Gameplay

Sniper Rifle

From Halopedia, the Halo wiki

This article is about the weapon featured in most Halo games. For other uses of the term "sniper rifle", see its disambiguation page.
HP-Icon-Gameplay.svg
This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore.
Sniper Rifle
H5G-SRS99S5.png
Gameplay role

Faction:

Human (UNSC)

Weapon tier:

Power weapon

Weapon class:

Sniper rifle

Weapon type(s):

Precision weapon

Effective range:

Long to medium

Counterparts:

Covenant:

Forerunner:

Weapon stats

Damage type:

Kinetic

Firing mode:

Semi-automatic

Damage:

High

Rate of fire:

Low

Accuracy:

Very high

Projectile speed:

Very high, near instantaneous

Magazine size:

4 bullets

Variants and attachments

Halo 5 REQ variant(s):

Halo Infinite variant(s):

 

The Sniper Rifle, sometimes shortened to just Sniper or Snipes, and known in Halo Infinite as the S7 Sniper, is a human precision power weapon featured in all major Halo games, starting with Halo: Combat Evolved. It is a long-range weapon which typically has two levels of scope, and is best used to pick off enemies at a great distance. The Sniper deals a large amount of damage per shot, but has a slow rate of fire and usually only carries four shots per magazine.

Universe and lore[edit]

Main article: Sniper rifle (fiction)

Most of the sniper rifles seen in the Halo games belong to the SRS99 family, a series of rifles produced by Misriah Armory for the United Nations Space Command armed forces. The original SRS99 AM rifle entered service in 2460 with the UNSC Army, and the SRS99 series was eventually adopted by all remaining branches in 2521, thanks to its impressive modularity and continuing support on behalf of Misriah.[1] Having gone through at least four further revisions since its initial adoption, the series remains in service as of 2558, with the Series-5 model being in mass production at that time.[2]

Another prominent sniper rifle is the M99 Stanchion, a now-defunct weapon that has been out of production since 2521.[3] The Stanchion bears more resemblance to a coilgun or railgun than a traditional chemical propellant-based firearm, using electromagnetism to launch its projectiles.[4] It was used by the crew of the UNSC Spirit of Fire during the Second Ark Conflict, along with another sniper rifle known as the signature-suppressed anti-materiel rifle.[5][6] Additionally, an Insurrectionist group active on Harvest and Arcadia was known to equip its soldiers with an as-of-yet unidentified sniper rifle.[7]

The following is a list of all sniper rifles in Halo lore that have appeared in the games:

Overview[edit]

The Sniper Rifle is a powerful precision weapon, featured in every notable Halo game since the series' inception in Halo: Combat Evolved. Typically dark grey or black in color, the weapon features one of the longest barrels of any weapon, as well as a large boxy scope and a prominent stock, making it very easy to identify. It is capable of killing enemy players in as little as one or two shots depending upon accuracy, and deals a large amount of damage. To compensate for this, it has a slow rate of fire compared to most weapons, usually only carries four shots per magazine, and is very rare.

Unlock and acquisition requirements[edit]

In the majority of Halo games, the Sniper Rifle does not need to be unlocked, and is simply acquired by finding it on the map, or, in the case of some game modes or campaign missions, spawning with it. However, there are three notable exceptions:

Halo 5: Guardians[edit]

In Halo 5: Guardians' campaign and Arena multiplayer modes, the Sniper Rifle can be found on the level or map as usual, and does not need to be unlocked.[8][9]

However, in Warzone, the weapon can only be acquired via the REQ system. To unlock the Sniper Rifle, the player must acquire a Sniper Rifle certification, an Uncommon REQ card that can be found randomly in any REQ pack that can contain Uncommon cards. Upon receiving the certification, the player will also be given a number of Sniper Rifle REQ cards, and will begin to randomly receive more when opening future packs. Each of these cards can be redeemed in a Warzone match to spawn a Sniper Rifle, at the cost of 6 energy. Doing so will consume the card. Alternatively, the cards can be sold for REQ Points 75 each.[10][11]


REQ information
Category Power weapon
Rarity Uncommon
Energy cost 6 energy
Sale price REQ Points 75

Halo Infinite[edit]

In Halo Infinite's multiplayer modes, the Sniper Rifle can be found spawning on the map, as usual. In campaign, it can also spawn in certain locations on the open-world map and in missions, but to unlock it for on-demand spawning at FOBs, the player must earn 1,500 total Valor. After this, it can be summoned at any point from the weapon crates at any FOB, at no cost.[12]

Halo: Spartan Assault[edit]

In Halo: Spartan Assault, the Sniper Rifle can only be acquired via the loadout screen. It does not need to be unlocked, but costs CR 25 or XP 500 to equip. Once equipped, you will spawn with the Sniper Rifle at the start of the level and every time you die, so long as you do not quit back to the menu. It is single use - that is, it will not carry over to the next level, nor will it be available next time you play the level on which you purchased it.[13]

Cost: CR 25 / XP 500

Halo: Spartan Strike[edit]

Halo: Spartan Strike is similar to Spartan Assault; the Sniper Rifle is unlocked by default, but costs XP 500 to equip for a single play session. The Sniper Rifle will not carry over to subsequent missions, and you will no longer spawn with it on that mission after quitting to the menu or beating the level.[14]

Cost: XP 500

However in Spartan Strike, the Sniper Rifle also spawns in the campaign itself, exclusively on the final mission: E-6: Hold the Line. In total, four Sniper Rifles spawn on this mission, along with four Spartan Lasers and four Rocket Launchers, the two other previously loadout-exclusive weapons.[15]

Variants[edit]

There are four variants of the Sniper Rifle, three of which are REQ variants from Halo 5: Guardians.

Halo 5: Guardians[edit]

End of the Line[edit]
End of the Line in Halo 5: Guardians.
Main article: End of the Line

"All good things must come to and end. Improved Sniper Rifle with reduced recoil, but emphasis on faster rate-of-fire has slightly reduced damage."
— REQ description[16]

End of the Line is a Rare REQ variant of the Sniper Rifle, featured in Halo 5: Guardians. It boasts a faster rate of fire and significantly reduced recoil, but deals slightly less damage per shot - though it is still capable of killing an enemy player in two body shots or one headshot. Should the player have an End of the Line REQ card, the weapon can be acquired in Warzone via the REQ system for a cost of 6 energy, or alternatively the card can be sold for REQ Points 100.[16]


REQ information
Category Power weapon
Rarity Rare
Energy cost 6 energy
Sale price REQ Points 100
Arrow of Time[edit]
Arrow of Time in Halo 5: Guardians.
Main article: Arrow of Time

"There's no going back. Advanced Sniper Rifle with extended magazine and heavy-duty cyberlink that prevents descope. Unfortunately, the weapon does have extra recoil to compensate for."
— REQ description[17]

Arrow of Time is an Ultra-Rare REQ variant of the Sniper Rifle in Halo 5: Guardians. It features a larger magazine than the standard Sniper, with 6 shots instead of 4, and the player will not be descoped when shot whilst zoomed in with the weapon. However, it also has increased recoil compared to the normal Sniper Rifle. Its REQ card costs 7 energy to use in-game, or can be sold for REQ Points 150.[17]


REQ information
Category Power weapon
Rarity Ultra-Rare
Energy cost 7 energy
Sale price REQ Points 150
Nornfang[edit]
Nornfang in Halo 5: Guardians.
Main article: Nornfang

"A master-crafter instrument of death and destruction. Mythic Sniper Rifle firing high explosive armor piercing (APHE) rounds that increases overall damage. In addition, Linda's modifications ensure the Motion Tracker is visible even when using Zoom."
— REQ description[18]

Nornfang is a Mythic, Legendary REQ variant of the Sniper Rifle in Halo 5: Guardians, and is the personal sniper rifle of the SPARTAN-II Linda-058. The weapon fires rounds that explode on impact, dealing damage to any nearby enemies, and instantly killing them if hit directly. Additionally, when scoped in, the motion sensor will not be hidden while using Nornfang. To balance this out, the player gains the Damage Boost visual effect when they equip the weapon, making them very easy to spot. Nornfang can be requisitioned in Warzone for 7 energy, provided the player has a spare Nornfang REQ card, or alternatively the card can be sold for REQ Points 200.[18]

Nornfang also appears in Halo 5: Guardians' campaign. It can be found abandoned in the troop bay of the ONI Acrisius on the level Unconfirmed, and on the Blue Team missions in co-op, the player playing as Linda-058 will spawn with the weapon at the start of the level (but not upon respawning). However, in campaign, the weapon is significantly less powerful, retaining none of its bonus abilities from the multiplayer.[8]


REQ information
Category Power weapon
Rarity Legendary, Mythic
Energy cost 7 energy
Sale price REQ Points 200

Halo Infinite[edit]

S7 Flexfire Sniper[edit]

The S7 Flexfire Sniper is a variant of the S7 Sniper, seen in Halo Infinite. Its magazine capacity is increased to 10, and it can hold 4 magazines (40 rounds) in reserve. The Flexfire can fire much more rapidly, at the cost of reduced damage and much greater bullet spread. It also only has one zoom magnification level, unlike the standard S7 Sniper. The variant is decorated in a yellow and white colour scheme, to distinguish it from the standard model.[19]

Counterparts[edit]

The most prominent counterpart to the Sniper Rifle is the Covenant's Beam Rifle, a long-range weapon with two levels of zoom, which is similar in operation to the Sniper Rifle. The Beam Rifle was first introduced in Halo 2, but has reappeared in several games since. It fires a beam of light with a practically instant travel time, which behaves similarly to a Sniper Rifle bullet; a hit to the body will remove an opponent's shields, whereas a headshot will instantly kill them. Unlike the Sniper, however, the Beam Rifle uses a battery system for its ammo, typically with ten shots in total, and the weapon cannot be reloaded. In most games, the weapon will overheat after two or three shots in rapid succession.

Another Covenant counterpart to the Sniper Rifle is the Focus Rifle, first introduced in Halo: Reach. Unlike the Sniper Rifle and Beam Rifle, the Focus Rifle fires a continuous beam not unlike that of the Sentinel Beam, which deals heavy damage to enemy units, but will overheat if fired continuously for too long. However, the Focus Rifle takes longer to kill enemies than the Sniper Rifle does, and the brightly colored beam will expose the location of the player. Like the Beam Rifle, the Focus Rifle uses a battery ammo system, and cannot be reloaded. It also has two zoom levels, similar to the Sniper and Beam Rifle.

The Forerunner counterpart to the Sniper Rifle is known as the Binary Rifle. This rifle operates using a similar ammunition system as the Sniper Rifle, albeit with two shots per magazine rather than four. It features two levels of zoom, just as the Sniper does, however with one major difference: whilst zoomed, a distinct red targeting laser will shine out from the barrel - even before the weapon is fired - which will alert enemies to the fact they're being targeted, and will also highlight the user's location. The projectile fired by the Binary Rifle varies by game. In Halo 4, it fires a bolt of light that travels instantaneously and will always immediately kill an enemy player regardless of where it hits them. In Halo 5: Guardians, it fires a continuous beam for a brief period of time, which deals very heavy damage and can easily kill an enemy player if held on them for long enough - though the strong recoil can make this difficult.

Gameplay[edit]

First-person shooters[edit]

Main article: First-person shooter

Stats[edit]

CE H2 H3 ODST Reach H4 H2A H5G Infinite

MP
Weapon type Power Power Power Power Power Power Power Power Power
Damage type Kinetic Kinetic Kinetic Kinetic Kinetic Kinetic Kinetic Kinetic Kinetic
Firing mode Semi-auto Semi-auto Semi-auto Semi-auto Semi-auto Semi-auto Semi-auto Semi-auto Semi-auto
Precision weapon
Zoom levels 2x, 10x 5x, 10x 5x, 10x 5x, 10x 5x, 10x ?, ? 5x, 10x 4x, 9x 5x, 10x
Shots per trigger pull 1 1 1 1 1 1 1 1 1
Magazine/clip size 4 4 4 4 4 4 4 4 4
Reserve ammo (reserve mags) 24 (6) 20 (5) 20 (5) 20 (5) 20 (5) 24 (6) 16 (4) 16 (4) 16 (4)
Headshots to kill 1 1 1 - 1 1 1 1 1
Shots to kill 2 2 2 - 2 2 2 2 2
Headshots to break shields 1 1 1 - 1 1 1 1 1
Shots to break shields 1 1 1 - 1 1 1 1 1
Red reticle range (Hip fire) 0m 0m 15.94m 15.94m 22.89m 38.5m 0m 38.0m -
Red reticle range (Zoom level 1) 106.6m - 63.21m 63.21m 91.45m 152.7m 122.0m 152.4m -
Red reticle range (Zoom level 2) 426.6m - 141.87m 141.87m 228.51m 343.1m 274.4m 342.9m -

Advantages[edit]

  • Deals a significant amount of damage, allowing most enemies to be killed easily
    • Headshots can instantly kill an enemy player in multiplayer
  • Damage does not fall off at longer ranges
  • Multiple, very long-distance zoom options

Disadvantages[edit]

  • Has a slow fire rate
  • Often difficult to aim, particularly at short ranges and when using a controller rather than mouse and keyboard
    • In earlier games, it even lacks aim-assist when hip-fired
  • Ammo is very rare

Tactics and strategies[edit]

  • Save ammo where possible, as it is very rare
    • In campaign, prioritise more difficult enemies like Chieftains or Hunters with the Sniper, while using a more common weapon on easier enemies such as Grunts and Jackals
    • In multiplayer, if you have a mid-range weapon such as a Battle Rifle in reserve, and you hit an enemy with the Sniper but do not kill them, switch to the Battle Rifle to finish them with a headshot rather than waste a second Sniper bullet
  • In multiplayer, controlling power weapons like the Sniper is important, as a skilled enemy Sniper could rack up many kills, or keep your team away from the objective with ease

Twin-stick shooters[edit]

Main article: Twin-stick shooter
Help.png This section needs expansion. You can help Halopedia by expanding it.

Evolution[edit]

Changes from Halo: Combat Evolved to Halo PC[edit]

  • Maximum telescopic zoom reduced from 10× to 8×.

Changes from Halo: Combat Evolved to Halo 2[edit]

  • Minor cosmetic changes and shorter overall length.
  • Decreased the maximum reserve ammunition capacity down from 28 to 24.
  • Medium telescopic zoom increased from 2× to 5×.
  • Night vision function has been removed.

Changes from Halo 2 to Halo 3 and ODST[edit]

  • Overall higher damage and slower fire rate.
  • New muzzle brake with front iron sight.
  • Handguard, body, and stock has been altered.
  • The scope now shows real-time with an LCD screen and infrared vision.
  • It now has a trigger guard.
  • The Sniper Rifle now has a new flat matte black color finish to it.
  • Recoil now affects accuracy.

Changes from Halo 3 and ODST to Halo: Reach[edit]

  • Increased damage against vehicles, destroying them with four to six rounds.
  • Has a thumbhole stock rather than a pistol grip.
  • Updated colors.
  • Scope is smaller.
  • Can neutralize a Scorpion tank in two shots, one to destroy the canopy, and a headshot to kill the now-exposed driver.

Changes from Halo: Reach to Halo 4[edit]

  • Spare ammunition reduced from 20 rounds to 16 (without ammo).
  • Reticle bloom reduced marginally.
  • Reloads slightly slower.

Changes from Halo 4 to Halo 5: Guardians[edit]

  • Zoom reduced to 4× and 9×.
  • While scoped in, the weapon's scope will glimmer bright white, giving away the user's position.
  • Noticeably higher bullet magnetism, increasing ease of use.
  • Anti-vehicle properties reduced.

Skins and cosmetics[edit]

The Sniper Rifle has seen many equipable weapon skins and coatings across the various games it's been featured in.

Halo: Combat Evolved (MCC)[edit]

Main article: Skins (Halo: Combat Evolved)

Halo: Combat Evolved for Halo: The Master Chief Collection features weapon skins for all its weapons, including the Sniper Rifle. These were added into the game with an update on July 14, 2020, alongside the beginning of Season 2: Spark and the launch of Halo 3 for PC.[20]

Sniper Rifle
vde
Icon Image Name Description Unlock requirements
Default Default skin. Unlocked by default
HCE SniperRifle Golden Skin.png
Golden Bling on the ring. Series 2 Challenge: Zero Five Eight
Defeat 150 opponents with the Sniper Rifle in any game mode.

The Exchange (Season point 2)

HCE SniperRifle Woodland Skin.png
Woodland Camping is a legitimate strategy. Series 2, Tier 52 (Season point 1)
HCE SniperRifle Desert Skin.png
Desert Looks very stylish with a poncho. Series 2, Tier 10 (Season point 1)
HCE SniperRifle GreatJourney Skin.png
Great Journey Don't worry... I know what the aliens like. Series 2, Tier 42 (Season point 1)
HCE SniperRifle Avalanche Skin.png
Avalanche Like Sidewinder, but with more polygons. Series 2, Tier 80 (Season point 1)

Halo 2: Anniversary[edit]

Main article: Skins (Halo 2: Anniversary)
Sniper Rifle
vde
Icon Image Name Description Unlock requirements
- Default Default skin. Unlocked by default
Halo 2 Anniversary skin icon
Black Tiger One shot, one kill. Or one shot, beat feet. The Exchange
H2A SniperRifle Bloodscorched Skin.png
Bloodscorched Seeing red. From very far away. The Exchange
Halo 2 Anniversary skin icon
Chroma Blue Looks can kill. The Exchange
Halo 2 Anniversary skin icon
Sandstorm A most vicious desert predator. The Exchange

Halo 3 (MCC)[edit]

Main article: Skins (Halo 3)
Help.png This section needs expansion. You can help Halopedia by expanding it.

Halo Infinite[edit]

Main article: Weapon coatings (Halo Infinite)
S7 Sniper
vde
Icon Image Name Manufacturer Description Rarity Unlock requirements
Icon of the Crimson Skied coating. Crimson Skyed UNSC Hardware representing limitless potential for victory. Epic Purchase "Crimson Serpent Weapon Set" Bundle from the Shop for 600 cR
Icon image of the Orange Chestnut Coating. Orange Chestnut UNSC Custom paint and materials. Epic Purchase "Vigilant Sniper" Bundle from the Shop for 700 cR
Icon of the Abbey Lime Coating Abbey Lime UNSC From downtown! Epic Complete the "Tactical Precision" Ultimate Challenge between December 7 and 13, 2021
Icon for the Standard Issue weapon coating. SRS99-S7 with background removed. Standard Issue Materials Group Standard UNSC paint and materials. Common Unlocked by default
Icon of the Verglas Memory Coating. Verglas Memory UNSC Serenity in a frozen blue waste. Epic Purchase "Fire and Frost" Bundle from the Shop for 2,000 cR (or 1,200 cR during a sale)
Icon of the ANZ Coating. ANZ Launch 343 Industries A livery fit for champions. Epic Purchase "Australia and New Zealand Bundle" from the HCS Shop for 900 cR
Icon of the Europe Launch Coating. Europe Launch 343 Industries A livery fit for champions. Epic Purchase "Europe Bundle" from the HCS Shop for 900 cR
Icon image of the Latin America Lauch Coating. Latin America Launch 343 Industries A livery fit for champions. Epic Purchase "Latin America Bundle" from the HCS Shop for 900 cR
Icon of the North America Launch Coating. North America Launch 343 Industries A livery fit for champions. Epic Purchase "North America Bundle" from the HCS Shop for 900 cR
Icon of the Woodland Mystic Coating. Woodland Mystic UNSC Rumble in the jungle. Epic Purchase "Cool Guy" Bundle from the Shop for 1000 cR

Medals[edit]

The following medals are exclusive to the Sniper Rifle and its alien counterparts. The Sniper Rifle does also inherit some other precision weapon and power weapon medals such as Headcase and Power Player, but these are not listed here.

Icon Name Games Unlock requirements
H5G-SniperKill.png Sniper Kill
  • Halo 2
  • Halo 3
  • Halo: Reach
  • Halo 4
  • Halo 5: Guardians

Halo 2:

  • Kill an enemy with a Sniper Rifle or Beam Rifle.

Halo 3, Halo: Reach:

  • Kill an enemy with a Sniper Rifle (or Beam Rifle) headshot.

Halo 4:

  • Kill an enemy with a Sniper Rifle.

Halo 5: Guardians:

  • Kill an enemy with a Sniper Rifle, but not by a headshot.
H5G Medal SniperHeadshot.png Sniper Headshot Halo 5: Guardians Kill an enemy with a Sniper Rifle headshot.
HR Medal Sniper Spree!.png Sniper Spree
  • Halo 3
  • Halo 3: ODST
  • Halo: Reach

Halo 3, Halo 3: ODST:

  • Kill 5 enemies consecutively with the Sniper or Beam Rifle, without dying.

Halo: Reach:

  • Kill 5 enemies with the Sniper Rifle without dying.
HR Medal Sharpshooter!.png Sharpshooter
  • Halo 3
  • Halo 3: ODST
  • Halo: Reach

Halo 3, Halo 3: ODST:

  • Kill 10 enemies consecutively with the Sniper or Beam Rifle, without dying.

Halo: Reach:

  • Kill 10 enemies with the Sniper Rifle without dying.
HR Medal Be the Bullet!.png Be the Bullet Halo: Reach Kill 15 enemies with the Sniper Rifle without dying.
Halo5snapshot.png Snapshot
  • Halo 4
  • Halo 5: Guardians
Kill an enemy with the Sniper Rifle, Binary Rifle or Beam Rifle while not zoomed in. This is commonly known as no-scoping.
H5G Medal AirborneSnapshot.png Airborne Snapshot Halo 5: Guardians While airborne, kill an enemy with the Sniper Rifle, Binary Rifle or Beam Rifle while not zoomed in.
H5G Medal HatTrick.png Hat Trick Halo 5: Guardians Kill three enemies with Sniper Rifle or Beam Rifle headshots in a row.
H5G Medal Snipeltaneous.png Snipeltaneous Halo 5: Guardians Kill two or more enemies with a single Sniper Rifle shot.
H5G Medal Snipunch.png Snipunch Halo 5: Guardians Shoot an enemy with the Sniper Rifle, then finish them off with a melee.
H5G Medal BuckleUp.png Buckle Up Halo 5: Guardians Kill the driver of an enemy vehicle while it is moving, using the Sniper Rifle.

Achievements[edit]

The following achievements involve the use of the Sniper Rifle:

Name Game Description Gamerscore Image
Sniper Kill Halo 2 for Windows Vista Kill an opponent with the sniper rifle or the beam rifle. 10 gamerscore H2V Achievement Sniper Kill.png
Headshot Honcho Halo 3 Killed 10 enemies with headshots in a ranked free for all playlist or in campaign.[Note 1] 5 gamerscore H3 Achievement Headshot Honcho.png
Close Quarters Combat Complete the level "Truth and Reconciliation" with at least four rounds left in your Sniper Rifle. 25 gamerscore (CEA)
10 gamerscore (MCC)
HR Achievement Close Quarters Combat.png

Steam Achievement Icon for the Halo: The Master Chief Collection - Halo: Combat Evolved Anniversary achievement Close Quarters Combat
HTMCC HCEA Achievement Close Quarters Combat / That Just Happened achievement art

Production notes[edit]

"Robert McLees is definitely the go-to guy for the gun stuff. I wanted to come up with an animation for the sniper scope, an 'idle cycle'. If you activate the scope, and then sit too long without doing anything, the animation would kick in periodically, just to keep things interesting... Simple, right...? He replied, 'No way. If you adjust your scope in the field, you're dead. Snipers don't do that.' That's how detailed his weapon designs are -- not just guns, but how they work, and how a sniper would fire them. Amazing."
— Animator William O'Brien, regarding the Robert McLees and his weapon designs for Halo 2.[21]

The earlier games' depictions of the Sniper Rifle, notably those from Halo: Combat Evolved, Halo 2, Halo 3 and Halo 3: ODST, bear significant resemblance to and were likely inspired by the real-world Denel NTW-20, an anti-material rifle developed in the 1990s by Denel Mechem.

Robert McLees was known within Bungie for being the expert to consult when doing work related to the games' weapons during Halo 2's development. At one point, animator William O'Brien sought to create an idle animation for the Sniper Rifle, in which the player character would adjust the scope if the player zooms in and then remains idle for a while. McLees shot down this idea, claiming that in reality, no sniper would ever adjust their scope on the field.[21]

Trivia[edit]

  • In the original Xbox 360 version of Halo: Combat Evolved Anniversary the Sniper Rifle's reticle is far larger than it is in the original Halo: Combat Evolved on Xbox and PC. In the Halo: The Master Chief Collection version of Halo: CEA, the reticle returns to its original size.
  • In the Halo: Reach Multiplayer Beta, the scope shows the identity of the weapon's user as "ID-NOBLE6", regardless of who wields it. This is not present in the final build.

Gallery[edit]

Concept art[edit]

Renders[edit]

HUD icons[edit]

Screenshots[edit]

List of appearances[edit]

Notes[edit]

  1. ^ Although not mentioned in the official description, the Headshot Honcho achievement can only be acquired using the Sniper Rifle or Beam Rifle.

Sources[edit]

  1. ^ Halo: The Essential Visual Guide, page 179: Sniper Rifle
  2. ^ Halo 4: The Essential Visual Guide, page 66: Sniper Rifle
  3. ^ Halo Graphic Novel, page 122
  4. ^ Halo Waypoint - Universe, Railgun
  5. ^ Halo Waypoint - Canon Fodder, The Art of War(s)
  6. ^ Halo Wars 2, campaign
  7. ^ Halo Wars, multiplayer
  8. ^ a b Halo 5: Guardians, campaign
  9. ^ Halo 5: Guardians, multiplayer
  10. ^ Halo 5: Guardians, requisition system
  11. ^ Halo 5: Guardians, REQ card: Sniper Rifle
  12. ^ Halo Infinite, campaign: Valor unlocks
  13. ^ Halo: Spartan Assault, loadout screen
  14. ^ Halo: Spartan Strike, loadout screen
  15. ^ Halo: Spartan Strike, campaign level E-6: Hold the Line
  16. ^ a b Halo 5: Guardians, REQ card: End of the Line
  17. ^ a b Halo 5: Guardians, REQ card: Arrow of Time
  18. ^ a b Halo 5: Guardians, REQ card: Nornfang
  19. ^ Halo Infinite, S7 Flexfire Sniper
  20. ^ Halo Waypoint - News, Halo 3 Now Available for PC (Retrieved on Jun 1, 2020) [archive]
  21. ^ a b The Art of Halo: Creating a Virtual World, page 100