption Emitter runs out.
Checking around the base, they find another launching bay, but two Forerunner Turrets are defending it. The Banished land another Disruption Emitter to stun it.
The timer to prepare the base reaches 0.
A Scarab lands on the field.
The Scarab's Health is shown on the screen.
The Scarab starts to destroy the barricade.
The Sentinels start to engage the Scarab, but the Banished quickly destroy them.
When the Scarab is under attack.
or, when Voridus is getting more irritated.
The Banished defeat the Sentinels that are attacking the Scarab.
When the barricade's health reaches 50%
The work continues while Banished continue to defend the Scarab. When the barricade's health reaches 25%:
When an emitter has expired at one of the launch bays.
When the wreckage is finally destroyed
The Banished start advancing and encounter Forerunner Turrets on the way.
They continue to advance and destroy any Sentinels that get in their way. Reaching another barricade, the Scarab starts to work on it while the Banished defend it from Sentinels.
When the barricade's health reaches 50%:
When the barricade's health reaches 25%:
When the second barricade is destroyed:
Continuing to advance, the Banished find some UNSC forces.
The Banished start to engage the UNSC.
They find two UNSC minibases, and the Banished attacks them.
When the UNSC call in ODSTs.
When the UNSC forces are destroyed, the Banished continue advancing.
A 3-slot minibase becomes available for construction while the Scarab goes to the third obstacle and starts destroying it.
On Pavium's side, the salvage drills becomes inoperable.
When the third barricade reaches 50%:
When the third barricade reaches 25%:
When the Scarab destroys the third barricade:
Advancing, the Banished find a launching bay, and Aggressor Sentinels arrive to ambush the Banished.
The Banished continue to punch through the Sentinels while continue to escort the Scarab. Ahead they find a 2-slot minibase and call in a base drop to create reinforcements as they approach High Charity.
Continuing ahead, the Scarab stops, as the lightbridge is out. The Banished activate it and the Scarab continues to advance. The Banished find the Sentinel Defense Network interface, with many Sentinels defending it.
The Scarab starts working on destroying the wreckage while Voridus tries to disable the Sentinel defense network.
Voridus starts working on the devices.
While defending the Scarab, Voridus discoveres the defense network that has security levels.
The first level defenses are deactivated, but the Sentinel start to attack more fiercely than before.
After breaking through wreckage and clearing out the Sentinels, the Scarab advances again.
Ahead, multiple Forerunner Turrets try to stop the Scarab.
When a Forerunner turret is destroyed
Voridus figures out how to disable another security level, and the Sentinels increased their forces.
If player spots a minibase close to the launch bay.
If the disruption emitter is ready, but player does not use it.
The Scarab continues to advance while the Banished continue to defend the Scarab.
Voridus continue to work on defense network, while some Reavers protect Voridus from Sentinels that are trying to stop him.
Voridus continues to try disable the defense network.
Voridus is almost done with his work, while Scarab continues to push on.
The Sentinels send even more Aggressor and Protector Sentinels towards the Scarab.
The Scarab approaches the High Charity.
Reaching the destination, two Retriever Sentinels approach the Scarab and start attacking, while the final puzzle appears.
The Scarab starts firing at Retriever, but the Scarab is outgunned against it.
If player takes too long to solve he final puzzle.
Once the final puzzle is solved, the Sentinels are destroyed and the launch bay is disabled for good.
The Scarab approaches High Charity.
The Scarab arrives at the site and fires its main cannon, opening a hole in the shield.
Two Banshees arrives at the scene.
The containment shield around High Charity is seen from a distance above the Ark. Zooming in, the scene moves to a Scarab over Voridus' pack as they gather at hole made in the shield. Voridus send a squad of Jiralhanae to scout inside High Charity for anything worth taking.
Entering High Charity, the Brutes begin noisily searching, and something moves unnoticed under in darkness. One of the Jiralhanae hears something and stops the others. Suddenly, a Pod Infector runs at them, but is killed by a Jiralhanae's spiker.
Examining the corpse, they laugh but they heard another sound. The hallways around them start emitting light and the Jiralhanae realize that they are surrounded. One looks in horror at something approaching. Sounds can be heard from inside High Charity and, hearing a roar, Voridus turns around.
A Jiralhanae combat form staggers out of High Charity to Voridus and his pack. A Jiralhanae tries to approach it, but Voridus stop him from getting close.
Voridus dons his mask.
The ground shakes as a giant horde of Pod Infectors and other Flood forms rush out of High Charity, and the infected Jiralhanae roars. The Jiralhanae start to fight the Flood but suddenly, an Abomination-like form rolls through them and extend its tentacles, catching a Brute's arm. Another Abomination-like form trips him, and a Pod Infector latches onto him.
Voridus defends himself against Pod Infectors and punch an Abomination, stomping on it. He then fires one of his weapon at an Flood form that has caught a Warlord, rescuing him. The Warlord immediately charges up his Gravity Hammer and smashes it to the ground, killing a swath of infectors. However an Abomination-like from swiftly catches his head and pulls him backwards, attempting to take him down.
Another Abomination form rolls in behind Voridus and grabs his arm while other form grabs his other arm. Voridus watches his fellow Jiralhanae struggling and determined not to be turned into one of them, switches his blade to the back and stabs it, throws the other one to the ground, and stomps it. He then quickly slashes another Abomination form while others rolls around, and his units struggle to survive as the Flood run out of High Charity.
Bonus and Optional Objective