Canon

UNSC Armory

From Halopedia, the Halo wiki

A screenshot of a UNSC Armory attached to a UNSC Firebase in Halo Wars 2.
A UNSC Armory attached to a Firebase.

The Armory is a type of structure built and operated by the United Nations Space Command as part of their modular firebases.[1] They serve as lighter, air-transportable equivalents to the larger and more permanent Field Armory structures on larger bases, or the Temples and War Councils of the Covenant and Banished.

Overview[edit]

Armories contain advanced manufacturing modules, electronic support measures, specialised machinery, and robotic assemblers needed to support the logistical upgrades provided by Isabel for UNSC Spirit of Fire during its war on Installation 00. They also contain communication and sensor systems to expand a force commander's options when assembling battle groups.[1]

Unlike their larger Field Armory cousins, Armories are air-transportable, and can be deployed in the field by via D77 Pelican dropship.

In-game information[edit]

Halo Wars 2[edit]

"Builds global upgrades, increased pop. limit, and Hero and Super Units."
— In-game description

Armories were introduced in Halo Wars 2 to replace the Field Armories from the first game. They function similarly, providing army-wide research and upgrade options including buffs to base defences and Population population cap. However, with Halo Wars 2's changes to leader powers, those are now located in their own dedicated menu rather than researched in the Armory.

Armories require a Tech Level of 1 to construct, and cost Supplies 100 and Power 150.

The Armory is also used to train Hero units and the UNSC's Super unit, the G81 Condor.

Name Type Cost Description
Population Tech Supplies Power
Upgrades (all leaders)
Fortfiy Base Upgrade I Base Defense Population 0 1 Supplies 0 Power 300 10% Building health boost, 10% Turret health boost, 10% Turret damage boost, 50 Supply discount to new bases
Fortfiy Base Upgrade II Base Defense Population 0 2 Supplies 0 Power 600 20% Building health boost, 20% Turret health boost, 20% Turret damage boost, 50 Supply discount to new bases
Fortfiy Base Upgrade III Base Defense Population 0 3 Supplies 0 Power 800 30% Building health boost, 30% Turret health boost, 30% Turret damage boost, 50 Supply discount to new bases
Adv. Logistics I Army Upgrade Population 0 1 Supplies 0 Power 500 Reduces unit build time by 15%, Units are produced faster
Adv. Logistics II Army Upgrade Population 0 2 Supplies 0 Power 700 Reduces unit build time by 30%, Units are produced faster
Adv. Logistics III Army Upgrade Population 0 3 Supplies 0 Power 900 Reduces unit build time by 45%, Units are produced faster
Reinforcements I Army Upgrade Population 0 2 Supplies 0 Power 750 Boosts population cap by +20, Raises potential army size
Reinforcements II Army Upgrade Population 0 2 Supplies 0 Power 1250 Boosts population cap by +20, Raises potential army size
Hero and Super Units
G81 Condor Super Unit Population 40 3 Supplies 2000 Power 2000 Targets multiple units, Can manually fire a powerful shot, Slow moving, Very heavy armor
Jerome-092 (Captain Cutter) Hero Infantry Population 0 1 Supplies 300 Power 275 Ranged Hero, Has ground pound AoE attack
Alice-130 (Isabel) Hero Infantry Population 0 1 Supplies 300 Power 275 Ranged Hero, Has ground pound AoE attack
Douglas-042 (Anders) Hero Infantry Population 0 1 Supplies 300 Power 275 Ranged Hero, Has ground pound AoE attack
Hijack (Captain Cutter, Isabel, and Anders) New Ability (Jerome-092, Alice-130, Douglas-042) Population 0 1 Supplies 0 Power 300 Increases health and damage, Adds ability to Hijack enemy vehicles and aircraft, Adds ability to Commandeer friendly vehicles and aircraft
Neural Implant (Captain Cutter, Isabel, and Anders) New Ability (Jerome-092, Alice-130, Douglas-042) Population 0 1 Supplies 0 Power 600 Increases health and damage
Forge's Warthog (Sergeant Forge) Hero Vehicle Population 0 1 Supplies 300 Power 275 Ranged Hero, Protection nanobots increase armor of nearby allies
Anvil Round (Sergeant Forge) New Ability (Forge's Warthog) Population 0 1 Supplies 0 Power 325 Increases health and damage, Adds ability to fire an Anvil Round, Anvil Round damages enemy ground units and slows enemy vehicles
Kinsano's Cyclops (Kinsano) Hero Mech Population 0 1 Supplies 300 Power 275 Ranged Hero, Armed with Twin Flamers
Flamewall (Kinsano) New Ability (Kinsano's Cyclops) Population 0 1 Supplies 0 Power 325 Increases health and damage, Adds ability to create a wall of fire
Sgt. Johnson (Sergeant Johnson) Hero Mech Population 0 1 Supplies 300 Power 275 Ranged Hero, Powerful Minigun, Deploys Repair Beacon
Smart Missile (Sergeant Johnson) Unit Upgrade (Sgt. Johnson) Population 0 1 Supplies 0 Power 300 Increases health and damage, Adds a Smart Missile that fires periodically
Commander Jerome (Commander Jerome) Hero Infantry Population 0 1 Supplies 300 Power 275 Ranged hero, Armed with a Hydra MLRS, Inspires nearby units, Fast moving
Command Mantis (Commander Jerome) New Ability (Commander Jerome) Population 0 1 Supplies 0 Power 400 Increases health and damage, Adds ability to call in and pilot Jerome's Command Mantis
Bison (Serina) Hero Vehicle Population 0 1 Supplies 300 Power 275 Ranged Hero, Cryo Cannon fires shells that damage and chill enemies
Cryo Burst (Serina) New Ability (Bison) Population 0 1 Supplies 0 Power 300 Increases health and damage, Adds the ability to deploy, Deploying releases a Cryo Burst that chills perimeter around Bison

Phoenix log[edit]

Phoenix Log - Armory
Phoenix log artwork

Requisition and tech upgrade structure.

Armory structures contain advanced manufacturing modules and electronic support measures that unlock structure, training time, and population capacity upgrades. Construction of an Armory allows the requisition of UNSC Spartans and Operatives to the battlefield. as well as deployment of the Condor gunship. These are key facilities for a UNSC field commander, though their full potential is only unlocked once sufficient resources are available.

The Armory contains specialized machinery and robotic assemblers needed to support the logistical upgrades Isabel has added to the Spirit of Fire, as well as additional communication and sensor systems to expand the force commander's option when assembling battle groups.

Production notes[edit]

The Armory's Phoenix Log makes reference to its ability to train the "Operator", one of several units ultimately cut from the game.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b Halo Wars 2, Phoenix Logs: Field Armory