Under the Dark
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Under the Dark is the ninth campaign level in Halo Wars 2. ContentsTranscript[edit]CORE / ENDURING CONVICTION GRAV-LIFT UNDER THE DARK Mission Briefing
Mission Summary Infiltrate a Banished compound to board the carrier Enduring Conviction. Scouting Report Use your snipers to spot targets for your long range Kodiak artillery. {In-game Cutscene} Jerome's Team are approaching the Enduring Conviction's grav-lift.
Suddenly Reavers, Turrets and a Blisterback appeared on the grav-lift.
The Reavers and Turrets attack the Pelicans. The Pelican carrying Sergeant Allieri and his team's left wing is clipped out.
At Allieri's Pelican, four Snipers survive the crash. (Eight if on Co-op)
Allieri leads two Snipers while one Sniper is already scouting ahead, following four already cloaked Snipers (Co-op).
{Gameplay} Banished infantry start coming to investigate the crash site. Allieri and his Sniper team gets into the garrison and hold them off. After awhile of holding them off, the Banished send in Suicide Grunts.
The Snipers take the Suicide Grunts down first before focusing on the other infantry. After they are cleared out, the Banished deploy cloaked Plasma mines.
The Snipers use drones to detect any cloaked mines to destroy them.
The Sniper Team continue to advance carefully while taking out any Banished patrols they spot. They clear Plasma Mines along the way and even capture Power Nodes. Once capturing the Power Node, the Sniper Team proceed to take out any enemy infantry and another line of Plasma Mines set near Jerome's Pelican.
The team clears out the Plasma Mines and finally reaches Jerome's Pelican while Banished's dead bodies are scattered around his Pelican. Upon rendezvousing with Jerome, he uppercuts and smacks down a Jiralhanae Warlord before executing it (Solo), while the squad of UNSC Marines kill another patrol (Co-op only).
They start to move out, clearing any infantry as the Snipers scout ahead. After clearing them out, they reach a location from which they can see Banished's base beneath them.
Cutter sends three Kodiaks and a 2-slot minibase is available.
Once the base has been set, Allieri and his team go to scout ahead to clear out infantry, mines and coincidentally, a Jiralhanae Warlord. If a Kodiak is taking fire.
Once the area ahead is clear, Jerome leads the team to the Banished's base, but a Spirit arrives and drops infantry. They quickly defeat them. Once the Snipers are in range of the Banished's base, the Kodiaks are ready to fire.
The UNSC takes out any infantry that are coming, holding the position as the Kodiaks fire on the base. The base is finally destroyed.
{In-game Cutscene} Jerome and the UNSC arrives near the grav-lift, but the defenses around the grav-lift has yet to be eliminated.
The view changes to Alice's side where she and three Kodiaks are defending a base from Banished's infantry and Rangers.
Two Choppers approach the base but quickly retreat and the barrier shield immediately activates after the Choppers are past it, blocking Alice and her team. {Gameplay}
The Kodiaks set themselves to Artillery Mode and attack the Shield Generator, destroying it.
Alice and Snipers capture the Power Node ahead, giving them steady stream supplies of Power while assembling forces to escort the Kodiaks. Upon finishing assembling units, the Banished Camp to the east is getting in their way so they decide to destroy it. Once clear, go ahead and find a turret stationed there. When engaging, the UNSC encounters a Jiralhanae Warlord along with some Marauders and Hunters. Snipers quickly take the Warlord out while Alice uses herself as a shield to give enough time for the Snipers to take out the Hunters and the Kodiaks destroy the Marauders and Turrets. Advancing ahead, the UNSC captures another Power Node and continues forward until they find Banished 2-slot minibase. They quickly take it out and the UNSC calls in a minibase to set up a Forward Base once the Banished's structures are destroyed. North from the 2-slot minibase, Sangheili Rangers are protecting the first deployment point. Alice and Snipers take them out while escorting a Kodiak to the deployment point. Some UNSC forces are defending against the Banished's attack from the east.
The Kodiak moves into position and deploy itself. Once it's in position, Alice quickly regroups with UNSC forces east of the minibase to advance to the second and third deployment area.
The UNSC encounters another barrier shield, but it's guarded by two turrets. Snipers move into line of sight range and give a target for the Kodiaks to fire at. Once both turrets are down, the Snipers and Kodiaks move forward to position themselves to fire on the Shield Generator while Alice watches their backs. The Shield Generator is destroyed and UNSC once again rolls out to the next destination. Moving to the second deployment area, the UNSC encounters two turrets to the east and a group of Banished units to the north. The UNSC holds position, letting the Kodiaks destroy them while Alice and UNSC infantry defeat Banished units that are attacking the Kodiaks and Snipers. After both sides are secured, the UNSC moves northward and discovers a battalion of Wraiths defending the second deployment area. Using the Snipers as spotters for the Kodiak, they take them out smoothly, one by one. Once clear, the second Kodiak moves into position. Moving to the third deployment area, Snipers scout ahead and find the barrier shield protected by turrets and Plasma Mines. The Snipers clear the mines while the Kodiak takes out the Turrets. Once the Turrets have been destroyed, a Banished Shroud appears in front of the Banished's base and cloaks nearby Banished units. The UNSC regroups again and once settled up, the Kodiak destroys the Shield Generator. The fight starts as the UNSC advances to the base, but a Jiralhanae Warlord steps in. Alice and the Snipers quickly take it out while Kodiaks destroy the base and UNSC infantry kill the Banished troops that have just emerged from the base. Once the base is destroyed, Alice and the UNSC move the Kodiak into the final position.
{In-game Cutscene} Once the final Kodiak is in position, Alice orders them to open fire.
The Kodiaks open fire on the Turrets and Reavers around grav-lift, destroying them. At the same time, Douglas has just finished his job.
A Pelican carrying Jerome and Isabel arrives on the grav-lift platform, dropping Jerome, who walks to the grav-lift. Meanwhile the UNSC forces in the area dismantle the UNSC bases set up around the grav-lift and evacuate from the area.
Jerome hovers upwards into the Enduring Conviction. {Cinematic Cutscene} Three Sangheili Rangers are in the grav-lift chamber, deactivating the holotank. Light on the grav-lift suddenly goes bright and black, alerting them as Jerome suddenly attacks them with his handgun, firing a full magazine to drop the Sangheili's energy shields and kill it. One of Sangheili attacks Jerome with an Energy Sword, but the Spartan dodges it and punches the alien aside, causing a Sangheili to crash on the wall, knocking out its shields, killing it. Jerome fires two more shots from his handgun, dropping an already beaten energy shield, and draws his knife, latching himself on the back of the last Sangheili and stabbing it in its neck, killing it. Jerome then sheathes his knife on his waist.
Jerome removes the chip from his helmet and places it into a holotable. Isabel appeared inside the Enduring Conviction's systems, looking for something.
Isabel finds the firing system and opens it.
Isabel locates the target and sees that the UNSC troops, bases, turrets, and equipment are withdrawing to the Spirit of Fire.
Isabel closes her eyes, ready to initiate the firing sequence.
She opens her eyes, moving herself upwards and downwards. Sighing a bit, she moves her hand around to initiate the firing sequence. Outside, the Enduring Conviction's energy projector is activated and starts gathering power. Isabel continues her work, creating a line system from one way to another and she stops them, spinning it as the energy projector is ready to fire at any moment. Grabbing two Orbs, Isabel looks at both of them and closes her eyes, remembering the Banished attack that killed the scientists of the Henry Lamb Research Outpost.
Isabel fires the energy projector, destroying the Banished base directly below the carrier and obliterating the units directly around them. The energy projector pierces through the surface as Sentinels awaken, alerted. Thousands of Sentinels make their way up while the glassing continues. On the surface, swarms of Sentinels emerge from the canyon gaps and head towards Enduring Conviction. Inside the ship, Isabel prepares to unleash her rage into the energy projector, the grudge that she held for three months because she was unable to save the UNSC scientists from the Banished attack, as she continues to glass Installation 00.
Millions of Sentinels are gathered on top of Enduring Conviction. One of Sentinels takes the lead by ramming itself into the ship to take measurements first. Since the ship's shield has already been downed by Douglas, the Sentinel directly hits the ship and other Sentinels follow, crashing themselves into the ship. Inside the grav-lift room, Jerome hears a loud thud and knows that the Banished are trying to force open the door. Jerome readies his shotgun as the grav-lift lamp and lights in the room go offline and he activates the flashlight on his helmet, ready to defend the position from the Banished. Outside, Sentinels increase their frequency but become more coordinated, creating hordes of Sentinels that crash simultaneously into the carrier. The Jiralhanae manage to open the door, one Warlord leads other Jiralhanae in to defeat Jerome as soon as the door opens. Jerome is expecting them and ready to defeat them while protecting Isabel. Sentinels continue to collide with the carrier. One tower is destroyed, but it doesn't stop the Sentinels from continuing ramming themselves into the carrier. They make one straight line formation, wide enough for the width of Enduring Conviction. Inside the ship, Jerome throws a knife towards a Jiralhanae's head then ducks under a Warlord's attack and grabs its lower jaw with his left hand. He then kicks another Jiralhanae with his right leg and fires his shotgun at another, after which he proceeds to finish off the Warlord. Isabel continue glassing the Ark as she keeps remembering the scientists she worked with earlier getting slaughtered and hearing them panic.
Sentinels continue swarming on top of the carrier while continuing their attack. Isabel unleashes her rage on the energy projector, intensifying it.
Sentinels make a clockwise tornado formation while continuing to ram into the ship in a line formation. They continue to ram until they suddenly stop, hearing cracking noises from the carrier. Isabel continue to glass with rage while the Sentinels start to leave the formation and return to the Ark. ''Enduring Conviction's;; sections start to explode, slowly tearing itself in two. The front section falls first while the rest is still in the air and the glassing stops. Jerome witnesses in awe as the carrier starts to tear apart.
Isabel appears on the Holotank, panting and looking at the dead bodies of the Jiralhanae that Jerome took care of.
Jerome picks up and holsters his weapons as he walks toward the holotank. Isabel realizes that the grav-lift has been cut off by the Sentinels.
Jerome remove her from Holotank and places her chip in the back of helmet. He sprints forward and leaps out from the carrier, surprising Isabel.
Jerome dives back to the Ark's while avoiding the debris of Enduring Conviction. Fade to black. On the Ark, Atriox and Shipmaster Let 'Volir look at the destroyed Enduring Conviction, dumbfounded as their three-month effort of setting up their base of operations was destroyed in mere days by a single Spartan and an AI.
Atriox quickly and angrily interrupts.
In an addition to their surprise over the ship's destruction, Anders manages to activate the Foundry, allowing the new Halo Ring to be released into space to finalize its preparations.
Atriox immediately makes his decision to take the ring from the UNSC.
Let 'Volir nods and leaves.
Level ends Leader Power available on this level[edit]
Initial Structures and Units[edit]
Trivia[edit]Miscellaneous[edit]
Strategy[edit]
Optional and Bonus Objective[edit]
Mistakes[edit]
Sources[edit]
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