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This article contains information of dubious canonicity. While not officially established as fully non-canonical, certain aspects of the subject may not be part of the official Halo canon.
Marcus Stacker
H2A Beach Stacker.png
Biographical information

Species:

Human

Gender:

Male

Hair color:

Brown

Eye color:

Blue

Political and military information

Affiliation:

Rank:

 
"You heard the man, boys! It's time for some hazard pay!"
— Gunnery Sergeant Stacker during the Battle of Mombasa.

Master Sergeant Marcus P. Stacker (service number 41009-31545-MS)[2] is a veteran UNSC Marine and Orbital Drop Shock Trooper who fought during the Human-Covenant War and subsequent conflicts.[3] As of July 2557, he was stationed on the UNSC Infinity.[2]

Biography

Fall of Reach

Main article: Fall of Reach
"Kilo 26, this is Kilo 40; Covenant Corvette's raining hell on us. Final protective fire one, danger close, my command, over."
— Stacker coordinates artillery fire against one of the Covenant Corvettes assaulting New Alexandria.

Stacker served during the Siege of New Alexandria on the 23rd of August, 2552, under the call sign "Kilo 40".[Note 1] He participated during the Siege of New Alexandria, communicating with Kilo 26 and Kilo Dispatch, and along with several other units, assisted in the evacuation of civilians from Traxus Tower. Stacker was in charge of managing the elevators and ordered Kilo 26 to fire on an overhead SDV-class corvette. The artillery fire was unable to prevent the Corvette from inflicting heavy damage on Traxus tower, a major evacuation point within the city. Stacker coordinated the evacuation of a group of civilians in a building adjacent to the tower, before advising Lieutenant Spartan-B312 to assist an ODST Air Assault unit in securing the tower's executive landing pad for civilian evacuation.[4]

Battle of Installation 04

Main article: Battle of Installation 04

Stacker may have been involved in the Battle of Installation 04.[5][6][7][Note 2]

Battle for Earth

Main article: Battle for Earth
Stacker carefully lining up a headshot with his Battle Rifle in Old Mombasa.
"Cook the bastard..."
— Stacker instructs Butkis to drain the shields of a Sangheili who held Lance Corporal Jones hostage with an energy sword.

A clean-shaven Stacker was present at the October 20th awards ceremony on Cairo Station, minutes prior to the Battle for Earth beginning. Outfitted in his official Naval uniform, he aided SPARTAN John-117 and Sergeant Major Avery Johnson in defending the station's command center from Covenant forces. While accompanying Johnson and Commander Miranda Keyes to board the frigate UNSC In Amber Clad, the party was ambushed by Covenant and pinned down. John-117's timely arrival and aid allowed the In Amber Clad's leadership to board safely.[8]

During the Battle for Earth, Stacker served in the 7th Battalion of the 105th Shock Division. He was dispatched from the In Amber Clad under the command of Sergeant Major Johnson, leading a squad of ODSTs in a Pelican. Upon entering a section of the city under heavy assault by the Covenant, Stacker's Pelican was shot down by a Scarab over Old Mombasa and crashed landed on an open beach near Hotel Zanzibar, killing the pilots and one of Stacker's squad. The surviving four ODSTs were immediately engaged by a Covenant patrol led by a Sangheili Minor. During the brief assault, the Sangheili held one of his troopers hostage momentarily before Stacker shot the Sangheili in the head with a burst from his Battle Rifle.[3]

Following the instructions of UNSC AI Cortana, Stacker and his squad holed up in the nearby Hotel Zanzibar, while Spartan John-117 cleared a path to them. They were soon attacked by another group of Covenant infantry, and were pinned down in the hotel's lobby by a plasma cannon by the time John-117 arrived. The Spartan liberated the Gunnery Sergeant and his men, who led him to their Pelican's crash site. After a short skirmish with Covenant Infantry supported by a Phantom and two Ghosts, the UNSC forces cleared the area.[9]

Later in the battle, Stacker once again crossed paths with John-117 in New Mombasa. Caught alone behind enemy lines, Stacker was driving a Gauss Warthog through a Covenant-filled park when he encountered the Chief and a squad of Marines emerging from the nearby tunnels. He suggested the SPARTAN-II commandeer the Gauss cannon, and assisted him in liberating the nearby Marine command post, which was under the bombardment of several Wraiths, reinforced by waves of Ghosts. Clearing out the attacking Covenant, they reached the command post, where Stacker assumed command over A-Company Fist Platoon, as John-117 lead their highest ranking survivor Staff Sergeant Banks and a squad of marines in pursuit of the Scarab walker.[10]

Stacker was preumably evacuated to In Amber Clad alongside the survivors of A-Company's First Platoon.[11] Minutes later, the ship pursued the Prophet of Regret's carrier through a slipspace portal that inflicted heavy damage upon the city.

Battle of Installation 05

Main articles: Battle of Installation 05 and Battle of the Quarantine Zone
Stacker and his ODSTs awaiting a vehicle delivery, moments after a perilous orbital insertion.
Gunnery Sergeant Marcus Stacker: "Proceed to the objective, we'll hold out as long as we can! (screams fearfully) Get it off me!"
Staff Sergeant Banks: "Suppressive fire, suppressive fire!"
Sergeant Stacker: ""Negative, ma'am! They are not Covenant!"
Sergeant Banks: "Cover that doorway!"
— Stacker communicates with Miranda Keyes as he and his forces in battle Flood within the Sentinel Wall.

Stacker was among the fist wave of UNSC forces deployed on Installation 05.[12] The Gunnery Sergeant, alongside Spartan John-117 and several ODSTs from First Platoon, made a hard drop on the Halo Ring and secured multiple Forerunner ruins. The ODSTs suffered almost total casualties upon insertion, however their efforts allowed vehicular support and armor to be delivered via Pelican. Stacker and his surviving troopers supported the SPARTAN-II as he pushed through heavy Covenant defenses on the way to his target; the Prophet of Regret. Upon discovering the location of Installation 05's Library, Commander Miranda Keyes ordered Sergeant Major Avery Johnson to extract his forces and rendezvous with the In Amber Clad for a retrieval operation.[13] Alongside the majority of the forces supporting John-117, Stacker was pulled out via Pelican and flown towards the Library.

After rendezvousing with In Amber Clad, Stacker lead a Platoon-sized force of Marines into the Sentinel Wall surrounding the Quarantine Zone. The Marines moved through the outer wall with ease, unmolested by local Sentinel defenses - likely due to being recognized by the automated guardians as Reclaimers.[14] As the Marines moved through the inner wall however, the outer wall became besieged by Jiralhanae-led Covenant forces deployed from the recently arrived High Charity. Eventually, the Arbiter Thel 'Vadamee was able to deactivate the Containment Shield, and the inner wall quickly became overrun with Flood from the nearby Quarantine Zone.

Spread throughout the wall in small fireteams, Stacker's men swiftly fell to the Flood parasite and the now-hostile Sentinels. With his force decimated but the Containment Shield now disabled, Stacker contacted In Amber Clad suggesting Keyes proceed straight to the Library while his troops attempted to hold their position. As he relayed the message, Stacker was set upon by a Flood Infection Form, screaming for his Marines to remove it from him. A short time later, Stacker made contact with Keyes once again, confirming their engagement with non-Covenant hostile lifeforms, while Staff Sergeant Banks and other Marine survivors could be heard staging a desperate defense.[14] It is unknown how Stacker escaped the Quarantine Zone, however himself, Banks[15] and his surviving Marines[16] were ultimately captured by Covenant forces.

Later, as High Charity was overrun by the Flood-infested In Amber Clad, captive Sergeants Stacker, Johnson and Banks were brought to a series of structures held by the Jiralhanae. The three were moments away from execution when the Jiralhanae were attacked by Sangheili forces lead by the Arbiter Thel 'Vadamee. Taking advantage of the confusion, Johnson managed to board the nearby Scarab walker, and forged a hasty alliance with 'Vadamee in order to stop Tartarus from activating the installation. The UNSC-operated Scarab cleared a path to the Installation's Control Room, while the Arbiter provided air support.[15] After the neutralization and subsequent blockading of Installation 05, Stacker was presumably evacuated by the Arbiter and his allies alongside Johnson and Miranda, returning to Earth around November 15, 2552.[17]

Back to Earth

Main articles: Battle for Earth and Battle of Kenya
Stacker, narrowly escaping a Covenant ambush on Tsavo Highway
"Marines in Voi really needed my supplies, Chief. But I'm pretty sure they'll be plenty happy to see you."
— To John-117, after the Spartan rescued the survivors of Stacker's destroyed supply convoy.

Stacker remained under the command of Sergeant Major Avery Johnson, serving as his second-in-command as they were stationed back on Earth. Late in the Battle for Earth in Kenya, Johnson, along with Stacker, led a Marine force that recovered John-117 after his atmospheric landing. Stacker led First Squad, acting as scouts for Johnson's company, before Covenant Phantoms forced Johnson to divide his forces. Stacker and First Squad followed John-117 and Thel 'Vadam through the jungle and saved Bravo team's only survivor, Gunnery Sergeant Reynolds. After rescuing a captured Sergeant Johnson and the remains of Second Squad, Stacker was evacuated to Crow's Nest.[18]

Stacker participated in the early stages of the Covenannt assault on Crow's Nest.[19] During the battle, he was sent to lead a supply convoy escaping the base en route to nearby Voi. Shortly after leaving the besieged base, the convoy became under attack by Banshee fliers, losing multiple Warthogs to their continued strafing runs. They eventually ran into a Covenant blockade, and Choppers, Shade turrets and large numbers of infantry decimating the convoy and pinning the survivors down in several small structures.[20] Having received Stacker's distress call, John-117 arrived to assist, accompanied by Gunnery Sergeant Reynolds and other Marines fleeing the fallen Crow's Next. Stacker rallied his survivors and assisted the arriving forces in neutralizing the Covenant fortification. The UNSC convoy continued onward, but were forced to leave their vehicles shortly after, stopped by a destroyed section of the highway. Continuing on foot, Stacker, Reynolds and their men helped John-117 liberate another squad of Marines under attack in a nearby building complex. After holding off many waves of attacking Covenant troops, including a Wraith tank, several resupply Pelicans moved in, delivering multiple Warthogs and reinforcements. Mobilizing once again, the UNSC forces assaulted the Covenant-held Tsavo Highway, clearing a path to Voi.

UNSC forces lead by Reynolds and Stacker supported John-117 in the assault on Traxus Factory Complex 09 in South Voi.[21][Note 3] There, they eliminated a heavy Covenant presence, including multiple Anti-Aircraft Wraiths and a Scarab. Passing through a UNSC forward operating base, Stacker preceded to aid John-117 in fighting through a Covenant-held factory interior, rescuing multiple civilians in the process.[Note 4] After eliminating a Mgalekgolo pair and two Jiralhanae War Chieftains, the UNSC troops were able to neutralize an anti-air battery, paving the way for what remained of Lord Hood's Home Fleet to engage the Forerunner Dreadnought above the Portal.

Moments later, when a Flood-infested CCS-class battlecruiser crashed in the area, Stacker and his retreating men were pinned down in the factory interior as Flood combat forms and infection forms assaulted them.[Note 5] No stranger to battling the parasite, Stacker valiantly used a shotgun against the Flood until the Master Chief and the Arbiter returned to the factory complex. After liberating two large warehouses, the Marine survivors held their position as the Spartan and Elite proceeded to the crash site. Stacker was presumably evacuated to the Forward Unto Dawn, before the Covenant Separatist Carrier Shadow of Intent glassed the city and surrounding area.[22]

Battle of Installation 00

Main article: Battle of Installation 00
Stacker firing his weapon, as he and his ODSTs engage a Jiralhanae Chieftain on the Citadel beachhead.
"Bravo, flank and cover! I want everybody supportin' the Chief; he'll take it down!"
— Stacker, leading an armored UNSC force against a Scarab on The Ark

During the Battle of Installation 00, Sergeant Major Johnson organized a makeshift UNSC armored unit from the UNSC Forward Unto Dawn for an assault on the Ark's Cartographer. Stacker commanded the platoon of Scorpions against a battalion-sized Covenant armored force outside of the complex and managed to eliminate a Scarab with John-117's help.[23]

Later in the battle, he led an Orbital Drop Shock Trooper squad accompanying John-117 in the three-pronged assault on the Citadel's shield generators. The small force were able to storm the Covenant-held beach, mount vehicles, and fight their way into the highly-fortified generator tower high in the hills. After clearing the structure interior of a large pack of Jiralhanae, Stacker and his men fell back to guard the entrance while the SPARTAN ascended the tower. After disabling their target, John-117, Stacker and his troopers boarded Hornets and helped the Arbiter's force liberate the third and final tower.

After the plan to destroy the Citadel from orbit failed, John-117 lead Stacker and a combined force of ODSTs, Marines and Sangheili in a desperate vehicular assault on the Citadel. After pushing through significant Covenant fortifications in a heavy vehicular convoy, Stacker relayed to the Spartan that a pair of allied Hornets were descending to link up with the convoy. The force proceeded to destroy two Scarabs, clearing the way for John-117, the Arbiter and 343 Guilty Spark to enter the citadel and stop the Prophet of Truth from firing the rings.[24]

Stacker escaped back to Earth aboard the Shadow of Intent along with the rest of the Forward Unto Dawn's surviving crew. He was last seen attending the memorial for the UNSC fallen, and took part in a three-volley salute, in tribute to his fallen comrades.[25]

Conflict on Requiem

Main article: Battle of Requiem
John-117 is teleported near the Gravity Well, while Stacker's forces battle Covenant vehicles.
"I'm reading Sierra One One Seven on-sensor. Everyone form up on the Chief!"
— Stacker during the assault on Requiem's gravity well.

In the years after the Human-Covenant war, Stacker's service throughout the long conflict was recognized with a promotion to Master Sergeant. By February 21 2557[26] Stacker was assigned to the UNSC Infinity as it was tasked with finding and decommissioning the rest of the Halo Array.

When the Infinity was caught by the gravity well of the shield world Requiem in July 2557, Stacker survived the ship's impact, as well as the subsequent assault on the crashed ship by Promethean and Jul 'Mdama's Covenant forces.

Later, during the Infinity's assault on several particle cannons and the gravity well generator, Stacker remotely commanded a platoon of armored vehicles making a ground assault on Jul's Covenant forces. The group had taken heavy losses when Master Chief John 117 arrived, and Stacker ordered his troops to rally behind the Spartan-II. With John-117's aid and Stacker's direction, the force was able to push through multiple waves of Covenant armor and clear a path to the generator.[2]

Personality and traits

"I can see myself in your visor! Pretty..."
— A line from Stacker's usable firefight voice in Halo Reach

Identified by his strong southern American accent, Stacker is a tough, charismatic Marine. He is easily able to inspire confidence in his troops, often with jests or taunts at the enemy. A dependable leader in the face of adversity, Stacker has survived important roles in countless major battles. Having survived the Human-Covenant War, as well as engagements against Flood, Promethean and Covenant remnant forces, Stacker is one of the more hardened veterans in the UNSC.

Stacker has served alongside Spartan-II John-117 on many occasions, often providing assistance in vital situations. Having firsthand experience of John-117's prowess on the battlefield, Stacker has often directed troops under his command to follow the Master Chief's lead. Whether it be offering a vehicle, weapon, or compliment, Stacker displays tremendous confidence in the Spartan.

Canonical status

While Marcus Stacker is a canonical person in the Halo Universe, the canonical significance of each of his numerous appearances throughout Halo Media are unknown.

Halo: Combat Evolved

Similar to Sergeant Johnson, Stacker appears numerous times across Halo: Combat Evolved, often defying continuity by appearing to be involved in different events happening simultaneously, and even appearing multiple times in the same event. Pete Stacker's portrayal of the Sergeant was not credited in Halo CE, with the character being identified after the game's release by Bungie.Net voice outtakes, an action figure, and the Halo: Combat Evolved developer commentary released with the Halo 3 legendary edition. The novel Halo: The Flood substitutes Gunnery Sergeant Waller for Stacker in his scripted role as the leader of the beach assault in The Silent Cartographer, and makes no mention of the Gunnery Sergeant's presence in any of his other random appearances. He was also not on-board John-117's Longsword or Shiela Polaski's Pelican in Halo: First Strike the only two known UNSC craft to escape the destruction of the ring, despite participating in the Battle of Earth a mere month later.[3]

Halo 2

Stacker was first given an in-universe name in Halo 2's credits, where Pete Stacker is credited for portraying "Sergeant Stacker".[27] Stacker was given greater role in Halo 2, with scripted mission dialogue in Outskirts, Metropolis & Delta Halo, and scripted lines in Sacred Icon, though he is not physically present in the level. Stacker has a scripted spawn at the end of Great Journey, captured alongside Sergeant Johnson, which could indicate he survived the Battle of Installation 05. There is evidence in the form of unused spawns and cut dialogue to suggest that Stacker was originally intended to board the Scarab alongside Johnson, rather than simply disappearing as he does in the retail game.

Another Day at the Beach

Stacker's appeared as a cinematic character for the first time in Another Day at the Beach, a bonus video included with the Halo 2 Multiplayer Map Pack. The cinematic featured two differences to the events portrayed in the Halo 2 mission Outskirts, with Stacker's pelican taking a different path after being shot by the Scarab, and Stacker and his Squad being outfitted in ODST Armor as opposed to Marine BDU. The former was corrected in Halo 2 Anniversary's Outskirts cinematic, however Stacker and his squad's appearances in the level itself are unchanged. Interestingly, the script in Outskirts that causes Stacker to walk towards the player and deliver his scripted dialogue is named "cs_e6_mars_inf1_odst", which could indicate that Stacker was outfitted as an ODST at some point during the game's development.

Halo 3

Though Pete Stacker was only credited for voicing a "Sergeant" in Halo 3, this character was confirmed to be Marcus Stacker by Halo Reach's Armory. The Gunnery Sergeant was given an even greater role in Halo 3, with scripted mission dialogue in Crow's Nest, Tsavo Highway, The Storm, The Ark, and The Covenant. Many of his appearances in Halo 3 are shared with fellow Gunnery Sergeant Reynolds, where only one of the Sergeants will spawn. While in some cases, the scripted mission dialogue will change to reflect this, much of Stacker's scripted dialogue will still occur regardless of whether he or Reynolds spawns.

Halo Reach

Halo 4

Gameplay

Technical Information

Halo: Combat Evolved

Stacker is a "Marine Sergeant" character in Halo: Combat Evolved, with higher health than regular Marines. As a Marine Sergeant, he will often pause during combat to point and shout orders at Marines under his command. He is able to be killed, but will reappear in later missions regardless. He is identified as "Sarge2" within the game files.

Stacker's in-game texture bitmap is named "Marcus", after the game's Art Director Marcus Lehto, whose face the texture was based upon. He shares this bitmap with generic Marines. In Halo: Combat Evolved Anniversary however, Stacker has a unique appearance.

Halo 2

Stacker is a "Marine Sergeant" character in Halo 2, with higher health than regular Marines. As a Marine Sergeant, he will often pause during combat to point and shout orders at Marines under his command. He is able to be killed, but will reappear in later missions regardless. He also appears as an ODST during Delta Halo, however aside from having a visual skin applied, he is identical to his other appearances.

Stacker's in-game texture bitmap is named "Morgan". He shares this bitmap with generic Marines. In Halo 2 Anniversary however, Stacker has a unique appearance.

Halo 3

Stacker is most often a "Marine Sergeant" character in Halo 3, with lower health than regular Marines[Note 6]. As a Marine Sergeant, he will often pause during combat to point and shout orders at Marines under his command. He is able to be killed, but will reappear in later missions regardless. He also appears as an "ODST Sergeant" character during The Covenant.

Stacker's in-game texture bitmap is named "Marcus". He shares this bitmap with generic Marines.

Halo: Reach

While Stacker exists in the Halo: Reach code as "Trooper SGT 1", it is unknown if he ever appears. His texture bitmap displayed in his Firefight picture is shared with generic Army Troopers.

Non-Scripted Appearances

Stacker can appear as one of a pair of Marines guarding the first lifeboat bay encountered. The door will explode outwards via a plasma grenade detonation, killing both Marines as a Covenant lance boards the Pillar of Autumn.

Stacker can appear in a group of crash-landed Marines in the level Halo, who's Bumblebee lifeboat made landfall near a small Forerunner structure. The Marines were quickly located by Covenant dropships, and forced to move into the adjacent hills, where they were able to hold out until John-117 arrives and dispatches the Covenant attackers.

Stacker can appear during the level The Truth and Reconciliation among Marine reinforcements, in any of the three possible Marine squads deployed throughout the mission.[28] Since Stacker can be in each of the reinforcements Squads, it is possible for Stacker to appear two or more times throughought the mission.

Stacker leads a large Marine force in The Silent Cartographer, assaulting a heavily-defended Covenant beachhead. Stacker's Marines provide support to John-117 throughout his mission to locate the Cartographer, while the Sergeant remains on the surface with the main Marine force, ready to provide reinforcements. While the Spartan is deep in an underground Forerunner structure, Covenant dropships are sighted approaching the island, too swiftly for the Marines to retreat into the structure. Stacker implores the Spartan to locate his objective, and states his forces will delay the incoming Covenant for as long as possible. By the time John-117 reaches the surface, the entire Marine force, including Stacker have been killed.[29]

Stacker may appear among a large Marine force encountered in the level Assault on the Control Room, though without his namesake voice actor. The Marines are fleeing from a pair of Hunters when John-117 arrives, accompanied by Fireteam Zulu. The Marines aid the Spartan assault a valley heavily fortified by Covenant, before Cortana sends a distress signal and orders the Marines to hold position for extraction.[7]

Stacker may appear among the Marines encounter on the surface in the level 343 Guilty Spark. The Marines are holding position inside a Forerunner structure when John-117 emerges from an elevator. They proceed to accompany the Spartan through the flood-infested jungle, moving towards a large tower so Echo-419 could provide extraction.[30]

Halo 3 ODST stuff

Trivia

Production notes

  • Stacker takes his first name from Marcus Lehto, whom his face was also modelled after in Halo: Combat Evolved and Halo 3.[2]
  • Stacker takes his middle initial[2] and surname from Pete Stacker, the voice actor who plays him in every one of his appearances. Pete Stacker also voices a number of other characters in the Halo universe, including Jacob Keyes, Echo Four, Oscar 18, Gunnery Sergeant Waller and a number of unnamed NMPD officers and Marine Sergeants in Halo 3: ODST. Pete was not credited for playing Sergeant Stacker in Halo: CE; he only receives credit for his portrayal of Jacob Keyes.[31]
  • Despite this, Halo 3's credits listed him as "Marine Sergeant"[32]
  • Stacker's rank of Gunnery Sergeant was first revealed in Halo: Reach's Armory. While he was referred to as "GYSGT STACKER" in the Armory, Pete Stacker was only credited for voicing "TROOPER SGT 1"[33]
  • Stacker appears outfitted in both standard Marine attire and ODST Armor throughout Halo 2 and 3. Strangely, he is depicted as a regular Marine during the Halo 2 levels Outskirts and Metropolis, yet he and his fireteam wear ODST armor in the cutscene Another Day at the Beach. This is possibly a symptom of Bungie's hesitance to include Orbital Drop Shock Troopers in Halo 2 during its development, despite pressure from the Microsoft Franchise Development Group.[34] Stacker and his squad's appearance as Orbital Drop Shock Troopers in the remastered version of Another Day at the Beach likely confirms the cutscene as the definitive depiction of events.
  • Stacker's dress uniform in Halo 2 features a gold star and 4 stripes. In Halo 2: Anniversary, this was amended to a gold star and 1 stripe. It is unknown whether or not this correctly reflects his rank at the time of Gunnery Sergeant.[35]
  • In Halo 2, Stacker's in-game texture bitmap is named "Morgan". He shares this bitmap with several generic Marines. Interestingly, Sergeant Reynolds uses an updated version of the "Morgan" bitmap in Halo 3.
  • Stacker's face bitmap used to portray him in Halo Reach's Armory is shared with several generic Army Troopers throughout Reach's campaign.
  • The Anniversary editions of both Halo: Combat Evolved and Halo 2 give Stacker a new, unique appearance that is not shared with generic Marines.

Glitches

  • In Halo 2 on the level Regret, a glitch can occur in which Stacker will appear, but have Sergeant Banks' voice, or vice versa.
  • In Halo 3 on the levels Tsavo Highway (level) and Floodgate, a glitch can occur in which Stacker will appear, but have Reynolds' voice, or vice versa. This is most notable on Tsavo Highway, where both Sergeants have a multiple lines of scripted mission dialogue.

Miscellaneous

  • Stacker's voice is usable in Halo: Reach's Firefight mode. Stacker has the least expensive Firefight voice, costing only 5,000 credits.[1]
  • The Marine Sergeant in Halo E3 2000 trailer‎‎ appears to be an early rendition of Stacker. Although he was not voiced by Pete Stacker, he used the "Marcus" bitmap and possessed a voice similar to Stacker's in the final game.
  • Stacker was nicknamed "Sergeant Gruff" by Bungie staff.[36]
  • In Halo: Combat Evolved and Halo 3, he has a scar under one of his eyes which is not present in his other depictions.
  • In the Halo: Reach campaign level New Alexandria, if played on co-op, an army trooper with Stacker's Firefight voice will appear as the gunner on the second Falcon. This is the only in-game appearance of a generic Army Trooper with Stacker's voice.
  • Stacker's Firefight voice description in Halo Reach, and his dialogue in Halo 4 directly reference his own lines from Halo 3.

Gallery

List of appearances

Notes

  1. ^ Kilo 40's voice variable in the Halo Reach game files is "trooper_sgt1", the same file as Stacker's Firefight voice. Spawning a model with this voice will result in the same dynamic combat dialogue as Stacker's firefight voice, suggesting Kilo 40 is Stacker himself.
  2. ^ Sergeant Stacker can appear ins the levels Pillar of Autumn Halo, Truth & Reconciliation Assault on the Control Room and 343 Guilty Spark. However, whether he actually does is down purely to chance. As a result, it is unclear if he was actually present during these skirmishes. For more details of his appearances in Halo: Combat Evolved, see here.
  3. ^ The specifics of Stacker and Reynolds' participation in the first half of the Battle of Voi are unclear, as only one or the other will spawn. However both will spawn and enter the forward operating base, regardless of who spawned at the beginning of the level. (Tested in both Xbox 360 and Master Chief Collection versions)
  4. ^ Either Stacker or Reynolds will spawn in this sequence, however as Stacker's scripted dialogue always occurs, this is possibly an iteration of the pair's model-swapping bug.
  5. ^ Stacker and Reynolds can alternate in their spawns in floodgate, however as Reynold's scripted dialogue always occurs in the exterior spawn, and with the exterior Sergeant model always having Reynolds' voice, this is likely an iteration of the pair's model-swapping bug.
  6. ^ This is likely an oversight, as while regular marines received additional health in Halo 3 compared to their Halo 2 counterparts, the Marine Sergeant health value remained untouched.

Sources

  1. ^ a b Halo: Reach, The Armory - Firefight Voices
  2. ^ a b c d e f Halo 4, campaign level Reclaimer
  3. ^ a b c Another Day at the Beach
  4. ^ Halo: Reach, campaign level Exodus
  5. ^ Halo: Combat Evolved Developer Commantary
  6. ^ HALO (XBOX) VOICE OUTTAKES
  7. ^ a b Halo: Combat Evolved, campaign level Assault on the Control Room
  8. ^ Halo 2, campaign level Cairo Station
  9. ^ Halo 2, campaign level Outskirts
  10. ^ Halo 2, campaign level Metropolis
  11. ^ Halo 2, campaign level Quarantine Zone (Level)
  12. ^ Halo 2, campaign level Delta Halo
  13. ^ Halo 2, campaign level Regret
  14. ^ a b Halo 2, campaign level Sacred Icon
  15. ^ a b Halo 2, campaign level The Great Journey
  16. ^ Halo 2, campaign level Gravemind
  17. ^ Halo Legendary Crate, Data Drop #2
  18. ^ Halo 3, campaign level Sierra 117
  19. ^ Halo 3, campaign level Crow's Nest
  20. ^ Halo 3, campaign level Tsavo Highway
  21. ^ Halo 3, campaign level The Storm
  22. ^ Halo 3, campaign level Floodgate
  23. ^ Halo 3, campaign level The Ark
  24. ^ Halo 3, campaign level The Covenant
  25. ^ Halo 3, campaign level Halo
  26. ^ Halo 4 Limited Edition, UNSC Infinity briefing packet
  27. ^ Halo 2 credits
  28. ^ Halo: Combat Evolved, campaign level The Truth and Reconciliation
  29. ^ Halo: Combat Evolved, campaign level The Silent Cartographer
  30. ^ Halo: Combat Evolved, campaign level 343 Guilty Spark
  31. ^ Halo: Combat Evolved credits
  32. ^ Halo 3 credits
  33. ^ Halo: Reach credits
  34. ^ The Sci Fi Show: Episode 005: DC Reboot/Eric Trautmann (Archived)
  35. ^ Halo 2, campaign level Cairo Station
  36. ^ halo.bungie.org: Voice Acting


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22:01, September 3, 2020 H2 Cut Elite Scully 0830.wav (file) 191 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0830_scl.wav }}
21:59, September 3, 2020 H2 Cut Elite Dogmatic 0830.wav (file) 221 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0830_dog.wav }}
21:57, September 3, 2020 H2 Cut Elite Scully L06 0750.wav (file) 421 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0750_scl.wav }}
21:53, September 3, 2020 H2 Cut Elite Dogmatic L06 0750.wav (file) 546 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0750_dog.wav }}
21:51, September 3, 2020 H2 Cut Elite Scully L06 0740.wav (file) 311 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0740_scl.wav }}
21:48, September 3, 2020 H2 Cut Elite Dogmatic L06 0740.wav (file) 357 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0740_dog.wav }}
21:46, September 3, 2020 H2 Cut Elite Dogmatic 0870.wav (file) 421 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0870_dog.wav }}
21:44, September 3, 2020 H2 Cut Elite Scully 0870.wav (file) 403 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0870_scl.wav }}
21:39, September 3, 2020 H2 Cut Elite Dogmatic 0880.wav (file) 128 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0880_dog.wav }}
21:38, September 3, 2020 H2 Cut Elite Scully 0880.wav (file) 88 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0880_scl.wav }}
23:27, September 2, 2020 H2 Cut Elite Scully 0690.wav (file) 385 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0690_scl.wav }}
23:25, September 2, 2020 H2 Cut Elite Dogmatic 0690.wav (file) 437 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0690_dog.wav }}
23:24, September 2, 2020 H2 Cut Elite Scully 0680.wav (file) 319 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0680_scl.wav }}
23:23, September 2, 2020 H2 Cut Elite Dogmatic 0680.wav (file) 353 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0680_dog.wav }}
23:19, September 2, 2020 H2 Cut Elite Scully 0670.wav (file) 207 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0670_scl.wav }}
23:17, September 2, 2020 H2 Cut Elite Dogmatic 0670.wav (file) 201 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0670_dog.wav }}
23:15, September 2, 2020 H2 Cut Elite Scully L06 0630.wav (file) 299 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0630_scl.wav }}
23:13, September 2, 2020 H2 Cut Elite Dogmatic L06 0630.wav (file) 361 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0630_dog.wav }}
23:08, September 2, 2020 H2 Cut SpecOps Commander 0580.wav (file) 394 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0580_soc.wav }}
23:07, September 2, 2020 H2 Cut Elite Scully 0570.wav (file) 221 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0570_scl.wav }}
23:05, September 2, 2020 H2 Cut Elite Dogmatic 0570.wav (file) 389 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0570_dog.wav }}
23:03, September 2, 2020 H2 Cut Elite Scully 0560.wav (file) 173 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0560_scl.wav }}
22:59, September 2, 2020 H2 Cut Elite Dogmatic 0560.wav (file) 217 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0560_dog.wav }}
22:57, September 2, 2020 H2 cut Jackal 0420.wav (file) 111 KB {{file info |game = Halo 2: Anniversary |type = audio |source = direct |filename = l06_0420_jak.wav }}
22:54, September 2, 2020 H2 Cut SpecOps Commander 0290.wav (file) 480 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0290_soc.wav }}
22:51, September 2, 2020 H2 Cut Secondary Elites 0280.wav (file) 258 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0280_sec.wav }}
22:48, September 2, 2020 H2 Cut SpecOps Commander 0270.wav (file) 667 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0270_soc.wav }}
22:46, September 2, 2020 H2 Cut Secondary Elites 0230.wav (file) 330 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0230_sec.wav }}
22:43, September 2, 2020 H2 Cut Secondary Elites 0210.wav (file) 335 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0210_sec.wav }}
22:30, September 2, 2020 H2 Cut SpecOps Commander 0160.wav (file) 173 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0160_soc.wav }}
22:25, September 2, 2020 H2 Cut Elite Scully 0150.wav (file) 309 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0150_scl.wav }}
22:22, September 2, 2020 H2 Cut SpecOps Commander 0140.wav (file) 283 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0140_soc.wav }}
22:12, September 2, 2020 H2 Cut Tartarus 0020.wav (file) 157 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l06_0020_tar.wav }}
23:27, June 21, 2020 H2 Solemn Penance.jpg (file) 125 KB {{file info |game = Halo 2: Anniversary |type = screenshot |source = self }}
00:26, June 14, 2020 HR Cut Trooper5 0400.wav (file) 147 KB {{file info |game = Halo: Combat Evolved |type = audio |source = direct |filename = m50_0400_tr5.wav }}
00:25, June 14, 2020 HR Cut Trooper2 0390.wav (file) 178 KB {{file info |game = Halo: Combat Evolved |type = audio |source = direct |filename = m50_0390_tr2.wav }}
00:24, June 14, 2020 HR Cut Trooper3 0380.wav (file) 193 KB {{file info |game = Halo: Reach |type = audio |source = direct |filename = m50_0380_tr3.wav }}
00:23, June 14, 2020 HR Cut Trooper5 0370.wav (file) 172 KB {{file info |game = Halo: Reach |type = audio |source = direct |filename = m50_0370_tr5.wav }}
00:21, June 14, 2020 HR Cut Trooper2 0360.wav (file) 299 KB {{file info |game = Halo: Reach |type = audio |source = direct |filename = m50_0360_tr2.wav }}
00:20, June 14, 2020 HR Cut Trooper3 0350.wav (file) 160 KB {{file info |game = Halo: Reach |type = audio |source = direct |filename = m50_0350_tr3.wav }}
00:05, June 14, 2020 HR Cut Trooper1 0520.wav (file) 227 KB {{file info |game = Halo: Reach |type = audio |source = direct |filename = m50_0520_tr1.wav }}
23:00, June 13, 2020 HR Cut Transport Crash.wav (file) 3.74 MB {{file info |summary = audio files m50_1170 through 1250 |game = Halo: Reach |type = audio |source = self }}
22:35, June 13, 2020 HR Cut Disrupt Relay.wav (file) 5.21 MB {{file info |summary = Audio Files m45_1590 through 1670 played in numerical order. |game = Halo: Reach |type = audio |source = self }}
08:53, June 9, 2020 HR Cut Emile 0160.wav (file) 137 KB {{file info |game = Halo: Reach |type = audio |artist = Jamie Hector |source = direct |filename = m70_0160_emi.wav }}
08:50, June 9, 2020 HR Cut Emile 0140.wav (file) 183 KB {{file info |game = Halo: Reach |type = audio |artist = Jamie Hector |source = direct |filename = m70_0140_emi.wav }}
08:12, June 9, 2020 M35 ScarabFight.ogg (file) 138 KB {{file info |game = Halo: Reach |type = audio |source = direct |filename = HaloReach_m35_ScarabFight.ogg }}
08:01, June 9, 2020 HR Cut GutaDraftAnimals.wav (file) 1.05 MB {{file info |game = Halo: Reach |type = audio |source = direct |filename = HaloReach_m30_GutaDraftAnimals.wav }}
05:54, June 9, 2020 HR Cut Rescue Jun.ogg (file) 643 KB {{file info |game = Halo: Reach |type = audio |source = direct |filename = HaloReach_m10_RescueJun.ogg }}
05:48, June 9, 2020 HR Cut Jun 1160.wav (file) 138 KB {{file info |game = Halo: Reach |type = audio |source = direct |filename = m10_1160_jun.wav }}
05:38, June 9, 2020 HR Cut Pilot2.wav (file) 150 KB {{file info |game = Halo: Reach |type = audio |source = direct |filename = m10_1150_pi2.wav }}
05:20, June 9, 2020 HR Cut Jorge 1350.wav (file) 201 KB {{file info |game = Halo: Reach |type = audio |artist = Hakeem Kae-Kazim |source = direct |filename = m35_1350_jor.wav }}
05:18, June 9, 2020 HR Cut Dot 1340.wav (file) 411 KB {{file info |game = Halo: Reach |type = audio |artist = Carole Ruggier |source = direct |filename = m35_1340_dot.wav }}
05:16, June 9, 2020 HR Cut Jorge 1330.wav (file) 172 KB {{file info |game = Halo: Reach |type = audio |artist = Hakeem Kae-Kazim |source = direct |filename = m35_1330_jor.wav }}
05:07, June 9, 2020 HR Cut Jun 0140.wav (file) 243 KB {{file info |game = Halo: Reach |type = audio |artist = Sunil Malhotra |source = direct |filename = m30_0140_jun.wav }}
05:05, June 9, 2020 HR Cut Dot 0120.wav (file) 518 KB {{file info |game = Halo: Reach |type = audio |artist = Alona Tal |source = direct |filename = m30_0130_dot.wav }}
05:03, June 9, 2020 HR Cut Kat 0120.wav (file) 371 KB {{file info |game = Halo: Reach |type = audio |artist = Alona Tal |source = direct |filename = m30_0120_kat.wav }}
05:01, June 9, 2020 HR Cut Kat 0110.wav (file) 484 KB {{file info |game = Halo: Reach |type = audio |artist = Alona Tal |source = direct |filename = m30_0110_kat.wav }}
04:56, June 9, 2020 HR Cut Kat 0790.wav (file) 139 KB {{file info |game = Halo: Reach |type = audio |artist = Alona Tal |source = direct |filename = m20_0790_kat.wav }}
04:54, June 9, 2020 HR Cut Kat 0780.wav (file) 286 KB {{file info |game = Halo: Reach |type = audio |artist = Alona Tal |source = direct |filename = m20_0780_kat.wav }}
04:41, June 9, 2020 HR Cut Kat 0770.wav (file) 541 KB {{file info |game = Halo: Reach |type = audio |artist = Alona Tal |source = direct |filename = m20_0770_kat.wav }}
04:33, June 9, 2020 HR Cut Dot 0820.wav (file) 339 KB {{file info |game = Halo: Reach |type = audio |artist = Carole Ruggier |source = direct |filename = m20_0820_dot.wav }}
04:32, June 9, 2020 HR Cut Dot 0810.wav (file) 325 KB {{file info |game = Halo: Reach |type = audio |artist = Carole Ruggier |source = direct |filename = m20_0810_dot.wav }}
04:28, June 9, 2020 HR Cut Dot 0800.wav (file) 645 KB {{file info |game = Halo: Reach |type = audio |artist = Carole Ruggier |source = direct |filename = m20_0800_dot.wav }}
03:55, June 9, 2020 HR Cut Kat 1200.wav (file) 258 KB {{file info |game = Halo: Reach |type = audio |artist = Alona Tal |source = direct |filename = m20_1200_kat.wav }}
03:54, June 9, 2020 HR Cut Kat 1190.wav (file) 216 KB {{file info |game = Halo: Reach |type = audio |artist = Alona Tal |source = direct |filename = m20_1190_kat.wav }}
03:20, June 9, 2020 HR Cut Kat 1180.wav (file) 483 KB {{file info |game = Halo: Reach |type = audio |artist = Alona Tal |source = direct |filename = m20_1180_kat.wav }}
03:18, June 9, 2020 HR Cut Kat 1170.wav (file) 363 KB {{file info |game = Halo: Reach |type = audio |artist = Alona Tal |source = direct |filename = m20_1170_kat.wav }}
03:17, June 9, 2020 HR Cut Kat 1160.wav (file) 139 KB {{file info |game = Halo: Reach |type = audio |artist = Alona Tal |source = direct |filename = drop_m20_1160_kat.wav }}
03:13, June 9, 2020 HR Cut Kat 1150.wav (file) 157 KB {{file info |game = Halo: Reach |type = audio |artist = Alona Tal |source = direct |filename = m20_1150_kat.wav }}
03:06, June 9, 2020 HR Cut Dot 1260.wav (file) 259 KB {{file info |game = Halo: Reach |type = audio |artist = Alona Tal |source = direct |filename = m20_1260_dot.wav }}
03:04, June 9, 2020 HR Cut Dot 1250.wav (file) 229 KB {{file info |game = Halo: Reach |type = audio |artist = Carole Ruggier |source = direct |filename = m20_1250_dot.wav }}
03:02, June 9, 2020 HR Cut Dot 1220.wav (file) 555 KB {{file info |game = Halo: Reach |type = audio |artist = Carole Ruggier |source = direct |filename = drop_m20_1220_dot.wav }}
03:00, June 9, 2020 HR Cut Dot 1210.wav (file) 570 KB {{file info |game = Halo: Reach |type = audio |artist = Carole Ruggier |source = direct |filename = m20_1210_dot.wav }}
02:54, June 9, 2020 HR Cut Kat 0980.wav (file) 242 KB {{file info |game = Halo: Reach |type = audio |source = direct |filename = m10_0980_kat.wav }}
02:49, June 9, 2020 HR Cut Kat 0970.wav (file) 296 KB {{file info |game = Halo: Reach |type = audio |artist = Alona Tal |source = direct |filename = m10_0970_kat.wav }}
02:46, June 9, 2020 HR Cut Kat 0960.wav (file) 580 KB {{file info |game = Halo: Reach |type = audio |artist = Alona Tal |source = direct |filename = m10_0960_kat.wav }}
02:43, June 9, 2020 HR Cut Dot 1010.wav (file) 306 KB {{file info |game = Halo: Reach |type = audio |artist = Carole Ruggier |source = direct |filename = m10_1010_dot.wav }}
02:38, June 9, 2020 M10 1000 dot.wav (file) 273 KB {{file info |game = Halo: Reach |type = audio |artist = Carole Ruggier |source = direct |filename = m10_1000_dot.wav }}
02:35, June 9, 2020 M10 0990 dot.wav (file) 580 KB {{file info |game = Halo: Reach |type = audio |artist = Carole Ruggier |source = direct |filename = m10_0990_dot.wav }}
01:17, June 9, 2020 CE Sgt Stacker Toy.png (file) 1.53 MB {{file info |game = Halo: Combat Evolved |type = real |source = unknown }}
22:11, May 29, 2020 HR New Alexandria Hospital Display.jpg (file) 419 KB {{file info |game = Halo: Reach |type = screenshot |source = self }}
22:00, May 29, 2020 HR Sword Base Inlet.jpg (file) 273 KB {{file info |game = Halo: Reach |type = screenshot |source = self }}
21:36, May 29, 2020 HR Sword Base SE View.jpg (file) 316 KB {{file info |game = Halo: Reach |type = screenshot |source = self }}
20:57, May 29, 2020 HR Sword Base Satellite.jpg (file) 547 KB {{file info |game = Halo: Reach |type = screenshot |source = self }}
20:55, May 29, 2020 HR Sword Base Topographic.jpg (file) 645 KB {{file info |game = Halo: Reach |type = screenshot |source = self }}
21:44, April 11, 2020 H2 Cut Johnson 2000.wav (file) 88 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_2000_jon.wav }}
21:37, April 11, 2020 H2 Cut Tartarus 1030.wav (file) 136 KB {{file info |game = Halo 2 |type = audio |artist = Kevin Michael Richardson |source = direct |filename = L08_1030_tar.wav }}
21:35, April 11, 2020 H2 Cut Tartarus 1010.wav (file) 219 KB {{file info |game = Halo 2 |type = audio |artist = Kevin Michael Richardson |source = direct |filename = L08_1010_tar.wav }}
21:30, April 11, 2020 H2 Cut Tartarus 0980.wav (file) 221 KB {{file info |game = Halo 2 |type = audio |artist = Kevin Michael Richardson |source = direct |filename = l08_0980_tar.wav }}
21:28, April 11, 2020 H2 Cut Johnson 0970.wav (file) 206 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0970_jon.wav }}
21:23, April 11, 2020 H2 Cut Elite Scully 0960.wav (file) 150 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0960_scl.wav }}
21:22, April 11, 2020 H2 Cut Elite Dogmatic 0960.wav (file) 190 KB {{file info |game = Halo 2 |type = audio |artist = Norm Woodel |source = direct |filename = l08_0960_dog.wav }}
21:16, April 11, 2020 H2 Cut Johnson 0830.wav (file) 206 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0830_jon.wav }}
21:12, April 11, 2020 H2 Cut Johnson 0820.wav (file) 156 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0820_jon.wav }}
21:07, April 11, 2020 H2 Cut Elite Scully 0810.wav (file) 165 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0810_scl.wav }}
21:03, April 11, 2020 H2 Cut Elite Dogmatic 0810.wav (file) 169 KB {{file info |game = Halo 2 |type = audio |artist = Norm Woodel |source = direct |filename = l08_0810_dog.wav }}
20:56, April 11, 2020 H2 Cut Johnson 0790.wav (file) 291 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = L08_0790_jon.wav }}
20:54, April 11, 2020 H2 Cut Johnson 0780.wav (file) 180 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0780_jon.wav }}
20:52, April 11, 2020 H2 Cut Johnson 0770.wav (file) 179 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0770_jon.wav }}
20:50, April 11, 2020 H2 Cut Elite Scully 0760.wav (file) 73 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0760_scl.wav }}
20:48, April 11, 2020 H2 Cut Elite Dogmatic 0760.wav (file) 115 KB {{file info |game = Halo 2 |type = audio |artist = Norm Woodel |source = direct |filename = l08_0760_dog.wav }}
20:46, April 11, 2020 H2 Cut Elite Scully 0750.wav (file) 76 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0750_scl.wav }}
20:41, April 11, 2020 H2 Cut Elite Dogmatic 0750.wav (file) 91 KB {{file info |game = Halo 2 |type = audio |artist = Norm Woodel |source = direct |filename = l08_0750_dog.wav }}
01:56, April 11, 2020 H2 Cut SpecOps Commander 0550.wav (file) 239 KB {{file info |game = Halo 2 |type = audio |artist = Robert Davi |source = direct |filename = l08_0550_soc.wav }}
01:54, April 11, 2020 H2 Cut Elite Dogmatic 0580.wav (file) 215 KB {{file info |game = Halo 2 |type = audio |artist = Norm Woodel |source = direct |filename = l08_0580_dog.wav }}
01:51, April 11, 2020 H2 Cut Elite Scully 0580.wav (file) 172 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0580_scl.wav }}
01:49, April 11, 2020 H2 Cut Elite Dogmatic 0590.wav (file) 223 KB {{file info |game = Halo 2 |type = audio |artist = Norm Woodel |source = direct |filename = l08_0590_dog.wav }}
01:47, April 11, 2020 H2 Cut Elite Scully 0590.wav (file) 155 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0590_scl.wav }}
01:45, April 11, 2020 H2 Cut Elite Dogmatic 0600.wav (file) 198 KB {{file info |game = Halo 2 |type = audio |artist = Norm Woodel |source = direct |filename = l08_0600_dog.wav }}
01:39, April 11, 2020 H2 Cut Elite Scully 0600.wav (file) 170 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0600_scl.wav }}
01:35, April 11, 2020 H2 Cut Johnson 0620.wav (file) 381 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0620_jon.wav }}
01:33, April 11, 2020 H2 Cut Elite Dogmatic 0630.wav (file) 247 KB {{file info |game = Halo 2 |type = audio |artist = Norm Woodel |source = direct |filename = l08_0630_dog.wav }}
01:31, April 11, 2020 H2 Cut Elite Scully 0630.wav (file) 180 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0630_scl.wav }}
01:21, April 11, 2020 H2 Cut Elite Dogmatic 0640.wav (file) 449 KB {{file info |game = Halo 2 |type = audio |artist = Norm Woodel |source = direct |filename = l08_0640_dog.wav }}
01:17, April 11, 2020 H2 Cut Elite Scully 0640.wav (file) 345 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0640_scl.wav }}
01:12, April 11, 2020 H2 Cut Johnson 0650.wav (file) 184 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0650_jon.wav }}
01:04, April 11, 2020 H2 Cut Johnson 0670.wav (file) 138 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0670_jon.wav }}
01:01, April 11, 2020 H2 Cut Johnson 0680.wav (file) 134 KB {{file info |summary = l08_0680_jon.wav |game = Halo 2 |type = audio |artist = David Scully |source = self }}
00:54, April 11, 2020 H2 Cut Johnson 0690.wav (file) 134 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0690_jon.wav }}
00:37, April 11, 2020 H2 Cut Elite Dogmatic 0700.wav (file) 312 KB {{file info |game = Halo 2 |type = audio |artist = Norm Woodel |source = direct |filename = l08_0700_dog.wav }}
00:33, April 11, 2020 H2 Cut Elite Scully 0700.wav (file) 274 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0700_scl.wav }}
00:13, April 11, 2020 H2 Cut Elite Dogmatic 0710.wav (file) 215 KB {{file info |game = Halo 2 |type = audio |artist = Norm Woodel |source = direct |filename = l08_0710_dog.wav }}
00:09, April 11, 2020 H2 Cut Elite Scully 0710.wav (file) 197 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0710_scl.wav }}
00:06, April 11, 2020 H2 Cut Johnson 0720.wav (file) 108 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0720_jon.wav }}
00:02, April 11, 2020 H2 Cut Johnson 0730.wav (file) 84 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0730_jon.wav }}
23:54, April 10, 2020 H2 Cut Elite Dogmatic 0740.wav (file) 60 KB {{file info |game = Halo 2 |type = audio |artist = Norm Woodel |source = direct |filename = l08_0740_dog.wav }}
23:50, April 10, 2020 H2 Cut Elite Scully 0740.wav (file) 57 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0740_scl.wav }}
22:49, April 10, 2020 H2 Cut Grunt Crazy 0360.wav (file) 65 KB {{file info |game = Halo 2 |type = audio |source = direct |filename = l08_0360_crz.wav }}
22:43, April 10, 2020 H2 Cut Elite Dogmatic 0380.wav (file) 146 KB {{file info |game = Halo 2 |type = audio |artist = Norm Woodel |source = direct |filename = l08_0380_dog.wav }}
22:14, April 10, 2020 H2 Cut Elite Scully 0380.wav (file) 149 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0380_scl.wav }}
22:08, April 10, 2020 H2 Cut Elite Dogmatic 0390.wav (file) 185 KB {{file info |game = Halo 2 |type = audio |artist = Norm Woodel |source = direct |filename = l08_0390_dog.wav }}
21:56, April 10, 2020 H2 Cut Elite Scully 0390.wav (file) 174 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0390_scl.wav }}
21:41, April 10, 2020 H2 Cut Elite Scully 0470.wav (file) 257 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0470_scl.wav }}
21:34, April 10, 2020 H2 Cut Elite Dogmatic 0470.wav (file) 314 KB {{file info |game = Halo 2 |type = audio |artist = Norm Woodel |source = direct |filename = l08_0470_dog.wav }}
21:29, April 10, 2020 H2 Cut Elite Dogmatic 0480.wav (file) 212 KB {{file info |game = Halo 2 |type = audio |artist = Norm Woodel |source = direct |filename = l08_0480_dog.wav }}
21:21, April 10, 2020 H2 Cut Elite Scully 0480.wav (file) 185 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0480_scl.wav }}
21:08, April 10, 2020 H2 Cut Elite Dogmatic 0490.wav (file) 316 KB {{file info |game = Halo 2 |type = audio |artist = Norm Woodel |source = direct |filename = l08_0490_dog.wav }}
21:00, April 10, 2020 H2 Cut Elite Scully 0490.wav (file) 269 KB {{file info |game = Halo 2 |type = audio |artist = David Scully |source = direct |filename = l08_0490_scl.wav }}
23:42, April 7, 2020 H2 Cut Cortana 2570.wav (file) 213 KB {{file info |game = Halo 2 |type = audio |artist = Jen Taylor |source = direct |filename = l07_2570_cor.wav }}
23:41, April 7, 2020 H2 Cut Cortana 2560.wav (file) 167 KB {{file info |game = Halo 2 |type = audio |artist = Jen Taylor |source = direct |filename = l07_2560_cor.wav }}
23:37, April 7, 2020 H2 Cut Cortana 2510.wav (file) 247 KB {{file info |game = Halo 2 |type = audio |artist = Jen Taylor |source = direct |filename = l07_2510_cor.wav }}
23:35, April 7, 2020 H2 Cut Cortana 2860.wav (file) 399 KB {{file info |game = Halo 2 |type = audio |artist = Jen Taylor |source = direct |filename = l07_2860_cor.wav }}
23:27, April 7, 2020 H2 Cut Truth 0250.wav (file) 534 KB {{file info |game = Halo 2 |type = audio |artist = Micheal Wincott |source = direct |filename = l07_0250_pot.wav }}
23:23, April 7, 2020 H2 Cut Cortana 2900.wav (file) 489 KB {{file info |summary = l07_2900_cor.wav |game = Halo 2 |type = audio |artist = Jen Taylor |source = direct |filename = l07_2900_cor.wav }}
23:21, April 7, 2020 H2 Cut Cortana 2890.wav (file) 407 KB {{file info |game = Halo 2 |type = audio |artist = Jen Taylor |source = direct |filename = l07_2890_cor.wav }}
23:19, April 7, 2020 H2 Cut Cortana 0110.wav (file) 394 KB {{file info |game = Halo 2 |type = audio |artist = Jen Taylor |source = direct |filename = l07_0110_cor.wav }}
23:16, April 7, 2020 H2 Cut Cortana 2850.wav (file) 377 KB {{file info |game = Halo 2 |type = audio |artist = Jen Taylor |source = direct |filename = l07_2850_cor }}
23:10, April 7, 2020 H2 Cut Cortana 2870.wav (file) 411 KB {{file info |game = Halo 2 |type = audio |artist = Jen Taylor |source = direct |filename = l07_2870_cor }}
23:07, April 7, 2020 H2 Cut Cortana 2160.wav (file) 205 KB {{file info |game = Halo 2 |type = audio |artist = Jen Taylor |source = direct |filename = l07_2160_cor }}
23:02, April 7, 2020 H2 Cut Cortana 0080.wav (file) 286 KB {{file info |game = Halo 2 |type = audio |artist = Jen Taylor |source = direct |filename = l07_0080_cor.wav }}
00:25, March 30, 2020 Visegrad Valley.jpg (file) 245 KB {{file info |game = Halo: Reach |type = screenshot |source = self }}
00:19, March 30, 2020 Visegrad Relay Map Display.PNG (file) 214 KB {{file info |game = Halo: Reach |type = screenshot |source = self }}
20:33, March 27, 2020 Theorycrafted Locations HR.PNG (file) 399 KB {{file info |game = Halo: Reach |type = screenshot |source = self }}
22:25, March 23, 2020 Aszod Shipbreaking Yards Location HR.PNG (file) 2.13 MB {{file info |game = Halo: Reach |type = screenshot |source = self }}
22:18, March 23, 2020 Aszod Location HR.PNG (file) 4.07 MB {{file info |game = Halo: Reach |type = screenshot |source = self }}
22:00, March 23, 2020 Sabre Facility Location HR.PNG (file) 2.75 MB {{file info |game = Halo: Reach |type = screenshot |source = self }}
21:47, March 23, 2020 Orbit Over Mohacs HR.PNG (file) 3.61 MB {{file info |game = Halo: Reach |type = screenshot |source = self }}
21:44, March 23, 2020 Orbit Over Szurdok HR.PNG (file) 3.77 MB {{file info |game = Halo: Reach |type = screenshot |source = self }}
21:42, March 23, 2020 Szudork From Orbit HR.PNG (file) 3.25 MB {{file info |game = Halo: Reach |type = screenshot |source = self }}
21:13, March 23, 2020 Sword Base Location 2 HR-ASWR.PNG (file) 1.11 MB {{file info |game = Halo: Reach |type = screenshot |source = self }}
21:07, March 23, 2020 Sword Base Location Alternate HR.PNG (file) 1.48 MB {{file info |game = Halo: Reach |type = screenshot |source = self }}
21:02, March 23, 2020 Sword Base Location HR.PNG (file) 2.44 MB better image, inside Sword
20:22, March 23, 2020 Visegrad Location HR.PNG (file) 1.31 MB {{file info |game = Halo: Reach |type = screenshot |subject = character |source = self }}
23:21, May 2, 2019 StackerHalo2.jpg (file) 87 KB Stacker's face in Halo 2
23:16, May 2, 2019 StackerHalo2A.jpg (file) 74 KB Stacker's appearance in Halo 2 Anniversary
21:53, May 2, 2019 StackerDeltaHalo.jpg (file) 79 KB Stacker awaiting a vehicle after clearing an LZ on Delta Halo
21:01, May 2, 2019 StackerBattleRifle.png (file) 1.06 MB Stacker during the battle of earth.