UNSC Armory
From Halopedia, the Halo wiki
The Armory is a type of structure built and operated by the United Nations Space Command as part of their modular firebases.[1] They serve as lighter, air-transportable equivalents to the larger and more permanent Field Armory structures on larger bases, or the Temples and War Councils of the Covenant and Banished.
Overview[edit]
Armories contain advanced manufacturing modules, electronic support measures, specialised machinery, and robotic assemblers needed to support the logistical upgrades provided by Isabel for UNSC Spirit of Fire during its war on Installation 00. They also contain communication and sensor systems to expand a force commander's options when assembling battle groups.[1]
Unlike their larger Field Armory cousins, Armories are air-transportable, and can be deployed in the field by via D77 Pelican dropship.
In-game information[edit]
Halo Wars 2[edit]
- "Builds global upgrades, increased pop. limit, and Hero and Super Units."
- — In-game description
Armories were introduced in Halo Wars 2 to replace the Field Armories from the first game. They function similarly, providing army-wide research and upgrade options including buffs to base defences and
population cap. However, with Halo Wars 2's changes to leader powers, those are now located in their own dedicated menu rather than researched in the Armory.
Armories require a Tech Level of 1 to construct, and cost
100 and
150.
The Armory is also used to train Hero units and the UNSC's Super unit, the G81 Condor.
| Name | Type | Cost | Description | |||
|---|---|---|---|---|---|---|
| Population | Tech | Supplies | Power | |||
| Upgrades (all leaders) | ||||||
| Fortfiy Base Upgrade I | Base Defense | 1 | 10% Building health boost, 10% Turret health boost, 10% Turret damage boost, 50 Supply discount to new bases | |||
| Fortfiy Base Upgrade II | Base Defense | 2 | 20% Building health boost, 20% Turret health boost, 20% Turret damage boost, 50 Supply discount to new bases | |||
| Fortfiy Base Upgrade III | Base Defense | 3 | 30% Building health boost, 30% Turret health boost, 30% Turret damage boost, 50 Supply discount to new bases | |||
| Adv. Logistics I | Army Upgrade | 1 | Reduces unit build time by 15%, Units are produced faster | |||
| Adv. Logistics II | Army Upgrade | 2 | Reduces unit build time by 30%, Units are produced faster | |||
| Adv. Logistics III | Army Upgrade | 3 | Reduces unit build time by 45%, Units are produced faster | |||
| Reinforcements I | Army Upgrade | 2 | Boosts population cap by +20, Raises potential army size | |||
| Reinforcements II | Army Upgrade | 2 | Boosts population cap by +20, Raises potential army size | |||
| Hero and Super Units | ||||||
| G81 Condor | Super Unit | 3 | Targets multiple units, Can manually fire a powerful shot, Slow moving, Very heavy armor | |||
| Jerome-092 (Captain Cutter) | Hero Infantry | 1 | Ranged Hero, Has ground pound AoE attack | |||
| Alice-130 (Isabel) | Hero Infantry | 1 | Ranged Hero, Has ground pound AoE attack | |||
| Douglas-042 (Anders) | Hero Infantry | 1 | Ranged Hero, Has ground pound AoE attack | |||
| Hijack (Captain Cutter, Isabel, and Anders) | New Ability (Jerome-092, Alice-130, Douglas-042) | 1 | Increases health and damage, Adds ability to Hijack enemy vehicles and aircraft, Adds ability to Commandeer friendly vehicles and aircraft | |||
| Neural Implant (Captain Cutter, Isabel, and Anders) | New Ability (Jerome-092, Alice-130, Douglas-042) | 1 | Increases health and damage | |||
| Forge's Warthog (Sergeant Forge) | Hero Vehicle | 1 | Ranged Hero, Protection nanobots increase armor of nearby allies | |||
| Anvil Round (Sergeant Forge) | New Ability (Forge's Warthog) | 1 | Increases health and damage, Adds ability to fire an Anvil Round, Anvil Round damages enemy ground units and slows enemy vehicles | |||
| Kinsano's Cyclops (Kinsano) | Hero Mech | 1 | Ranged Hero, Armed with Twin Flamers | |||
| Flamewall (Kinsano) | New Ability (Kinsano's Cyclops) | 1 | Increases health and damage, Adds ability to create a wall of fire | |||
| Sgt. Johnson (Sergeant Johnson) | Hero Mech | 1 | Ranged Hero, Powerful Minigun, Deploys Repair Beacon | |||
| Smart Missile (Sergeant Johnson) | Unit Upgrade (Sgt. Johnson) | 1 | Increases health and damage, Adds a Smart Missile that fires periodically | |||
| Commander Jerome (Commander Jerome) | Hero Infantry | 1 | Ranged hero, Armed with a Hydra MLRS, Inspires nearby units, Fast moving | |||
| Command Mantis (Commander Jerome) | New Ability (Commander Jerome) | 1 | Increases health and damage, Adds ability to call in and pilot Jerome's Command Mantis | |||
| Bison (Serina) | Hero Vehicle | 1 | Ranged Hero, Cryo Cannon fires shells that damage and chill enemies | |||
| Cryo Burst (Serina) | New Ability (Bison) | 1 | Increases health and damage, Adds the ability to deploy, Deploying releases a Cryo Burst that chills perimeter around Bison | |||
Phoenix log[edit]
|
Requisition and tech upgrade structure. Armory structures contain advanced manufacturing modules and electronic support measures that unlock structure, training time, and population capacity upgrades. Construction of an Armory allows the requisition of UNSC Spartans and Operatives to the battlefield. as well as deployment of the Condor gunship. These are key facilities for a UNSC field commander, though their full potential is only unlocked once sufficient resources are available. The Armory contains specialized machinery and robotic assemblers needed to support the logistical upgrades Isabel has added to the Spirit of Fire, as well as additional communication and sensor systems to expand the force commander's option when assembling battle groups. |
Production notes[edit]
The Armory's Phoenix Log makes reference to its ability to train the "Operator", one of several units ultimately cut from the game.
Gallery[edit]
Concept art for the Armory in Halo Wars 2.
An Armory in the Halo Wars 2 Open Beta.
List of appearances[edit]
- Halo Wars 2 (First appearance)
Sources[edit]
- ^ a b Halo Wars 2, Phoenix Logs: Field Armory
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