Real World

Alert carry

From Halopedia, the Halo wiki

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The alert carry, sometimes mistakenly called "ceasing fire", "standing down", or "gun down", is a feature introduced in Halo 2 for machinima purposes, and has since appeared in Halo 3, Halo 3: ODST, Halo: Reach, Halo 4, Halo 2: Anniversary, Halo 5: Guardians, Halo Infinite and Halo: Campaign Evolved. The feature allows gamers to holster or lower their in-game weapons; it is commonly used when making machinima. The exact execution of the alert carry has changed between games and requires different button combinations for different game controller layouts.

Halo: Combat Evolved[edit]

Splitscreen showing alert carry.
A player has to keep looking down while he's performing an alert carry.

The alert carry can be performed in Halo: Combat Evolved by simply looking down. Although the player is looking at the ground, others will see their head looking forward with their arms and weapons pointed at the ground. Generally, using a Pistol or a Plasma Pistol resulted in a more relaxed effect; using a Needler or an Assault Rifle tended to bend the left arm inwards.

Halo 2[edit]

Noticing that Red vs Blue, which frequently used the alert carry effect, helped the Halo franchise, Bungie made it easier to perform the technique in Halo 2 by assigning it its own input action system.

Instructions
1st person view

Splitscreen showing alert carry.
Unlike later titles, a weapon doesn't disappear
on the screen after performing an alert carry.

Legs & shadow

HTMCC-H2 — AlertCarry Example.gif

Version Input device Button
Original Xbox Controller Press "↓ D-Pad"
Vista N/A N/A
Halo MCC PC Controller (Xinput) Press "↓ D-Pad"
Mouse and keyboard It's not possible to alert carry with M&K.[Note 1]
What prevents it from working?
Game Mode
Game Mode Original Xbox Vista Halo MCC PC
Campaign Yes N/A Yes
Matchmaking N/A N/A N/A
Custom Games Yes N/A Yes
Unsupported weapons
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Input action

Input actions that end the alert carry mode.

Input action End the alert carry Mode
Melee Always
Fire Always
Throw Grenade Always
Alert carry Always

The alert carry is shown by looking down at the player's legs, they will not be as bent as normal. Other players will see it as your weapon being lowered. Shooting, throwing grenades, meleeing, reloading, entering vehicles, dying, or pressing the D-Pad again will end the effect. On Xbox Live, the trick can also be performed by exhausting all grenades and holding L (Left Trigger).

In Halo 2, not all weapons can be put into ready position, such as dual-wield weapons, Rocket Launchers, and Energy Swords. The trick seems to work on two-handed rifle type weapons, as when the Brute Shot is lowered, but on closer inspection, the player's arm is bent slightly and the Brute Shot itself is slightly tilted.

Halo 3 and Halo 3: ODST[edit]

Note: This does not work on Xbox Live due to the possibility of exploits, according to Bungie.[citation needed]

The Halo 3 alert carry was first performed in public by Red vs Blue cast members. In Halo 3, the feature is activated with a button combination. The player can cease fire by pressing and holding the following in any order (different according to button layout):

Halo 3
Instructions
Version Input device Combination
Xbox 360 Controller Hold "Jump" + "Crouch" + "Reload/Swap Left Weapon" + "Action/Reload Right Weapon" + "↓ D-Pad" for 3 seconds.
Halo MCC PC Controller (Xinput) Hold "Jump" + "Crouch" + "Action" + "Reload" + "Reload Left Weapon" + "↓ D-Pad" for 3 seconds.
Mouse and keyboard It's not possible to alert carry with M&K.[Note 1]

Depending on your button layout, your layout might be:

Xbox 360
Default
A screenshot of "BUTTON LAYOUT" set to "DEFAULT" in the "GAME CONTROLS" → "BUTTON LAYOUT" settings menu of Halo 3 (Xbox 360).Behind the game pause menu is pitch black.Note: The screenshot was taken from the emulator Xenia.
Button Input actions
A Button Jump
Left Bumper Reload/Swap Left Weapon
Right Bumper Action/Reload Right Weapon
Left Analog Click Crouch
↓ D-Pad
Southpaw
A screenshot of "BUTTON LAYOUT" set to "SOUTHPAW" in the "GAME CONTROLS" → "BUTTON LAYOUT" settings menu of Halo 3 (Xbox 360).Behind the game pause menu is pitch black.Note: The screenshot was taken from the emulator Xenia.
Button Input actions
A Button Jump
Left Bumper Reload/Swap Left Weapon
Right Bumper Action/Reload Right Weapon
Left Analog Click Crouch
↓ D-Pad
Boxer
A screenshot of "BUTTON LAYOUT" set to "BOXER" in the "GAME CONTROLS" → "BUTTON LAYOUT" settings menu of Halo 3 (Xbox 360).Behind the game pause menu is pitch black.Note: The screenshot was taken from the emulator Xenia.
Button Input actions
A Button Jump
Left Bumper Reload/Swap Left Weapon
Right Bumper Action/Reload Right Weapon
Left Analog Click Crouch
↓ D-Pad
Green Thumb
A screenshot of "BUTTON LAYOUT" set to "GREEN THUMB" in the "GAME CONTROLS" → "BUTTON LAYOUT" settings menu of Halo 3 (Xbox 360).Behind the game pause menu is pitch black.Note: The screenshot was taken from the emulator Xenia.
Button Input actions
A Button Jump
Left Bumper Reload/Swap Left Weapon
Right Bumper Action/Reload Right Weapon
Left Analog Click Crouch
↓ D-Pad
Bumper Jumper
A screenshot of "BUTTON LAYOUT" set to "BUMPER JUMPER" in the "GAME CONTROLS" → "BUTTON LAYOUT" settings menu of Halo 3 (Xbox 360).Behind the game pause menu is pitch black.Note: The screenshot was taken from the emulator Xenia.
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Button Input actions
A Buttom Reload/Swap Left Weapon
B Buttom Action/Reload Right Weapon
Left Bumper Jump
Left Analog Click Crouch
↓ D-Pad