Canon

UNSC Garage

From Halopedia, the Halo wiki

This article is about the UNSC structure. For the Forerunner facility, see Garage (Shield World 006).
A screenshot of a UNSC Garage attached to a UNSC Firebase in Halo Wars 2.
A Garage attached to a Firebase.

The Garage is an air-deployable structure used by the United Nations Space Command on their firebases. They are similar to the larger and less mobile Vehicle Depots used on more permanent "pod" firebases, used for on-site assembly and upgrade of vehicles.[1] They are similar to the Foundries and Factories of the Banished and Covenant, respectively.

Overview[edit]

UNSC doctrine states that, if a given deployment is unsuitable for the use of large aerospace lifters, vehicles may be partially-disassembled and "crated" for transport aboard a smaller dropship like a Pelican or Darter (neither of which rated for transatmospheric transport of vehicles). Once delivered to the firebase's Supply Pad, the constituent parts are taken to the Garage for local assembly.[1]

Unlike the similar Vehicle Depots, the Garage is itself an air-transportable building and can be ferried to a base site by a Pelican dropship.[2]

In-game information[edit]

Halo Wars 2[edit]

"Builds core, heavy, artillery and counter-air vehicles."
— In-game description.

The Garage was introduced in Halo Wars 2 as the functional replacement for the Vehicle Depot from the first game. They require a Tech Level of 2 to construct, and cost Supplies 175.

Name Type Cost Description
Population Tech Supplies Power
Warthog Core Vehicle Population 4 2 Supplies 250 Power 0 Can ram enemies, Fast moiving, Good all-round vehicle
Gauss Cannon Core Aircraft Population 0 3 Supplies 0 Power 750 Replaces Machine Gun with Gauss Cannon, Increases damage and range
Wolverine Anti-Air Vehicle Population 4 2 Supplies 150 Power 180 Detects cloaked units, Mid-range missiles, Light armor
Kodiak Mobile Artillery Population 6 2 Supplies 525 Power 0 Can deploy to fire cannon, Uses Machine Gun when undeployed, Very long range, Cannot attack air when deployed
Scorpion Core Aircraft Population 7 3 Supplies 550 Power 90 Heavy damage, Medium range, Hevay armor
Canister Shell New Ability Population 0 3 Supplies 0 Power 900 Adds a targeted AoE attack, Strong against infantry, Canister Shell cannot target air
Vehicle Upgrade I Army Upgrade Population 0 2 Supplies 0 Power 500 10% damage boost, 10% health boost
Vehicle Upgrade II Army Upgrade Population 0 2 Supplies 0 Power 750 20% damage boost, 20% health boost
Vehicle Upgrade III Army Upgrade Population 0 3 Supplies 0 Power 1000 30% damage boost, 30% health boost
Leader-exclusive
Grizzly (replaces Scorpion for Sergeant Forge) Heavy Tank Population 10 3 Supplies 850 Power 140 Heavy damage, Slow moving, Medium range, Heavy armor
Missile Barrage (Sergeant Forge) New Ability (Grizzly) Population 0 3 Supplies 0 Power 1000 Adds Missile Barrage ability, Powerful targeted AoE attack
Flame Warthog (replaces Warthog for Kinsano) Core Vehicle Population 4 2 Supplies 280 Power 0 Can ram enemies, Fast moiving, Good all-round vehicle
Incendiary Grenades (Kinsano) Weapon Upgrade (Flame Warthog) Population 0 3 Supplies 0 Power 750 Replaces Flamethrower with Incendiary Grenade Launcher, Increases damage and range, Weapon deals damage over time
Mantis (replaces Warthog for Sergeant Johnson) Core Mech Population 5 2 Supplies 325 Power 0 Slow movement speed, Tough armor, Good all-round vehicle
Missile/Shield Req. (Sergeant Johnson) Unit Upgrade (Mantis) Population 0 2 Supplies 0 Power 400 Upgrades the Mantis' missile launcher, Increases damage, Adds a shield
Gauss/Designator Req. (Sergeant Johnson) Weapon Upgrade (Mantis) Population 0 3 Supplies 0 Power 800 Replaces the Chaingun with a Gauss Repeater, Increases damage, Adds a target-painting laser, Painted targets have reduced armor
Colossus (replaces Scorpion for Sergeant Johnson) Heavy Mech Population 9 3 Supplies 750 Power 120 Autocannon attacks all targets, Heavy Railgun attacks ground targets, Long range, Slow moving
Stomp (Sergeant Johnson) New Ability (Colossus) Population 0 3 Supplies 0 Power 700 Adds a Stomp ability, Sends out a shockwave that stuns and deals AoE damage

Phoenix log[edit]

Phoenix Log - Garage
Phoenix log artwork

Vehicle factory.

The Garage and its kit assembly line allows the requisition of Warthog, Scorpion, Wolverine, and Kodiak armored vehicles from the Spirit of Fire and unlocks their upgrade options. This should be one of the first infrastructure upgrades made to a new firebase, as the Garage constructs vehicles that will remain useful throughout the mission. Multiple Garages in a firebase reduces armored vehicle requisition time.

Pelicans and Darters are not rated for transatmospheric transport of most UNSC combat vehicles, due to the potential for damage and loss of control during reentry. While travel to and from the surface of the Ark is dramatically simplified due to its artificial gravity, the Spirit of Fire is not currently configured to make effective use of this deployment method. Instead, UNSC doctrine states that when use of heavy lifters and surface staging areas is not available, combat vehicles can be partially disassembled, "crated" for transport, and then reassembled near the combat zone.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b Halo Wars 2, Phoenix Logs: Garage
  2. ^ Halo Wars 2, gameplay