SRS99-AM sniper rifle

From Halopedia, the Halo wiki
Jump to: navigation, search
SRS99-AM sniper rifle
HReach-SRS99AM-SniperRifle-RightSide.png
Production overview

Manufacturer:

Misriah Armory[1]

Model series:

SRS99

Type:

Sniper rifle

Specifications

Length:

166.1 cm (65.4 in.)[1]

Ammunition type:

14.5×114mm round

Feed system:

Four-round detachable box magazine

Rate of fire:

~60 RPM[citation needed] (semi-auto)

Effective range:

1800+ meters[2]

Service history

In service:

2460

 

The Sniper Rifle System 99 Anti-Matériel, (formally known as the Special Applications Rifle, Caliber 14.5 mm, SRS99),[3] is a sniper rifle produced by Misriah Armory and used by the UNSC Armed Forces. The SRS99 entered service with the Army in 2460. Because of its modularity and ongoing manufacturer support, the SRS99 was adopted by all branches in 2521.[3][1]

Design details[edit]

Main article: SRS99 Series

The SRS99 is a semi-automatic, gas-operated rifle that fires 14.5×114mm ammunition from a four-round detachable box magazine. The ejection port is on the right side of the weapon and the charging handle is on the left side. Unlike all other known models of the SRS99 series, this variant features a thumbhole stock instead of a pistol grip, and its body sports a black and navy blue finish in addition to the gray of its successors. The SRS99 is equipped with the Oracle N-variant scope,[1] which can display green outlines of objects when not in active use.

Gameplay[edit]

Advantages[edit]

The SRS99-AM sniper rifle is designed to be used at medium to long ranges and is equipped with an electronic scope for precisely this purpose. It is tremendously useful in its designated role, considering its extraordinary range, which surpasses any other weapon of comparable size, and its incredible stopping power even against body armor and Covenant shielding system.

In multiplayer, the SRS99 can be highly effective at close range in the hands of a skilled operator, as the highly damaging round is just as powerful at close range; a single round followed by a melee strike will kill a hostile almost instantly.

Disadvantages[edit]

The rifle's projectile has a slight travel time at great distances, and requires practice to use effectively at range. When used in close quarters, its precision nature, slow reload time, small magazine capacity, heavy recoil, and slow rate-of-fire leave precious little room for error. A small combat load and the relative scarcity of ammunition available for the weapon also make it bad practice to expend ammunition on smaller, less threatening combatants, such as Grunts. Rounds fired by the SRS99 leave a trail that could be traced back to the sniper's location.


Changes from the SRS99D-S2 AM in Halo 3[edit]

  • Increased damage against vehicles, destroying them with four to six rounds.
  • Has a thumbhole stock rather than a pistol grip.
  • Updated colors.
  • Scope is smaller.
  • Can neutralize a Scorpion tank in two shots, one to destroy the canopy, and a headshot to kill the now-exposed driver.

Halo: Combat Evolved Anniversary[edit]

In Halo: Combat Evolved Anniversary the original SRS99C-S2 AM sniper rifle is replaced with the SRS99's model. However, as the change is merely aesthetic it performs identically to its Halo: Combat Evolved counterpart.

Trivia[edit]

Main-Superintendent.png Browse more images in this article's gallery page.
  • In the Halo: Reach Multiplayer Beta, the scope shows the identity of the weapon's user as "ID-NOBLE6", regardless of who wields it. This is not present in the final build.
  • At the beginning of the campaign level Nightfall, the player receives fifty rounds instead of the default maximum of twenty. This is a tribute to the level The Truth and Reconciliation from Halo: Combat Evolved, in which the player begins with a larger-than-normal number of sniper rifle rounds.
  • The weapon's reticule bloom has almost no effect on gameplay. However, its accuracy is not 100% perfect due to bloom. This can be proven by enabling the Bottomless Clip option in gametype settings, then firing the rifle as fast as possible. Eventually, the reticle will be fully expanded, proving that each shot is very slightly skewed.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d Halo: The Essential Visual Guide, page 179
  2. ^ Halo: Reach, campaign level Nightfall (Jun-A266: "Here. You may need these. High velocity, armor-piercing. They'll take the hat off an Elite at two thousand yards. And they ain't cheap.")
  3. ^ a b Bungie.net: Sniper Rifle System 99