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{{Merge from|Lowering weapon glitch}} {{Status|RealWorld}} The '''alert carry''', sometimes mistakenly called '''"ceasing fire"''', '''"standing down"''', or '''"gun down"''', is a feature introduced in ''[[Halo 2]]'' for machinima purposes, and has since appeared in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'', ''[[Halo 5: Guardians]]'', ''[[Halo Infinite]]'' and ''[[Halo: Campaign Evolved]]''. The feature allows gamers to holster or lower their in-game weapons; it is commonly used when making [[machinima]]. The exact execution of the alert carry has changed between games and requires different button combinations for different game [[Halo Xbox controls|controller layouts]]. == ''Halo: Combat Evolved'' == [[File:HTMCC-HCE AlertCarry SplitScreen Example Screenshot.png|thumb|400px|A player has to keep looking down while he's performing an alert carry.]] The alert carry can be performed in ''Halo: Combat Evolved'' by simply looking down. Although the player is looking at the ground, others will see their head looking forward with their arms and weapons pointed at the ground. Generally, using a [[CE:Pistol|Pistol]] or a [[CE:Plasma Pistol|Plasma Pistol]] resulted in a more relaxed effect; using a [[CE:Needler|Needler]] or an [[CE:Assault Rifle|Assault Rifle]] tended to bend the left arm inwards. {{Clear}} == ''Halo 2'' == Noticing that ''[[Red vs Blue]]'', which frequently used the alert carry effect, helped the ''Halo'' franchise, [[Bungie]] made it easier to perform the technique in ''Halo 2'' by assigning it its own input action system. <div class="tabcontainer"> <div class="tabbox"><div class="tab">Instructions</div> <div style="float: right> <div class="tabcontainer" style="text-align: center"> <div class="tabbox"><div class="tab">1st person view</div> [[File:HTMCC-H2 AlertCarry SplitScreen Example Screenshot.png|400px]]<br>Unlike later titles, a weapon doesn't disappear<br>on the screen after performing an alert carry. </div> <div class="tabbox"><div class="tab">Legs & shadow</div> [[File:HTMCC-H2 — AlertCarry Example.gif|400px]]<br> </div> </div> </div> {| class="wikitable" |- !Version!!Input device!!Button |- |Original Xbox||Controller||Press "'''↓ D-Pad'''" |- |[[Halo 2 (Windows Vista)|Vista]]||N/A||N/A |- |rowspan=2|''Halo MCC'' PC||[[wikipedia:DirectInput#XInput|Controller (Xinput)]]||Press "'''↓ D-Pad'''" |- |Mouse and keyboard||It's not possible to alert carry with M&K.{{Ref/Note|Id=Mouse and Keyboard|Despite it only working for a controller (Xinput), it isn't really impossible due to the existence of software. [[User:Pilot/Sandbox/Using_Mouse_and_Keyboard_as_an_Xinput_Device|Here is an example of software.]]}} |} {{Clear}} </div> <div class="tabbox"><div class="tab">What prevents it from working?</div> <div class="tabcontainer"> <div class="tabbox"><div class="tab">Game Mode</div> {| class="wikitable" |- !Game Mode!!Original Xbox!!Vista!!''Halo MCC'' PC |- |[[Campaign]]||style="text-align: center; background:#dfd;--darkbg:#060|Yes||N/A||style="text-align: center; background:#dfd;--darkbg:#060|Yes |- |[[Matchmaking]]||N/A||N/A||N/A |- |[[Custom Games]]||style="text-align: center; background:#dfd;--darkbg:#060|Yes||N/A||style="text-align: center; background:#dfd;--darkbg:#060|Yes |} </div> <div class="tabbox"><div class="tab">Unsupported weapons</div> {{Stub|section=yes}} </div> <div class="tabbox"><div class="tab">Input action</div> Input actions that end the alert carry mode. {| class="wikitable" |- !Input action!!End the alert carry Mode |- |[[H2:Melee|Melee]]||style="text-align: center|Always |- |Fire||style="text-align: center|Always |- |Throw Grenade||style="text-align: center|Always |- |Alert carry||style="text-align: center|Always |} </div> </div> </div> </div> The alert carry is shown by looking down at the player's legs, they will not be as bent as normal. Other players will see it as your weapon being lowered. Shooting, throwing grenades, [[H2:Melee|meleeing]], reloading, entering vehicles, dying, or pressing the '''D-Pad''' again will end the effect. On [[Xbox LIVE|Xbox Live]], the trick can also be performed by exhausting all grenades and holding '''L''' ('''Left Trigger'''). In ''Halo 2'', not all weapons can be put into ready position, such as [[dual wielding|dual-wield]] weapons, [[H2:Rocket Launcher|Rocket Launchers]], and [[H2:Energy Sword|Energy Swords]]. The trick seems to work on two-handed rifle type weapons, as when the [[H2:Brute Shot|Brute Shot]] is lowered, but on closer inspection, the player's arm is bent slightly and the Brute Shot itself is slightly tilted. {{Clear}} == ''Halo 3'' and ''Halo 3: ODST'' == :'''Note'': This does not work on Xbox Live due to the possibility of exploits, according to Bungie.'''''{{Citation needed}} The ''Halo 3'' alert carry was first performed in public by ''Red vs Blue'' cast members. In ''Halo 3'', the feature is activated with a button combination. The player can cease fire by pressing and holding the following in any order (different according to button layout): <div class="tabcontainer"> <div class="tabbox"><div class="tab">''Halo 3''</div> <div class="tabcontainer"> <div class="tabbox"><div class="tab">Instructions</div> {| class="wikitable" |- !Version!!Input device!!Combination |- |Xbox 360||Controller||Hold "Jump" + "Crouch" + "Reload/Swap Left Weapon" + "Action/Reload Right Weapon" + "'''↓ D-Pad'''" for 3 seconds. |- |rowspan=2|''Halo MCC'' PC||Controller (Xinput)||Hold "Jump" + "Crouch" + "Action" + "Reload" + "Reload Left Weapon" + "'''↓ D-Pad'''" for 3 seconds. |- |Mouse and keyboard||It's not possible to alert carry with M&K.{{Ref/NoteReuse|Mouse and Keyboard}} |} <div class="mw-collapsible mw-collapsed" style="width:100%; border: 1px solid #aaa; padding: 5px;"> Depending on your button layout, your layout might be: <div class="mw-collapsible-content"> <div class="tabcontainer"> <div class="tabbox"><div class="tab">Xbox 360</div> <div class="tabcontainer"> <div class="tabbox"><div class="tab">Default</div> [[File:H3_-_ControllerLayoutDefault_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'''A Button'''||Jump |- |'''Left Bumper'''||Reload/Swap Left Weapon |- |'''Right Bumper'''||Action/Reload Right Weapon |- |'''Left Analog Click'''||Crouch |- |'''↓ D-Pad'''|| |} {{Clear}} </div> <div class="tabbox"><div class="tab">Southpaw</div> [[File:H3_-_ControllerLayoutSouthpaw_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'''A Button'''||Jump |- |'''Left Bumper'''||Reload/Swap Left Weapon |- |'''Right Bumper'''||Action/Reload Right Weapon |- |'''Left Analog Click'''||Crouch |- |'''↓ D-Pad'''|| |} {{Clear}} </div> <div class="tabbox"><div class="tab">Boxer</div> [[File:H3_-_ControllerLayoutBoxer_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'''A Button'''||Jump |- |'''Left Bumper'''||Reload/Swap Left Weapon |- |'''Right Bumper'''||Action/Reload Right Weapon |- |'''Left Analog Click'''||Crouch |- |'''↓ D-Pad'''|| |} {{Clear}} </div> <div class="tabbox"><div class="tab">Green Thumb</div> [[File:H3_-_ControllerLayoutGreenThumb_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'''A Button'''||Jump |- |'''Left Bumper'''||Reload/Swap Left Weapon |- |'''Right Bumper'''||Action/Reload Right Weapon |- |'''Left Analog Click'''||Crouch |- |'''↓ D-Pad'''|| |} {{Clear}} </div> <div class="tabbox"><div class="tab">Bumper Jumper</div> [[File:H3_-_ControllerLayoutBumperJumper_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'''A Buttom'''||Reload/Swap Left Weapon |- |'''B Buttom'''||Action/Reload Right Weapon |- |'''Left Bumper'''||Jump |- |'''Left Analog Click'''||Crouch |- |'''↓ D-Pad'''|| |} {{Clear}} </div> <div class="tabbox"><div class="tab">Walkie Talkie</div> [[File:H3_-_ControllerLayoutWalkieTalkie_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'''A Buttom'''||Jump |- |'''B Buttom'''||Action/Reload Right Weapon |- |'''X Buttom'''||Reload/Swap Left Weapon |- |'''Left Analog Click'''||Crouch |- |'''↓ D-Pad'''|| |} {{Clear}} </div> </div> </div> <div class="tabbox"><div class="tab">''Halo MCC'' PC</div> <div class="tabcontainer"> <div class="tabbox"><div class="tab">Button Layout: Universal Default (Recon)<br>D-pad & Buttons: Default<br>Bumpers & Triggers: Default</div> <div style="float: right> <div class="tabcontainer" style="text-align: center"> <div class="tabbox"><div class="tab">Configure Gamepad</div> [[File:HTMCC-H3_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot.png|400px]] </div> <div class="tabbox"><div class="tab">Edit Layout</div> [[File:HTMCC-H3_—_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot_Alt.png|400px]] </div> </div> </div> {| class="wikitable" |- !Button!!colspan=3|Input actions |- |'''A Button''' ||colspan=3|Jump |- |'''Left Bumper''' ||Reload Left Weapon||Switch Grenades||Swap Left Weapon |- |'''Right Bumper'''||colspan=2|Action||Reload |- |'''Left Analog Click'''||colspan=3|Crouch |- | '''↓ D-Pad''' ||colspan=3|Push to Talk |} {{Clear}} </div> <div class="tabbox"><div class="tab">Button Layout: Default<br>D-pad & Buttons: Default<br>Bumpers & Triggers: Default</div> [[File:HTMCC-H3_ControllerLayoutDefault_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!colspan=5|Input actions |- |'''A Button''' ||colspan=5|Jump |- |'''Left Bumper''' ||Reload Left Weapon||Switch Grenades||Next Grenade||Previous Grenade||Swap Left Weapon |- |'''Right Bumper'''||colspan=4|Action||Reload |- |'''Left Analog Click'''||colspan=5|Crouch |- | '''↓ D-Pad''' ||colspan=5|Push to Talk |} {{Clear}} </div> </div> </div> </div> </div> </div> </div> <div class="tabbox"><div class="tab">What prevents it from working?</div> {| class="wikitable" |- !Game Mode!!Xbox 360!!''Halo MCC'' PC |- |Campaign||N/A||style="text-align: center; background:#dfd;--darkbg:#060|Yes |- |Matchmaking||N/A||N/A |- |Custom Games||N/A||style="text-align: center; background:#dfd;--darkbg:#060|Yes |- |[[H3:Forge|Forge]]||N/A||style="text-align: center; background:#dfd;--darkbg:#060|Yes |} </div> </div> </div> <div class="tabbox"><div class="tab">''Halo 3: ODST''</div> <div class="tabcontainer"> <div class="tabbox"><div class="tab">Instructions</div> {| class="wikitable" |- !Version!!Input device!!Combination |- |Xbox 360||Controller||Hold "Jump" + "Crouch" + "Switch Grenades" + "Action/Reload Weapon" + "'''↓ D-Pad'''" for 3 seconds. |- |rowspan=2|''Halo MCC'' PC||Controller (Xinput)||Hold "Jump" + "Crouch" + "Action" + "Reload" + "Reload Left Weapon" + "'''↓ D-Pad'''" for 3 seconds. |- |Mouse and keyboard||It's not possible to alert carry with M&K.{{Ref/NoteReuse|Mouse and Keyboard}} |} <div class="mw-collapsible mw-collapsed" style="width:100%; border: 1px solid #aaa; padding: 5px;"> Depending on your button layout, your layout might be: <div class="mw-collapsible-content"> <div class="tabcontainer"> <div class="tabbox"><div class="tab">Xbox 360</div> <div class="tabcontainer"> <div class="tabbox"><div class="tab">Default</div> [[File:H3ODST — ControllerLayoutDefault Menu Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'''A Button'''||Jump |- |'''Left Bumper'''||Switch Grenades |- |'''Right Bumper'''||Action/Reload Weapon |- |'''Left Analog Click'''||Crouch |- |'''↓ D-Pad'''|| |} {{Clear}} </div> <div class="tabbox"><div class="tab">Southpaw</div> [[File:H3ODST_—_ControllerLayoutSouthpaw_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'''A Button'''||Jump |- |'''Left Bumper'''||Switch Grenades |- |'''Right Bumper'''||Action/Reload Weapon |- |'''Left Analog Click'''||Crouch |- |'''↓ D-Pad'''|| |} {{Clear}} </div> <div class="tabbox"><div class="tab">Boxer</div> [[File:H3ODST_—_ControllerLayoutBoxer_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'''A Button'''||Jump |- |'''Left Bumper'''||Switch Grenades |- |'''Right Bumper'''||Action/Reload Weapon |- |'''Left Analog Click'''||Crouch |- |'''↓ D-Pad'''|| |} {{Clear}} </div> <div class="tabbox"><div class="tab">Green Thumb</div> [[File:H3ODST_—_ControllerLayoutGreenThumb_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'''A Button'''||Jump |- |'''Left Bumper'''||Switch Grenades |- |'''Right Bumper'''||Action/Reload Weapon |- |'''Left Analog Click'''||Crouch |- |'''↓ D-Pad'''|| |} {{Clear}} </div> <div class="tabbox"><div class="tab">Bumper Jumper</div> [[File:H3ODST_—_ControllerLayoutBumperJumper_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'''A Buttom'''||Switch Grenades |- |'''B Buttom'''||Action/Reload Weapon |- |'''Left Bumper'''||Jump |- |'''Left Analog Click'''||Crouch |- |'''↓ D-Pad'''|| |} {{Clear}} </div> <div class="tabbox"><div class="tab">Walkie Talkie</div> [[File:H3ODST_—_ControllerLayoutWalkieTalkie_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'''A Buttom'''||Jump |- |'''B Buttom'''||Action/Reload Weapon |- |'''X Buttom'''||Switch Grenades |- |'''Left Analog Click'''||Crouch |- |'''↓ D-Pad'''|| |} {{Clear}} </div> </div> </div> <div class="tabbox"><div class="tab">''Halo MCC'' PC</div> <div class="tabcontainer"> <div class="tabbox"><div class="tab">Button Layout: Universal Default (Recon)<br>D-pad & Buttons: Default<br>Bumpers & Triggers: Default</div> <div style="float: right> <div class="tabcontainer" style="text-align: center"> <div class="tabbox"><div class="tab">Configure Gamepad</div> [[File:HTMCC-H3ODST_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot.png|400px]] </div> <div class="tabbox"><div class="tab">Edit Layout</div> [[File:HTMCC-H3ODST_—_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot_Alt.png|400px]] </div> </div> </div> {| class="wikitable" |- !Button!!colspan=3|Input actions |- |'''A Button''' ||colspan=3|Jump |- |'''Left Bumper''' ||colspan=3|Switch Grenades |- |'''Right Bumper'''||colspan=2|Action||Reload |- |'''Left Analog Click'''||colspan=3|Crouch |- | '''↓ D-Pad''' ||colspan=3|Push to Talk |} {{Clear}} </div> <div class="tabbox"><div class="tab">Button Layout: Default<br>D-pad & Buttons: Default<br>Bumpers & Triggers: Default</div> [[File:HTMCC-H3ODST_ControllerLayoutDefault_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!colspan=5|Input actions |- |'''A Button''' ||colspan=3|Jump |- |'''Left Bumper''' ||Switch Grenades||Next Grenade||Previous Grenade |- |'''Right Bumper'''||colspan=2|Action||Reload |- |'''Left Analog Click'''||colspan=3|Crouch |- | '''↓ D-Pad''' ||colspan=3|Push to Talk |} {{Clear}} </div> </div> </div> </div> </div> </div> </div> <div class="tabbox"><div class="tab">What prevents it from working?</div> {| class="wikitable" |- !Game Mode!!Xbox 360!!''Halo MCC'' PC |- |Campaign||N/A||style="text-align: center; background:#dfd;--darkbg:#060|Yes |- |[[Firefight (Halo 3: ODST)|Firefight]]||N/A||style="text-align: center; background:#dfd;--darkbg:#060|Yes |} </div> </div> </div> </div> After holding the combination together for three seconds, a player will find that their weapon has disappeared off of their screen; the weapon is lowered and visible to other players. Some weapons, however, are barely or not at all affected by this trick; such weapons include the [[H3:Energy Sword|Energy Sword]], [[H3:Brute Shot|Brute Shot]], [[H3:Gravity Hammer|Gravity Hammer]], [[H3:Sentinel_Beam|Sentinel Beam]], [[H3:Plasma Cannon|Plasma Cannon]], [[H3:Machine Gun Turret|Machine Gun Turret]], and [[H3:Flamethrower|Flamethrower]]. The trick looks odd when performed with the [[H3:Rocket Launcher|Rocket Launcher]], [[H3:Fuel Rod Gun|Fuel Rod Gun]], [[H3:Spartan Laser|Spartan Laser]], and dual-wielded weapons. The animation of the Rocket Launcher, Fuel Rod Gun, and the Spartan Laser will look similar to that of the assault rifle in ''Halo: Combat Evolved'' (unless the player uses an Elite model, then there's no change). If a player is dual-wielding, looking around will desynchronize their hands. Shooting, throwing grenades, [[H3:Melee|meleeing]], going into Edit Mode on [[H3:Forge|Forge]], dying or re-entering the button combination will end the effect. == ''Halo: Reach'' == The alert carry option returned in ''[[Halo: Reach]]'' and was first seen being used in the [[Red vs. Blue Halo: Reach PSA: Deja View]]. The player can alert carry by pressing and holding the following in any order (different according to button layout): <div class="tabcontainer"> <div class="tabbox"><div class="tab">Instructions</div> {| class="wikitable" |- !Version!!Input device!!Combination |- |Xbox 360||Controller||Hold "Action/Reload" + "Zoom" + "Switch Grenades" + "'''↓ D-Pad'''" for 3 seconds. |- |rowspan=2|''Halo MCC'' PC||Controller (Xinput)||Hold "Action" + "Reload" + "Zoom" + "'''B Button'''" + "'''↓ D-Pad'''" for 3 seconds. |- |Mouse and keyboard||It's not possible to alert carry with M&K.{{Ref/NoteReuse|Mouse and Keyboard}} |} <div class="mw-collapsible mw-collapsed" style="width:100%; border: 1px solid #aaa; padding: 5px;"> Depending on your button layout, your layout might be: <div class="mw-collapsible-content"> <div class="tabcontainer"> <div class="tabbox"><div class="tab">Xbox 360</div> <div class="tabcontainer"> <div class="tabbox"><div class="tab">Default</div> [[File:HR_-_ControllerLayoutDefault_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'''B Button'''||Switch Grenades |- |'''X Button'''||Action/Reload |- |'''Right Analog Click'''||Zoom View |- |'''↓ D-Pad'''||Open Mic/Regroup |} {{Clear}} </div> <div class="tabbox"><div class="tab">Southpaw</div> [[File:HR_-_ControllerLayoutSouthpaw_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'''B Button'''||Switch Grenades |- |'''X Button'''||Action/Reload |- |'''Right Analog Click'''||Zoom View |- |'''↓ D-Pad'''||Open Mic/Regroup |} {{Clear}} </div> <div class="tabbox"><div class="tab">Boxer</div> [[File:HR_-_ControllerLayoutBoxer_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'''B Button'''||Switch Grenades |- |'''X Button'''||Action/Reload |- |'''Right Analog Click'''||Zoom View |- |'''↓ D-Pad'''||Open Mic/Regroup |} {{Clear}} </div> <div class="tabbox"><div class="tab">Green Thumb</div> [[File:HR_-_ControllerLayoutGreenThumb_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'''B Button'''||Switch Grenades |- |'''X Button'''||Action/Reload |- |'''Right Bumper'''||Zoom View |- |'''↓ D-Pad'''||Open Mic/Regroup |} {{Clear}} </div> <div class="tabbox"><div class="tab">Bumper Jumper</div> [[File:HR_-_ControllerLayoutBumperJumper_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'''A Button'''||Switch Grenades |- |'''B Button'''||Action/Reload |- |'''Right Analog Click'''||Zoom View |- |'''↓ D-Pad'''||Open Mic/Regroup |} {{Clear}} </div> <div class="tabbox"><div class="tab">Recon</div> [[File:HR_-_ControllerLayoutRecon_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'''X Button'''||Switch Grenades |- |'''Right Bumper'''||Action/Reload |- |'''Right Analog Click'''||Zoom View |- |'''↓ D-Pad'''||Open Mic/Regroup |} {{Clear}} </div> </div> </div> <div class="tabbox"><div class="tab">''Halo MCC'' PC</div> <div class="tabcontainer"> <div class="tabbox"><div class="tab">Button Layout: Universal Default (Recon)<br>D-pad & Buttons: Default<br>Bumpers & Triggers: Default</div> <div style="float: right> <div class="tabcontainer" style="text-align: center"> <div class="tabbox"><div class="tab">Configure Gamepad</div> [[File:HTMCC-HR_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot.png|400px]] </div> <div class="tabbox"><div class="tab">Edit Layout</div> [[File:HTMCC-HR_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot_Alt.png|400px]] </div> </div> </div> It's not possible to alert carry with this layout because of the '''B Button''' ([[Reach:Melee|Melee]]). {{Clear}} </div> <div class="tabbox"><div class="tab">Button Layout: Default<br>D-pad & Buttons: Default<br>Bumpers & Triggers: Default</div> [[File:HTMCC-HR_ControllerLayoutDefault_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!colspan=3|Input actions |- |'''B Button'''||Switch Grenades||Next Grenade||Previous Grenade |- |'''X Button'''||colspan=2|Action||Reload |- |'''Right Analog Click'''||colspan=3|Zoom |- |'''↓ D-Pad'''||colspan=3|Push to Talk |} {{Clear}} </div> <div class="tabbox"><div class="tab">Custom</div> {| class="wikitable" |- !Button!!colspan=3|Input actions |- |'''B Button'''||colspan=3|Action |- |'''Right Bumper'''||colspan=3|Zoom |- |'''↓ D-Pad'''||colspan=2|Reload||Push to Talk |} This is the editor's custom layout, by the way; you can customize it however you want in MCC, unlike the Xbox 360 version. </div> </div> </div> </div> </div> </div> </div> <div class="tabbox"><div class="tab">What prevents it from working?</div> <div class="tabcontainer"> <div class="tabbox"><div class="tab">Game Mode</div> {| class="wikitable" |- !Game Mode!!Xbox 360!!''Halo MCC'' PC |- |Campaign||N/A||style="text-align: center; background:#dfd;--darkbg:#060|Yes |- |Matchmaking||style="text-align: center; background:#fdd;--darkbg:#600|No||N/A |- |Custom Games||N/A||style="text-align: center; background:#dfd;--darkbg:#060|Yes |- |[[Firefight (Halo: Reach)|Firefight]]||N/A||style="text-align: center; background:#dfd;--darkbg:#060|Yes |- |[[Reach:Forge|Forge]]||N/A||style="text-align: center; background:#dfd;--darkbg:#060|Yes |} </div> <div class="tabbox"><div class="tab">Input action</div> Input actions that end the alert carry mode or cause the alert carry mode not to activate after the combination. {| class="wikitable" |- !Input action!!Alert carry mode won't activate after the combination!!End the alert carry mode |- |Fire||colspan=2 style="text-align: center |Always |- |[[Reach:Melee|Melee]]||colspan=2 style="text-align: center|Always |- |Throw Grenade||colspan=2 style="text-align: center |Always |- |Toggle Scoreboard||style="text-align: center|Always||style="text-align: center|Never |- |Use Armor Ability||colspan=2 style="text-align: center|Depended |} </div> <div class="tabbox"><div class="tab">Button</div> Buttons that cause the alert carry mode won't activate after the combination. {| class="wikitable" |- !Input Device!!Button |- |Controller (Xinput)||'''↑ D-Pad''' |- |} </div> </div> </div> </div> After holding the combination together for three seconds, a player will find that their weapon has disappeared off of their screen; the weapon is lowered and visible to other players. Like in ''Halo 3'', players will be unable to perform it on Xbox LIVE.{{Ref/YouTube|0JfHzHgneK0|VideoName=Easier Way to Lower Weapon on Halo: Reach}} Unlike ''Halo 3'', the [[Reach:Rocket Launcher|Rocket Launcher]], [[Reach:Fuel Rod Gun|Fuel Rod Gun]], [[Reach:Gravity Hammer|Gravity Hammer]], and the [[Flag]] will be in a resting position after using alert carrying. Unlike previous games, when the player alert carries while holding a detached turret, the camera angle will shift a bit and the Spartan will also appear to be slightly more relaxed. It is also possible to use alert carry in the campaign. == ''Halo 4'' == Pre-release screenshots revealed that alert carry had been incorporated into ''Halo 4''. The player can alert carry by pressing and holding the following in any order (different according to button layout): <div class="tabcontainer"> <div class="tabbox"><div class="tab">Instructions</div> {| class="wikitable" |- !Version!!Input device!!Combination |- |Xbox 360||Controller||Hold "'''B Button'''" + "Action/Reload" + "Jump" + “'''↓ D-Pad'''" for 3 seconds. |- |rowspan=2|''Halo MCC'' PC||Controller (Xinput)||Hold “Zoom” + “Action” + "Jump" + “'''↓ D-Pad'''" for 3 seconds. |- |Mouse and keyboard||Hold “Zoom” + “Action” + "Jump" + “'''↓ Arrow Key'''" for 3 seconds. |- |} <div class="mw-collapsible mw-collapsed" style="width:100%; border: 1px solid #aaa; padding: 5px;"> Depending on your button layout, your layout might be: <div class="mw-collapsible-content"> <div class="tabcontainer"> <div class="tabbox"><div class="tab">Xbox 360</div> <div class="tabcontainer"> <div class="tabbox"><div class="tab">Default</div> [[File:H4_-_ControllerLayoutDefault_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'''A Button'''||Jump |- |'''B Button'''||Crouch |- |'''X Button'''||Action/Reload |- |'''↓ D-Pad'''|| |} {{Clear}} </div> <div class="tabbox"><div class="tab">Southpaw</div> [[File:H4_-_ControllerLayoutSouthpaw_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'''A Button'''||Jump |- |'''B Button'''||Crouch |- |'''X Button'''||Action/Reload |- |'''↓ D-Pad'''|| |} {{Clear}} </div> <div class="tabbox"><div class="tab">Boxer</div> [[File:H4_-_ControllerLayoutBoxer_Menu_Screenshot.png|right|400px]] {| class="wikitable" |- !Button!!Input actions |- |'