Canon

Z-250 lightrifle

From Halopedia, the Halo wiki

Z-250 lightrifle
John-117 with a Z-250 light rifle in Vale Citadel during the Battle of Requiem. From Halo 4 campaign level Reclaimer.
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Traditional (top) and burst-fire (bottom) variants of the weapon.
Production overview

Manufacturer:

Forerunner

Model series:

Z-250

Type:

Directed Energy Engagement Weapon

Specifications

Length:

125.7 centimeters (49.5 in)[1]

Width:

10.1 centimeters (4.0 in)[1]

Height:

32 centimeters (13 in)[1]

Weight:

13.2 kilograms (29 lb)[2]

Ammunition type:

Light mass[3]

Feed system:

  • 36 rounds (unscoped) (Halo 4 only)
  • 12 rounds

Effective range:

Medium to long

Service history

In service:

Human-Forerunner War
Forerunner-Flood war
Post-Covenant War conflicts

 

The LightRifle (UNSC Z-classification: Z-250 Directed Energy Engagement Weapon, Z-250 DEEW) is a Forerunner energy channel weapon.[1][2]

Overview[edit]

Design details[edit]

The lightrifle fires luminescent orange hardlight rounds. It is a scoped, mid-range to long-range weapon that normally fires a three-shot burst with one pull of the trigger. When zoomed in, however, it fires a single high-powered concentrated shot that consumes three units of ammunition. It holds 36 units per magazine; however this provides 12 shots while zoomed in. Functionally, the weapon employs componential particle acceleration to fire beams of hard light particles at a high speed and with pinpoint accuracy.[3] Using the diffused combination of particle acceleration and hardened photonic matter, it is capable of dropping individual shielded enemies such as Elites, Spartans, Promethean Knights, and Armiger Soldiers in a few well placed shots.[1]

The rifle possesses an angular design and metallic casing. It features a stock, a firing grip, a stabilizing firing grip, a scope and a light mass channel.[1] It appears to be held together, at least partly, by energy fields as indicated by its self-assembly process and floating sights. Orange lights are present while the weapon is self-assembling and throughout the casing once assembly is complete; there is also a column of orange-colored energy that runs through the light mass channel.[1] Hard light highlights stream along the sides of the weapon while it is fired. The sight through the scope is tinted orange and is approximately a 4× zoom. It features integrated targeting optics.[1] The Light Rifle was manufactured and developed by Ferrarius Assembler Vats.[4]

Operational history[edit]

The Lightrifle is a precision weapon originally used during the human-Forerunner wars. Warrior-Servant marksmen utilized them in large sieges on human redoubts. The weapon served well against the humans' particle rifles.[1] Armigers stationed on Installation 00 used lightrifles against human and Sangheili forces during Operation: FAR STORM.[5] The Ur-Didact's Promethean Knight units encountered on Requiem and on Installation 03 utilized the Z-250. A small number of Sangheili members within Jul 'Mdama's Covenant and Spartan-IVs aboard the UNSC Infinity also utilized the Z-250 during the Requiem Campaign.[6] It is ranked a Rare REQ in Warzone simulations, and is available at Level 4 energy while giving 100 REQ points if sold. During the Mission to Mount Kilimanjaro, 343 Guilty Spark used in a Z-250 in his armiger body to bring down a rocky overhang on Fireteam Apollo and an ONI team as a distraction to help the Ace of Spades crew to escape. As Spark was only aiming for a distraction, no one was seriously hurt and the crew managed to escape using a translocation pad.[7]

Variants[edit]

  • Barbed Lance: The Barbed Lance, an improved Z-250 with faster rate of fire and larger magazine carrying up to 16 rounds, is classified as an Ultra-Rare REQ in Warzone simulations and available at Level 4 energy while giving 150 REQ points if sold.[8]
  • Dying Star: The Dying Star, an advanced Z-250 designed for combat against Flood pure forms, fires adhesive pulsewave explosives; three nearby explosions will prove fatal to even a shielded Spartan. The Dying Star's explosive rounds also disintegrate enemies upon landing a killing blow. However, it has a reduced magazine size of 8 rounds as opposed to 12. In Warzone simulations, the Dying Star is a Legendary REQ that requires Level 5 energy.[9]

Gameplay[edit]

Halo 4[edit]

In Halo 4 the rifle is essentially a mix between the Battle Rifle and the DMR in that it possesses the three-round burst of the former while not scoped-in and the single-shot fire of the latter when scoped in. While its burst-fire function isn't as potent as that of the Battle Rifle's, its semi-automatic fire is much more powerful than that of the DMR's, thus outclassing the two while zoomed in, especially from a distance with its higher 4× zoom magnification. However, it is slightly hindered by a slower firing rate compared to the two other weapons making it critical that the shots land and result in