This article is about the campaign level. For the Forerunner planet, see Genesis. For the soundtrack, see Genesis (music).
Genesis is the thirteenth campaign level of Halo 5: Guardians.
Completing the level on any difficulty grants the player the achievement "Reclamation", worth 10 Gamerscore points. Keeping the M820 Scorpion intact until completion of the first Warden encounter on Legendary difficulty grants the player the achievement "Tank Still Beats Everything", worth 10 Gamerscore points. Having Fireteam Osiris operate four different vehicles at once on Heroic difficulty or higher rewards the player with the achievement "Rolling Thunder", worth 10 Gamerscore points.
GENESIS 28 OCTOBER 2558
The Guardian shakes and the Spartans begin to slip and fall.
Their boots magnetically adhere to the Guardian, keeping them from falling. They see now that they're standing "sideways", facing down the enormous "slope".
The Spartans do their best to fight the droids and not fall off the Guardian.
The segments of the Guardian tilt and sway, making travel harder.
A massive pulse blasts from the Guardian. The construct shakes and roars.
Locke and the Spartans lose their grip as the floor gives way. Locke tries to grab on another floating piece, but they freefall off the Guardian.
As they approach the ground, Locke and the others activate their suits' thrusters, slowing them to land.
The radio breaks with static again.
The Spartans pass from their landing site to a Forerunner elevator. A purple light shines inside.
A floating round droid with a purple eye floats down. The Spartans enter the elevator, which descends.
Their elevator reaches the bottom. Exuberant floats and opens the door.
CALL ME CUPID
The monitor teleports in an M820 Scorpion tank.
The Spartans climb aboard the Scorpion and drive down the path ahead. A hostile Ghost and Ghost Ultra attack ahead.
As the tank drives onward, an enormous slipspace portal opens. A Guardian emerges out of it and assembles.
Several Phantoms arrive with the Guardian, which begin deploying troops. Prometheans phase in to attack them.
The Spartans drive in, battling numerous hostiles.
If the tank is badly damaged.
If the tank is close to destruction.
If the tank is destroyed.
If the Spartans abandon the tank.
More Prometheans phase in, including high ranked Knights.
They clear out most of the enemies, though a few remain.
The Spartans reach a closed gate blocking the path.
The tank continues driving up the path.
The path leads to a distant hill, atop which can be seen the now-activate Forerunner building, creating a portal into the sky.
Several Wraiths and a Banshee guard the path.
More Prometheans defenses emerge to fight the Covenant. Locke and the Spartans battle them all.
The Scorpion blows up the many Covenant tanks blocking their way.
The tank continues to push through the enemies.
The tank nears the end of the path, though enemies are still in the way.
The tank continues blowing up its resistance.
The path halts at the edge of a cliff, but the ends of an inactive light bridge can be seen.
The Gateway is on the other side of the chasm.
The light bridge activates, allowing them across.
The Spartans pass over the chasm, reaching a rocky hill.
The Warden leaps down to engage the Spartans.
The Warden charges, but is easily defeated by a tank.
The hill is too rocky to let the vehicles easily proceed.
The Spartans proceed on foot.
If the player climbs up the right hill.
The Spartans cross over the hill's boulders.
The Spartans reach a crashed Pelican, and an enormous courtyard in front of the Gateway.
Locke only gets static as a response.
As the Spartans walk up the courtyard, enemy portals open. The Warden returns, now with two of him.
Promethean Knights, Soldiers, and Crawlers arrive to support him.
Despite his attacks, the Spartans continue to move up.
As they destroy Prometheans, the Warden sends in more to replace them.
When one of the Wardens is badly weakened.
When one of the Wardens is destroyed.
The remaining Warden summons two Focus Turrets.
When the second Warden is midway damaged.
When the last Warden is almost dead.
The last Warden body is destroyed.
The door at the far end of the courtyard activates, allowing the Spartans to enter.
The Spartans follow her to the Gateway's entrance. Fade to black.
Fade in to Fireteam Osiris, dashing into the Gateway at top speed. Exuberant floats by with them.
Blue Team is walking around in front of them at a balcony.
The Spartan-IIs turn and points their guns at Osiris. Locke holsters his rifle and raises his hands.
Blue Team, visibly John, lower their weapons.
The two Spartans watch each other, but look up as a bright light appears above.
The Spartans look up warily as the light above glows brighter.
Blue Team suddenly vanishes.
Fade to black. Level ends.