UNSC Generator
From Halopedia, the Halo wiki
The Generator is a power generation building used by the United Nations Space Command on their military firebases. They consist of modern vertical axis turbines adapted for firebase use, generating less power but requiring less logistical input than older and bulkier reactor complexes.[1] It is broadly equivalent to the more aggressive energy extraction buildings used by the Banished.
Overview[edit]
Although all firebases have an internal power plant to meet their basic needs, they rely on additional generators to fuel more advanced manufacturing and research. Traditional "pod" firebases would achieve this by installing massive hydrogen-burning reactor constructs that use nuclear fusion to generate vast quantities of power. However, these older units require expensive, bulky and logistically-intensive fuel storage and safety systems, making them unsuited for expeditionary deployments in theatres like the Second Ark Conflict.[1]
Generator buildings were a design created by Isabel during the war on the Ark in 2559 in order to meet the needs of UNSC Spirit of Fire's ground deployments. They adapt modern UNSC vertical axis turbines to use the Ark's natural wind as a sustainable source of energy for Spirit's troops, in combination with smaller and more efficient firebase modules that inherently require less energy input to function.[1] As part of this, like most of Spirit's more modern firebase modules, the Generator is air-deployable, and can be airlifted into the theater by a D77 Pelican dropship before unfolding itself.
In-game information[edit]
Halo Wars 2[edit]
Generators are a new structure added for UNSC players in Halo Wars 2, replacing the Reactor from the previous game. Where Reactors simply provided a universal
tech level to unlock new research opportunities once built, Generators function similarly to Supply Pads and generate a constant stream of
Power - now a consumable resource. Power is a requirement to build stronger units and research later upgrades.
- Info: Produces Power, can be upgraded to an Advanced Generator
- Cost:
0,
200 (+
300 on each new Generator),
0[Note 1] - Generator upgrade: Advanced Generator
- Info: increases Power output.
- Cost:
0,
0,
300[Note 2]
A unique feature of Generators is that their construction costs increase as more are built. The first Generator always costs
200, though the cost increases by
300 for each subsequent Generator (ie, the second Generator costing
500, the third
800, and so forth). This makes having a high Supply flow important. However, these costs are mitigated by some of the passive leader powers available to Sergeants Johnson and Forge (detailed below).
- ^ Unlocking the Digging in Deeper Tier 5 passive leader power for Sergeant Johnson reduces all building costs to 0.
- ^ The Rolling Economy I & II passives available for Sergeant Forge reduce the power cost to
240 and
180 respectively.
Phoenix log[edit]
|
Power generators. Each firebase has an integral power plant to meet immediate needs, but additional Generators are needed for the accumulation of Power used for unit assembly and purchase of upgrades. A Generator should be among the first support structures added to a new firebase. The Advanced Generator upgrade significantly improves Power output. The older "pod" bases deployed by the Spirit of Fire used hydrogen-burning reactors for power, which required expensive and bulky fuel storage and safety systems. However, new firebase structures require far less power to function compared to the legacy designs, allowing Isabel to adapt modern UNSC vertical axis turbines as a more sustainable replacement. |
Gallery[edit]
A Generator in the Halo Wars 2 Open Beta.
List of appearances[edit]
- Halo Wars 2 (First appearance)
Sources[edit]
- ^ a b c Halo Wars 2, Phoenix Logs: Generator
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