A New Enemy
The Pelican carrying Jerome and Douglas returns to the UNSC Spirit of Fire.
Jerome arrives on the bridge and places a data chip on the bridge's holotable.
Isabel's avatar appears, sitting on the holotable.
Isabel stays silent, refusing to answer.
Another pause as Isabel stays silent.
Isabel disappears momentarily, and reappears standing.
The bridge falls silent as the crew listens to her.
Atriox's past begins to be revealed through flashbacks and the song The Banishing begins to play.
A silhouette appears and the sound of a Gravity Hammer being dragged can be heard.
Atriox, alone, reaches a Covenant outpost.
His fellow Brutes start to stand up, watching him. Ahead are three Sangheili awaiting Atriox.
Atriox tosses his Gravity Hammer away.
Atriox kneels in front of the Sangheili.
A red Energy Sword ignites, preparing to execute him.
One of the Sangheili is poised to execute Atriox.
Atriox suddenly grabs the grip to defend himself from execution.
The Sangheili executioner collapses to the floor. Atriox holds the helmet in his right hand and the red Energy Sword in his left hand. Other Sangheili draw their swords in an attempt to kill him.
The other Brutes in the outpost start fighting the Sangheili, while Atriox remains standing still silently. His fellow Brutes kill every one of the Sangheili in the outpost.
The scene changes to Atriox and his Brutes opening a vehicle bay, full of Wraiths.
A group of Sangheili mercenaries pledge their allegiance to Atriox. Enduring Conviction can be seen overshadowing them from the background.
The dramatic music begins to intensify.
The Banished army is seen, with hordes of various vehicles, aircraft and infantry units gathering at one location.
The music climaxes and the flashback ends. The scene returns to the bridge of the Spirit of Fire.
Isabel: "That's what you're up against. And all you've got is one old ship and half of crew to staff her. We need to run. As far and as fast as we can."
One crew member starts to stand up.
All the crew stand, listening to his speech."
Cutter looks at Isabel with a commanding gaze.
Cutter smacks the table. The ship is brought up to Red Alert status.
The crew starts working again and a siren can be heard. Isabel looks around the bridge, stunned to see the crew is fully prepared for battle.
Cutter nods to Jerome, who immediately leaves the bridge.
Isabel hears this. She offers a small smile to Cutter.
SOUTH SPIRE / SHIP GRAVEYARD
A NEW ENEMY
Lead the UNSC in an assault against Decimus' salvage operation.
Hellbringer infantry are standing by to clear Banished defenses.
Two Pelicans arrive and prepare to drop troops on the ground.
The hatches on the Pelicans open, dropping Jerome and several squads of Marines. The Pelicans leave the LZ once the troops are dismounted.
Gameplay Jerome leads the Strike One squad to the Banished camp.
Jerome and the Marines assault the camp. Six Hornets arrive on the scene, assisting them in destroying the camp along with the units stationed there with ease.
A Pelican arrives and drops two squads of Hellbringers.
Spartan Jerome, Marines and Hellbringers continue until they find a garrisoned area ahead.
After the Banished inside the Garrison have been cleared out, Anders speaks over the comm, having spotted a Forerunner Power Node ahead.
Jerome leads the Marines to wipe out the Banished forces defending the Power Node ahead of them, allowing them to capture the structure.
Four Pelicans arrive. One drops two Hellbringer squads, while the other three drop a Kodiak each. The Kodiaks soon move into position and start firing. Jerome then activates the light bridge ahead.
Jerome leads the infantry across the bridge. They encounter another Banished camp.
The Banished at the camp spot them and open fire.
The Kodiaks support the UNSC by firing their artillery at the Augmented Excavators and Structures around the camp.
The UNSC forces take some damage, but they are be able to clear the camp and destroy the structures.
The Pelican lands and drops off two Warthogs before it flies away. Anders notices some of the troops have taken some damage.
Jerome calls the restoration drones in and heals the UNSC strike force and equipment.
The Warthogs scout ahead while Jerome and his forces wait. The Warthogs find a large group of Banished forces near the bridge.
Jerome and the Marines hold position while the Warthogs take the flank route. They encounter another camp and smaller groups of units.
The Warthogs flank them and with the support of the Kodiaks, the area is cleared of Banished. They advance ahead until they find Decimus' base.
UNSC forces move to the garrisons and they and the Banished clash around the base.
More Banished dropships arrive as the fight carries on.
Six Hornets arrive to assist the UNSC ground units. The base is eventually destroyed without any issue.
Jerome starts calling in the Condor dropships to transport the Firebase.
The Condor arrives and drops the Firebase. The structure is completed with five sockets available.
The player calls the Supply Pad for construction.
The Pelican arrives, dropping the Supply Pad into one of the sockets.
The player calls the Generator.
A Pelican arrives, dropping the Generator into one the sockets.
The player orders the Barracks.
The Pelican arrives carrying the Barracks and drops it on one of the empty sockets.
The player starts building up a force.
The screen moves to the base, where a Plasma Bombardment commences then hits the HQ.
The Bombardment stops. The base has been damaged severely.
After building up an army, Jerome leads the troops to the location Isabel specified. They encounter a barrier shield.
The UNSC forces destroy the power supply and find another Power Node.
'The UNSC forces find several pieces of wreckage while capturing Power Nodes.
The UNSC later seizes all the Power Nodes from Decimus.
The UNSC starts pushing again..
The Plasma Bombardment commences again but this time it goes towards the UNSC forces instead of the base.
The UNSC force manages to avoid the Plasma Bombardment and continues pushing forward until it encounters Hunters at Decimus' base.
The UNSC encounters more resistance, but manages to destroy the base. A portal appears, and Decimus comes through.
The battle begins between the UNSC and Decimus.
The UNSC keeps fighting regardless.
Decimus' Power Armor finally breaks, but he orders another Orbital Strike right at his position. Alarms ring.
Decimus activates a shield to protect himself while the bombardment commences and strikes right at his own position. The UNSC force moves out of bombardment range.
Banished reinforcements are inbound, but they are immediately annihilated by UNSC forces. After Decimus loses 1/3 of his health, he issues another Orbital Strike.
The UNSC moves away from the Orbital Strike radius again while Decimus shields himself from the blast once again. After the Orbital Strike, the UNSC continues to battle Decimus again. More reinforcements from the Banished arrive, but the UNSC manages to repel them.
When Decimus' health drops to 1/3 of his original health, he orders another Orbital strike.
UNSC clears away once more and once the Orbital strike is finished, the battle continuese.
The UNSC succeeds in beating him down.
Two Kodiaks and two Grizzlies attack Decimus as the UNSC forces engage the Banished squad by squad.
A Plasma Bombardment almost destroys a Grizzly and Kodiak as Decimus makes his escape through the portal.
He disappears through the portal while the Plasma Bombardment eliminates the Banished units around him and the portal.
The Plasma Bombardment fails to destroy the UNSC, but it annihilates fellow Banished on the battlefield.
After the Bombardment ends, a Nightingale arrives to heal and evacuate the casualties while the Marines search the remains of Decimus' base.
A Warthog arrives while the Nightingale leaves.
Bonus and Optional Objectives