Alert carry
From Halopedia, the Halo wiki
| It has been suggested that Lowering weapon glitch be merged into this article or section. |
The alert carry, sometimes mistakenly called "ceasing fire", "standing down", or "gun down", is a feature introduced in Halo 2 for machinima purposes, and has since appeared in Halo 3, Halo 3: ODST, Halo: Reach, Halo 4, Halo 2: Anniversary, Halo 5: Guardians, Halo Infinite and Halo: Campaign Evolved. The feature allows gamers to holster or lower their in-game weapons; it is commonly used when making machinima. The exact execution of the alert carry has changed between games and requires different button combinations for different game controller layouts.
Halo: Combat Evolved[edit]
The alert carry can be performed in Halo: Combat Evolved by simply looking down. Although the player is looking at the ground, others will see their head looking forward with their arms and weapons pointed at the ground. Generally, using a Pistol or a Plasma Pistol resulted in a more relaxed effect; using a Needler or an Assault Rifle tended to bend the left arm inwards.
Halo 2[edit]
Noticing that Red vs Blue, which frequently used the alert carry effect, helped the Halo franchise, Bungie made it easier to perform the technique in Halo 2 by assigning it its own input action system.
| Version | Input device | Button |
|---|---|---|
| Original Xbox | Controller | Press "↓ D-Pad" |
| Vista | N/A | N/A |
| Halo MCC PC | Controller (Xinput) | Press "↓ D-Pad" |
| Mouse and keyboard | It's not possible to alert carry with M&K.[Note 1] |
| Game Mode | Original Xbox | Vista | Halo MCC PC |
|---|---|---|---|
| Campaign | Yes | N/A | Yes |
| Matchmaking | N/A | N/A | N/A |
| Custom Games | Yes | N/A | Yes |
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Input actions that end the alert carry mode.
| Input action | End the alert carry Mode |
|---|---|
| Melee | Always |
| Fire | Always |
| Throw Grenade | Always |
| Alert carry | Always |
The alert carry is shown by looking down at the player's legs, they will not be as bent as normal. Other players will see it as your weapon being lowered. Shooting, throwing grenades, meleeing, reloading, entering vehicles, dying, or pressing the D-Pad again will end the effect. On Xbox Live, the trick can also be performed by exhausting all grenades and holding L (Left Trigger).
In Halo 2, not all weapons can be put into ready position, such as dual-wield weapons, Rocket Launchers, and Energy Swords. The trick seems to work on two-handed rifle type weapons, as when the Brute Shot is lowered, but on closer inspection, the player's arm is bent slightly and the Brute Shot itself is slightly tilted.
Halo 3 and Halo 3: ODST[edit]
- Note: This does not work on Xbox Live due to the possibility of exploits, according to Bungie.[citation needed]
The Halo 3 alert carry was first performed in public by Red vs Blue cast members. In Halo 3, the feature is activated with a button combination. The player can cease fire by pressing and holding the following in any order (different according to button layout):
| Version | Input device | Combination |
|---|---|---|
| Xbox 360 | Controller | Hold "Jump" + "Crouch" + "Reload/Swap Left Weapon" + "Action/Reload Right Weapon" + "↓ D-Pad" for 3 seconds. |
| Halo MCC PC | Controller (Xinput) | Hold "Jump" + "Crouch" + "Action" + "Reload" + "Reload Left Weapon" + "↓ D-Pad" for 3 seconds. |
| Mouse and keyboard | It's not possible to alert carry with M&K.[Note 1] |
Depending on your button layout, your layout might be:
| Button | Input actions |
|---|---|
| A Button | Jump |
| Left Bumper | Reload/Swap Left Weapon |
| Right Bumper | Action/Reload Right Weapon |
| Left Analog Click | Crouch |
| ↓ D-Pad |
| Button | Input actions |
|---|---|
| A Button | Jump |
| Left Bumper | Reload/Swap Left Weapon |
| Right Bumper | Action/Reload Right Weapon |
| Left Analog Click | Crouch |
| ↓ D-Pad |
| Button | Input actions |
|---|---|
| A Button | Jump |
| Left Bumper | Reload/Swap Left Weapon |
| Right Bumper | Action/Reload Right Weapon |
| Left Analog Click | Crouch |
| ↓ D-Pad |
| Button | Input actions |
|---|---|
| A Button | Jump |
| Left Bumper | Reload/Swap Left Weapon |
| Right Bumper | Action/Reload Right Weapon |
| Left Analog Click | Crouch |
| ↓ D-Pad |