Commando
From Halopedia, the Halo wiki
| It has been suggested that this page be moved to HINF:Commando. Please see the talk page for more details. |
- "Precision automatic rifle with heavy recoil. Effective at medium to long range."
- — In-game description
The Commando is a human tactical rifle introduced in Halo Infinite. It is a fully automatic precision weapon with a slow rate of fire, high recoil and a small magazine, but is compensated with a higher damage per shot than most automatic weapons, and the ability to headshot enemies. The weapon features a 3x scope, making it effective for engaging enemies at medium to long ranges, but is less useful in close quarters.
Universe and lore[edit]
- Main article: VK78 Commando
Manufactured by Vakara GesmbH, the VK78 Commando is an automatic rifle that has been in service since at least the late 25th century. It fires 6.5mm rounds and is fed by a detachable box magazine that typically holds 20 rounds. Along its top, it features a mounting rail for optics, with one common configuration including a sight akin to a recon sight. The model employed by forces attached to the UNSC Infinity in the aftermath of the emergence of the Created had an olive drab and matte black finish, with a vertical white stripe running across its front end, from the foregrip up to the rail.[1][2]
The VK78 had entered production as early as the late 25th century, when it was in service with the Colonial Military Authority (CMA). In 2495, it was chosen as a replacement for the older HMG-38 heavy machine gun rifle among CMA frontier forces.[1] It remained in service for at least a further six decades, seeing use within the United Nations Space Command armed forces at the Battle for Installation 07 in December, 2559, and in ensuing conflicts the following year.[3]
Overview[edit]
The Commando is a versatile precision weapon, introduced first in Halo Infinite. Featured in both campaign and multiplayer, it is a relatively common weapon, found frequently in weapon pads on multiplayer maps or scattered around campaign levels. Being both fully automatic and capable of headshots, it is capable of killing enemies quickly by stripping their shields with full auto fire and then finishing them with a headshot. However, it features immense recoil and less aim-assist than other similar weapons like the Battle Rifle, to balance this out.[2]
Impact Commando[edit]
The Impact variant of the VK78 Commando has increased damage and expanded magazine capacity from 20 to 40 rounds, though with reduced accuracy. It has additional yellow coloration on certain components, including a yellow stripe across the heatshield and the forearm as well as the magazine.
In campaign, the Impact Commando is a legendary weapon awarded to the player in the Forward Operating Base progression system upon reaching 2,700 Valor. The weapon can be acquired at any Forward Operating Base. It has an increased magazine size from 20 to 40, with each round dealing more damage (killing a fully-shielded Spartan with 10 rounds instead of 15 rounds), though it has reduced accuracy via greater bloom. The optic magnification is also reduced from 2× to 1.4×.
Counterparts[edit]
The Halo games have featured many weapons similar in role to the Commando, namely precision weapons effective at medium and long ranges.
On the human side,