From Halopedia, the Halo wiki
This article is about the model introduced in Halo 4. For the Halo: Reach variant, see M392 DMR.
The M395 DMR succeeds the M392 model, which was used throughout the Insurrection and the Human-Covenant War. It was introduced at some point before the Battle for Earth, where some were used during the final confrontation between the UNSC and the Covenant on a human-controlled world. The newer model was designed to accommodate Spartan operators and is consequently heavier. Though the M392 was discontinued from Marine Corps and Navy service in favor of the BR55 series, the M395 is fielded by all branches of the UNSC. It is used primarily by light infantry scouts requiring powerful, long-range precision fire. M395s are intended for use by personnel who can take advantage of smart-linked telescopic sights.
The M395 is an air-cooled, magazine-fed, gas-operated semi-automatic bullpup rifle that fires 7.62×51mm ammunition, with a maximum effective range of 950 meters, it is inspired from the Kel-Tec RDB.[Note 1] It accepts a fourteen-round detachable box magazine in contrast to its predecessor's fifteen-round magazine. Unlike its predecessor (capable of semi-automatic and fully automatic fire) the M395 is restricted to semi-automatic fire.[Note 2] The weapon's mounted optic is capable of 3× magnification. The ambidextrous magazine release buttons are located directly above the magazine well, behind the trigger. The safety, also ambidextrous, is mounted slightly behind the trigger.
M395B Designated Marksman Rifle
The M395B's scope lacks the external ammo counter of the M395 and has an increased magazine size of 15. There is now a visible ejection port on the right side of the weapon. Very minor cosmetic differences can be seen, such as the shorter cheek rest. It is most often fielded with a Longshot sight.
The DMR takes one more trigger pull to kill than the battle rifle, while also possessing a slightly slower kill time. However, due to its semi-auto fire mode, 3× scope magnification, and lack of muzzle climb, the DMR is more effective at longer ranges. This makes it much more desirable on larger maps with open sightlines. The DMR falls short of the LightRifle's long range effectiveness, but is still somewhat flexible at medium and close ranges and has a larger magazine by 2 shots. Arguably, this makes the DMR one of the most utilitarian weapons in Halo 4.
Changes from M392 DMR in Halo: Reach to M395 DMR in Halo 4
Changes from Halo 4 to Turbo update
Changes from M395 DMR in Halo 4 to M395B DMR in Halo 5: Guardians
Concept art and artwork
Halo 4 skins
Halo 5: Guardians skins
Halo 5: Guardians variants
List of appearances