HW2:Not on My Watch
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| “ | Major Vaughan and his ODST team battle to stop the Banished from launching a Forerunner ship. | ” |
Not on My Watch is the fourteenth campaign level in Halo Wars 2, and the last of the Halo Wars 2: Operation: SPEARBREAKER expansion.
Transcript[edit]
NORTH SPIRE/FORERUNNER LAUNCH
NOT ON MY WATCH
Mission Briefing
- Vaughan: "When Isabel and Jerome destroyed the Enduring Conviction, the Banished became as stranded as we were. And now they've found a way to break the stalemate."
- Quinn: "They're using Engineers to hack into the Ark's local systems to prep the ship for launch."
- Vaughan: "If we find those systems, can you stop those Engineers, Quinn?"
- Quinn: "Spirit of Fire scans show there's a terminal near the ship itself. I've got a decryption package. I'll do what I can."
- Vaughan: "Okay, that'll be our backup plan. We'll try a Condor assault first."
Mission Summary
Stop the Forerunner ship from launching.
Scouting Report
Pelican Transports can be used to quickly move your army around the battlefield.
{In-game cutscene}
While the Banished are heading towards the Forerunner launch site, a Condor Gunship approaches it and starts the assault. The Banished ignore the Condor as it attacks the launch site, and an EMP bursts from the launch site, destroying the Condor.
Back on Sunray 1-1's position, the light bridge behind them is out.
- COMMS OFFICER 2: "The last feeds from our Condor showed several charging columns linked directly to the ship, providing energy for the launch."
- Vaughan: "We won't be able to stop them launching that ship if we can't even get near it. Let's get down there and disable those charging columns."
{Gameplay}
The countdown timer starts at 15 minutes and Sunray 1-1 starts advancing.
- COMMS OFFICER 2: "Vaughan, our techs have been tracking the ship's launch orientation to estimate where it's heading, but then we realized it's pointed towards US. It's maintaining a constant collision course with the Spirit of Fire!"
Sunray 1-1 approaches one of the charging columns. A Huragok and Banished infantry are defending it.
- Vaughan: "The Banished aren't trying to contact reinforcements, they're using the ship as a weapon. A direct hit from that would destroy the Spirit of Fire! Alert the Captain, but we have to stop that now. First up, we've got to disable those charging columns."
Sunray 1-1 clear the Banished out from the charging columns.
- Vaughan: "All clear."
- Quinn: "A direct application of kinetic energy should be applied here."
- Vaughan: "You know, you could just say 'shoot it'."
Sunray 1-1 attacks the charging columns and, once destroyed, the ground shakes.
- Vaughan: "It's moving. What's happening?"
- Quinn: "All I know is that the Sentinels didn't like it!"
Some Aggressor Sentinels approach the charging column site and Sunray 1-1 engages them.
- Quinn: "Vaughan, Forerunner defense systems must have moved the charging device down into the base plate. We're going to need a pretty large hit to the platform to disable it now."
- Vaughan: "I know just a thing. We need a Colossus mech on the double. Contact Spirit of Fire and tell them to standby with a base drop and a Colossus pad."
Quinn finds two potential spots for the base construction.
- Quinn: "There are two potential locations for a base drop, but we've got to move fast. It says the launch sequence has started!"
Sunray 1-1 approaches the closest base site and calls in a base drop. They also call the Colossus drop while they are waiting for construction.
- Quinn: "Colossus en route, stand back!"
A Colossus drops in to the base.
- Colossus: "Colossus, ready to go."
- Vaughan: "Get that Colossus to the charging column - and hit it hard."
Reaching the charging column found earlier, a Spirit Dropship approaches and drops off Banished units to defend it.
- Vaughan: "The Banished are trying to stop us from getting to the charging column. Show them what a Colossus can do."
While clearing the area, the base construction is completed.
Once the area is clear, the Colossus stomps on the charging column and shuts it down.
- Vaughan: "It's working. The charging column is shutting down."
On the launch site, the ship shakes violently and the timer extended by 10 minutes.
- Colony: "Error. Launch compromised. Huragok, compensate. Stop human interference."
- Quinn: "That's slowed down the launch of the ship and given us more time."
- Vaughan: "We've got to get a Colossus to each of the other charging columns and shut them down. Once they're all shut down, that should neutralize the energy field around the ship, and we'll be able to reach it and disable for good."
Sunray 1-1 decide to clear the area of Banished silos for extra resources.
- Vaughan: "We're getting there, team. Keep up the pace."
Once enough forces are built, Sunray 1-1 starts advancing and encounters a Controller Sentinel fighting Banished units.
- Vaughan: "Controller Sentinel, hang back."
Quinn notices the tether beam linked to the Controller Sentinel.
- Quinn': "Check out the beam, though. It's attached to the nearby power node. If we shut down the node, it may weaken the shields."
Once the Banished are eliminated, the Controller Sentinel resumes patrol.
- Vaughan: "It's on patrol path, hold back until it's moved on."
They start tailing the Controller Sentinel from a distance.
- Vaughan: "If we keep this up, we may just make it in time."
Reaching the power node tethering the Controller Sentinel, Sunray 1-1 start capturing it to disable the shield. Once completed, the Sentinel's back becomes exposed.
- Vaughan: "Energy shield down. You know the drill, focus fire at the rear!"
Once destroyed, they approach the second charging column. Nearby, they spot a Banished base and engage it while avoiding another Controller Sentinel that was on patrol.
If the timer reaches 5 minutes before launch.
- Vaughan: "We've got to step up the pace, it's getting close to launch."
When attacking the charging columns while clearing the area, some Aggressor Sentinels appear and the UNSC quickly defeats them. Once defeated, the Colossus stomps on the column and the charging stops, as the time extends again by 10 minutes.
- Quinn: "Second charging column out of action."
The Forerunner ship shakes again and Colony give another warning.
- Colony: "Humans. Final Warning. Abstain or be undone."
- Vaughan: "Sounds like we've got 'em rattled, though. Let's keep moving."
The UNSC goes to the power node to shut it down. Once it's shut down, the UNSC uses a Holo-Decoy to distract the Controller Sentinel and destroy it from the rear.
If stalled to the last five minutes.
- Vaughan: "Pick it up, Helljumpers. We don't have time to waste."
The UNSC advances again and reaches another charging column.
- Quinn: "Spotted a charging column. Send in a Colossus."
The UNSC clears the area of Banished and Aggressor Sentinels after damaging the column. The Colossus stomp on the column to deactivate it. The timer extends by 10 minutes.
- Quinn: "Charging column down."
The Forerunner ship shakes again.
The UNSC advances to the last charging column while also spotting a Controller Sentinel and disabling another power node. Once exposed, a Holo-Decoy is used to distract it while the UNSC destroy it from the rear.
If the player stalls to the last five minutes for third time.
- Vaughan: "That ship's close to launching, we've got to move faster."
Spotting the final charging column, they encounter a Banished base and a Controller Sentinel nearby.
- Quinn: "The final charging column is over here! I need a Colossus."
After clearing the area of Banished and destroying the charging column, the Colossus stomps on it.
- Quinn: "The field is down. The ship isn't receiving energy anymore, but we can't hold out against the Banished forever."
- Vaughan: "Then we're not done yet. The ship should be safe to approach now. Let's get in there and make sure it stays grounded for good."
The Forerunner ship shakes from disabled charging energy but the timer is still counting.
- Vaughan: "Move it, Helljumpers! We've got to stop that launch."
Approaching the launch site, Colony orders all of the Banished troops in the area to stop them.
- Colony: "Hold fast. As one, eliminate."
- Vaughan: "We've got incoming, Helljumpers. Clear them out!"
The battle breaks out at the launch site.
- Vaughan: "If they want an explosion, let's not keep them waiting."
The UNSC clears the area of the Banished. Once the area is clear, they regroup at the terminal.
- Vaughan: "Area's clear. Quinn, let's get to that terminal and stop the launch."
Once Sunray 1-1 reaches the terminal, they shut down the ship.
- Quinn: "Give me a sec...okay launch stopped."
- Vaughan: "Good work, Quinn. Now let's scuttle that ship and make sure they can't use it again."