UNSC Armory
From Halopedia, the Halo wiki
The Armory is a type of structure built and operated by the United Nations Space Command as part of their modular firebases.[1] They serve as lighter, air-transportable equivalents to the larger and more permanent Field Armory structures on larger bases, or the Temples and War Councils of the Covenant and Banished.
Overview[edit]
Armories contain advanced manufacturing modules, electronic support measures, specialised machinery, and robotic assemblers needed to support the logistical upgrades provided by Isabel for UNSC Spirit of Fire during its war on Installation 00. They also contain communication and sensor systems to expand a force commander's options when assembling battle groups.[1]
Unlike their larger Field Armory cousins, Armories are air-transportable, and can be deployed in the field by via D77 Pelican dropship.
In-game information[edit]
Halo Wars 2[edit]
- "Builds global upgrades, increased pop. limit, and Hero and Super Units."
- — In-game description
Armories were introduced in Halo Wars 2 to replace the Field Armories from the first game. They function similarly, providing army-wide research and upgrade options including buffs to base defences and
population cap. However, with Halo Wars 2's changes to leader powers, those are now located in their own dedicated menu rather than researched in the Armory.
Armories require a Tech Level of 1 to construct, and cost
100 and
150.
The Armory is also used to train Hero units and the UNSC's Super unit, the G81 Condor.
| Name | Type | Cost | Description | |||
|---|---|---|---|---|---|---|
| Population | Tech | Supplies | Power | |||
| Upgrades (all leaders) | ||||||
| Fortfiy Base Upgrade I | Base Defense | 1 | 10% Building health boost, 10% Turret health boost, 10% Turret damage boost, 50 Supply discount to new bases | |||
| Fortfiy Base Upgrade II | Base Defense | 2 | 20% Building health boost, 20% Turret health boost, 20% Turret damage boost, 50 Supply discount to new bases | |||
| Fortfiy Base Upgrade III | Base Defense | 3 | 30% Building health boost, 30% Turret health boost, 30% Turret damage boost, 50 Supply discount to new bases | |||
| Adv. Logistics I | Army Upgrade | 1 | Reduces unit build time by 15%, Units are produced faster | |||
| Adv. Logistics II | Army Upgrade | 2 | Reduces unit build time by 30%, Units are produced faster | |||
| Adv. Logistics III | Army Upgrade | 3 | Reduces unit build time by 45%, Units are produced faster | |||
| Reinforcements I | Army Upgrade | 2 | Boosts population cap by +20, Raises potential army size | |||
| Reinforcements II | Army Upgrade | 2 | Boosts population cap by +20, Raises potential army size | |||
| Hero and Super Units | ||||||
| G81 Condor | Super Unit | 3 | Targets multiple units, Can manually fire a powerful shot, Slow moving, Very heavy armor | |||
| Jerome-092 (Captain Cutter) | Hero Infantry | 1 | Ranged Hero, Has ground pound AoE attack | |||
| Alice-130 (Isabel) | Hero Infantry | 1 | Ranged Hero, Has ground pound AoE attack | |||
| Douglas-042 (Anders) | Hero Infantry | 1 | ||||