Z-110 Boltshot

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Z-110 Boltshot
H4-Z110BoltshotPistol.png
Production overview

Manufacturer:

Forerunner

Model series:

Z-110

Type:

Directed Energy Pistol/Exotic

Specifications

Length:

54.1 centimeters (21.3 in)[1]

Width:

9.4 centimeters (3.7 in)[1]

Height:

31.8 centimeters (12.5 in)[1]

Ammunition type:

Ionized particles[1][2]

Feed system:

  • 10 units (Halo 4)
  • 24 units (Halo 5: Guardians)

Rate of fire:

300 RPM[citation needed]

Muzzle velocity:

  • 56.57 m/s (185.6 ft/s; 203.7 km/h) (Non-tracking, Halo 5: Guardians)[3]
  • 113.3 m/s (371.8 ft/s; 408.0 km/h) (Tracking, Halo 5: Guardians)[3]

Effective range:

Medium

  • 30.5 m (100 ft) (unscoped, Halo 5: Guardians)[3]
  • 45.7 m (150 ft) (scoped, Halo 5: Guardians)[3]
Service history

In service:

Forerunner-Flood war
Post-Covenant War conflicts

 

The Z-110 Directed Energy Pistol/Exotic (Z-110 DEP/E),[4] commonly known as the Boltshot, is a Forerunner energy channel weapon. It is the sole weapon of Promethean Watchers, and is also commonly carried by Crawlers.

Specifications[edit]

Operational history[edit]

The Boltshot came into use after the end of the first century of the Forerunner-Flood war and remained a staple weapon for the rest of the war. It gained prominence approximately 200 years before the activation of the Halo Array.[5] A small number of Sangheili members within Jul 'Mdama's Covenant and Spartan-IVs aboard the UNSC Infinity also utilized the Z-110 during the Requiem Campaign.[6] It is ranked a Common REQ in Warzone simulations and is available at Level 1 energy while giving 50 REQ points if sold.

Design details[edit]

Functioning as a close-range precision weapon, the Boltshot can disintegrate organic matter.[4] The weapon is a particle dilator and also has a burst function at close range. Following the Requiem Campaign the Prometheans modified their Boltshots to fire in bursts that are able to track enemies.[7]

The weapon possesses an angular design and a metallic casing. It appears to be held together almost entirely by energy fields as indicated by its self-assembly process and reloading mechanics. Orange highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired. When the weapon's trigger is held, four flaps extend from the side of the weapon, activating its burst function. The flaps glow brighter as the weapon generates energy for its burst function and retract after the bolt has been released.[8]

Variants[edit]

  • Closed Fist: The left hand of Endurance-of-Will, the Closed Fist is an improved Boltshot featuring a faster fire rate and 50% larger magazine than standard Boltshots. It is classified as an Uncommon REQ in Warzone simulations, and is available at Level 2 energy while giving 75 REQ points if sold.[7]
  • Open Hand: The right hand of Endurance-of-Will, the Open Hand is an advanced Boltshot that fires a swarm of fast-moving bolts with very strong homing behavior with each press of the trigger that move at the same speed, whether locking on to targets or not. It takes three bursts and seven rounds to kill a Spartan in War Games and does not lose any lighting when zoomed in. It is classified as a Rare REQ in Warzone simulations, is available at Level 3 energy while giving 100 REQ points if sold, and can be found as the first hidden weapon in the campaign mission Osiris.[7]

Gameplay[edit]

Main-Legendary.png See our gameplay information related to Z-110 Boltshot in its gameplay page

Advantages[edit]

The Boltshot has a rather high rate of fire, decent accuracy, and is capable of headshots. Holding the trigger will charge the Boltshot's close-range secondary function which is often referred to as Burst-Mode. It unleashes a single burst that releases five shots simultaneously which can be fatal when used against shielded enemies at close range. If the player wishes to cancel the charging secondary fire, the trigger can be released after one or two seconds, returning the weapon to its primary function which also prevents the waste of any ammunition. However, if the user releases the trigger after only three seconds, the secondary function will still fire, often catching enemies off guard. Burst-Mode can still be used if the weapon has just one of the five required bolts, inflicting the same amount of damage as a burst with all five bolts.

Disadvantages[edit]

The Boltshot does not have enough rounds in one magazine to score a kill in the hands of an inexperienced user. One would have to empty an entire magazine into a target to drop its shields, reload, and then kill it with a headshot. Despite its powerful secondary mode, it takes exactly one to four seconds to charge, rendering the user defenseless. In addition, it consumes half the ammo of the weapon, meaning that only two shots of it are possible before a reload. If the shot fails to kill the target, the user will be left helpless until it cools down again.

Changes from Halo 4 to Halo 5: Guardians[edit]

  • Can now be zoomed in with Smart scope to decrease reticule bloom.
  • Magazine size changed from 10 to 24 rounds, increasing maximum total ammo from 40 to 96 (+140%).
  • Charge-up feature removed.
  • Now fires in three-round bursts that track enemies and seek their weak points.
    • Projectiles also now move more than twice as fast when hitting enemies within the weapon's red reticle range.
  • Now kills a fully-shielded Spartan in 4 bursts instead of 11 shots.
  • Although the weapon retains the ability to headshot, the damage bonus is negligible as it does not reduce the amount of bursts required to kill a target.

Trivia[edit]

  • The developmental name for the Boltshot, as seen in Halo 4's files, was the Stasis Pistol.

Gallery[edit]

Main-Superintendent.png Browse more images in this article's gallery page.

Normal gallery[edit]

Halo 4 skins[edit]

Halo 5: Guardians REQ cards[edit]

Videos[edit]

List of appearances[edit]

Sources[edit]