Nothing Can Go Wrong
Fireteam Crimson exits slipspace at "the Refuge" to assist Infinity Science. Shortly after they arrive, the UNSC contingent is attacked by Prometheans and Dr. Boyd flees to a safe room. Crimson desperately tries to protect the Science Team while they try to figure out a way to prevent the Prometheans from translocating into "the Refuge." After surviving multiple waves of attackers, Crimson is able to identify and destroy the device which allows slipspace portals to open, ending the Promethean threat. Spartan Jared Miller orders Crimson to stay on station while the area is locked down.
All dialogue is spoken through the COM.
Fireteam Crimson emerges from slipspace in the jungles of "the Refuge."
The player reaches the waypoint. Almost immediately large numbers of Watchers and a Promethean Knight appear.
Crimson engages the enemy:
Crimson defeats the first wave.
As Miller and Boyd are talking another wave of Prometheans appears. Crimson defeats them and almost immediately another wave appears.
Beacons displaying the health of the three scientists appear above their heads.
Promethean Knights appear
A waypoint appears on the lower level in the center of the complex.
Another wave of Prometheans appears.
The player activates the switch.
A large sphere appears in a beam of energy on the top level of the complex.
Crimson destroys the device.
Crimson kills all the Prometheans.
If the player saves all of the scientists:
If one or two of the scientists is killed:
If the player fails to save any of the scientists: