Damage Boost

From Halopedia, the Halo wiki

A Spartan-IV approaching a Damage Boost on Complex.

The Damage Boost is a power-up enhancement featured in Halo 4[1] and Halo 5: Guardians.[2] It lasts for 30 seconds and increases the damage per shot of the player's weapons by 100%. This includes vehicle-mounted weapons.[3] While in use, the player is awarded a visual effect which gives off a red full-body glowing effect and leaves a trail as the player moves.[1] This effect also appears on the player's HUD.

In Halo 4 Damage Boost is typically earned in Infinity Slayer games through ordnance drops. It is also earned and automatically equipped in Regicide for surviving as king for 60 seconds. In Halo 5: Guardians damage boosts are commonly used in Warzone.


Halo 4[edit]

  • Lowers the player's field of view when in use.
  • Darkens the player's screen.
  • Increases the player's damage by 100%.
    • Various explosive weapons have their non-lethal and lethal blast radiuses upped.

Changes from Halo 4 to Halo 5: Guardians[edit]

  • The player's field of view remains the same.
  • The player's screen is no longer darkened, past a brief visual shift upon picking up the damage boost.
  • The player is engulfed in a red-orange, fiery glow, compared to Halo 4's muted, overshield-esque effect.
  • Damage properties are altered.



Halo 5: Guardians REQ cards[edit]

List of appearances[edit]