Canon

Power Node

From Halopedia, the Halo wiki

A Power Node on the level A New Enemy.
A Power Node on Installation 00.

"The Forerunner Tower up ahead is generating an incredible energy signature. If you can secure it, we might be able to tap into their power."
Ellen Anders[1]

The Power Node is a Forerunner structure present on Installation 00. They serve as part of the Ark's self-sufficiency measures, and act as surface access points to the installation's vast subterranean network of power infrastructure. When accessed, a Power Node can be used to provide auxiliary power for repairs and emergencies on the Ark, or can be tapped by other forces to exploit the installation for their own benefit.[2]

During the Second Ark Conflict, stranded light years from any support, the strategic importance of Forerunner power nodes was capitalised upon by both the United Nations Space Command detachment from UNSC Spirit of Fire and the Banished. Banished Warmaster Atriox eschews the Covenant's reverence for Forerunner artifacts and freely takes control of them for his own ends, and many a battle involves a desperate scramble to capture power nodes before the enemy can.[2]

In-game information[edit]

Halo Wars 2[edit]

In gameplay, Forerunner Power Nodes serve as minor objectives scattered across the map. They are typically defended by 3-5 Aggressor Sentinels, who remain neutral to players unless provoked by attempting to attack them or capture the Power Node. Once the Sentinels are dispatched, an infantry unit must be assigned to capture the point - once taken, the point will begin to generate Power power like a UNSC Generator or Banished Power Extractor.

Phoenix Log[edit]

Phoenix Log - Power Node
HW2 PhoenixLog Forerunner Power Node.png

Power resource point

The Forerunners built the Ark to be completely self-sustaining, and much of its power lies in the vast subterranean web of power structures beneath its surface. These external power nodes were designed to provide auxiliary power during repairs or emergencies, giving those in control of them a steady flow of power resources.

On this remote installation, light years from any support, both the UNSC and the Banished have realized the strategic importance of Forerunner power nodes. Eschewing the Covenant's reverence for Forerunner artifacts, Atriox has no compunction of taking control of them for his own ends, and many a battle involves a desperate scramble to capture power nodes before the enemy can.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ Halo Wars 2, campaign level A New Enemy
  2. ^ a b Halo Wars 2, Phoenix Logs: Forerunner Power Node