Canon

M395 DMR

From Halopedia, the Halo wiki

This article is about the model introduced in Halo 4. For the Halo: Reach variant, see M392 DMR.
M395 DMR
John-117 wielding an M395 DMR during the Battle of Requiem. From Halo 4 campaign level Infinity.
Halo 4 press kit image featuring an M395 DMR.
Production overview

Manufacturer:

Misriah Armory

Type:

Bullpup marksman rifle

Cost:

1833 cR[1]

Specifications

Length:

46.9 inches (119 cm)[2]

Width:

2.9 inches (7.4 cm)[2]

Height:

12.6 inches (32 cm)[2]

Weight:

6.1 kilograms (13 lb)[3]

Ammunition type:

7.62×51mm FMJ-AP[1]

Feed system:

14-round box magazine (M395 DMR)
15-round box magazine (M395B DMR)

Operation:

Gas-operated[1]

Rate of fire:

165 RPM (M395 DMR)
175 RPM (M395B DMR)[4]

Effective range:

950 meters (3,117 ft)[Note 1]

Service history

In service:

 

The M395 Designated Marksman Rifle (M395 DMR) is a gas-operated marksman rifle designed by Misriah Armory and used by the United Nations Space Command.[6][7]

Overview[edit]

Halo: Nightfall screenshot
Agent Jameson Locke holding an M395.

The M395 DMR succeeds the M392 model, which was used throughout the Insurrection and the Human-Covenant War. It was introduced at some point before the Battle for Earth, where some were used during the final confrontation between the UNSC and the Covenant on a human-controlled world.[5] The newer model was designed to accommodate Spartan operators and is consequently heavier.[3] Though the M392 was discontinued from Marine Corps and Navy service in favor of the BR55 series, the M395 is fielded by all branches of the UNSC. It is used primarily by light infantry scouts requiring powerful, long-range precision fire.[6]

Design details[edit]

The M395 is an air-cooled, magazine-fed, gas-operated semi-automatic bullpup rifle that fires 7.62×51mm ammunition, with a maximum effective range of 950 meters.[Note 1] It accepts a fourteen-round detachable box magazine in contrast to its predecessor's fifteen-round magazine. Unlike its predecessor (capable of semi-automatic and fully automatic fire) the M395 is restricted to semi-automatic fire.[Note 2] The weapon's mounted optic is capable of 3× magnification. The ambidextrous magazine release buttons are located directly above the magazine well, behind the trigger. The safety, also ambidextrous, is mounted slightly behind the trigger.

Gameplay[edit]

The DMR takes one more trigger pull to kill than the battle rifle, while also possessing a slightly slower kill time. However, due to its semi-auto fire mode, 3× scope magnification, and lack of muzzle climb, the DMR is more effective at longer ranges. This makes it much more desirable on larger maps with open sightlines. The DMR falls short of the Light Rifle's long range effectiveness, but is still somewhat flexible at medium and close ranges and has a larger magazine by 2 shots. Arguably, this makes the DMR one of the most utilitarian weapons in Halo 4.

Changes from M392 DMR in Halo: Reach to M395 DMR in Halo 4[edit]

  • One less round per magazine from 15 to 14.
  • Default reserve magazine limit decreased from 4 (15/60 rounds) to 3 (14/42).
  • Heavily decreased bloom, with maximum bloom not exceeding the outer reticle.
  • Accuracy for continuous fire increased slightly.
  • Rate of fire has been increased slightly to 165 RPM.

Changes from Halo 4 to Turbo update[edit]

  • Red reticle range has been decreased.

Changes from M395 DMR in Halo 4 to M395B DMR in Halo 5: Guardians[edit]

  • New scope lacks an external ammo indicator; instead, it is featured on the lower right corner of the screen when using the scope.
  • Bloom is toned down to the point of near non-existence.
  • Accuracy for continuous fire has been increased once again.
  • Again has a 15 round magazine, with total reserve rounds of 45.
  • Rate of fire has been increased once again to 185 RPM.[4]

Changes from Halo 5: Guardians to HCS testing[edit]

  • Aim assist properties have been changed, with shorter range engagements losing it.
  • Fire rate has been slowed down, putting the DMR back to a state closer to Halo 4's M395 at 175 RPM (-5.4%).[4]

Changes from HCS testing to Overtime[edit]

  • Aim assist has been tweaked once more to be less finicky in close range.