Gameplay

H3:Tsavo Highway

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This article is about the campaign level. For the location, see Tsavo highway (location).

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Crow's Nest

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The Storm

Tsavo Highway
H3 TsavoHighway Loadscreen.png

Game:

Halo 3

File name (?):

030_outskirts[1]

Player:

Date:

November 17, 2552[2]

Location:

Tsavo Highway, Kenya

Objective(s):

  • Lead Marines away from the base
  • Reach the city of Voi

Par Time:

00:20:00 (Master Chief Collection)

Par Score:

21,000 (Master Chief Collection)
15,000 (Halo 3)

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see H3:Tsavo Highway/Walkthrough.

 
“ Mount up, Get to Voi. ”

Tsavo Highway[3] is the fourth campaign mission of Halo 3.

Upon completing it on Normal, Heroic, or Legendary the player will unlock The Road achievement, worth 20 Gamerscore. If a player gets more than 15,000 points in the meta-game he or she will unlock the Cavalier achievement, worth 10 Gamerscore. The Tough Luck Skull can be found on this level, unlocking the achievement of the same name. It is worth 10 Gamerscore. By finishing this level on Normal you get the EVA chest. By finishing this level on Heroic the player will receive the Flight chest plate. By finishing this level on Legendary the player will receive the EOD chest plate.

Summary[edit]

After successfully evacuating the upper area of the Crow's Nest base, SPARTAN-117 finds himself in an underground garage containing multiple Warthogs and leads a group of Marines out of an underground tunnel. He then leads the surviving marines towards the town of Voi. A Pelican drops a pair of Troop warthogs and one regular M12 (with M41 LAAG). After fighting his way down the highway, through many Covenant troops, SPARTAN-117 breaches the barrier blocking the path leading to Voi and the ancient Forerunner artifact, buried beneath the Earth's surface.

Transcript[edit]

{Gameplay}

Full Contact Safari[edit]

Warning: Hitchhikers may have Jet Packs.

The Master Chief starts to wake up.

Note that sometimes Stacker will appear in the place of Reynolds but will still say the dialogue.

The Master Chief comes to in the wreckage of the elevator, with wounded Marines being treated and other Marines trying to regroup. The elevator shaft above is engulfed in flames.

  • Commander Miranda Keyes (COM) (Signal with much static): "Chief, please respond. What's your status, over? If you can hear me, find transport. Head for the town of Voi."
  • Wounded Marine #1: "Ah! I've got a broken rib."
  • Wounded Marine #1: "No..."
  • Marine Corpsman: "Then I've gotta keep pressure on the wound."
  • Wounded Marine #2: (coughs) "I think I broke something!"

A squad of Marines are standing directly outside the elevator.

  • Marine #1: "Another bombing run?"

or

  • Marine #1: "Did we get everyone out, sir?"

or

  • Marine #1: "'You think the Brutes know where we are?"

On the other side of the underground vehicle maintenance bay, a Marine Sergeant shows up at the other side of the elevator wreckage and begins to handle the situation. He runs up to the gate, coughs loudly, and fires a battle rifle burst at a security camera to perhaps prevent any remaining Covenant forces from finding the squad of Marines.

  • Gunnery Sergeant Reynolds: (coughs) "Settle down, Marines! Somebody hit the emergency power."
  • Marine #2: "On it, Sergeant."

The Marine heads to the generator room and activates the emergency power.

  • Marine #1: "Any word from Charlie-Two? We got separated."
  • Marine #3: "Nah, man. Alpha-Six, they're all gone too."
  • Marine Corpsman: "The swelling, could be a fracture. You think you can stand?"
  • Wounded Marine #1: "I don't know, doc."
  • Gunnery Sergeant Reynolds: "If you can walk, set your boots on the line."

The Master Chief and any Marines fit for duty form up on the other side of the maintenance bay, with an M12 Chaingun Warthog and an M831 Troop Transport Warthog (or two M12 Warthog LRVs on co-op) parked and functional. The Marine Corpsman remains with the wounded Marines. The lights above the two Warthog turn on.

  • Marine #1/#3: "What's our situation, Sergeant?"
  • Reynolds: "Not sure; can't reach the Commander. Too far underground."

If the Master Chief jumps in either Warthog:

  • Reynolds: "Chief's got the right idea.”

  • Reynolds: “Let's mount up, get the hell outta these caves."
  • Marines: "Yes, sir!"

The Marines get in the Warthogs.

  • Marine #1: "I'll get the door, sir."

The Marine opens the door (or the Chief can too), and the Warthogs proceed down the tunnel.

  • Reynolds: "Second Squad? We're coming through!"

At the gate leading out of the caves, two Marines from Second Squad are pinned down at a checkpoint by a small group of Kig-Yar and Unggoy. The Warthogs take out the Covenant forces, and head out. Another group of Kig-Yar spot the Warthogs and retreat into the hill away from the base entrance.

  • Reynolds: "Don't leave any of 'em standing!"

or

  • Reynolds: "Conserve ammo. Run 'em over!"

or

  • Marine #1: "Look at the little bastards run!"

or

  • Marine #1: "Surprise, crap-face!"

After taking out the fleeing lance they observe the massive wreckage from the New Mombasa Orbital Elevator, along with a crashed Phantom.

A Warthog amidst the wreckage of the destroyed tether.

If the Chief approaches the cliff and sees a long line of the elevator's wreckage.

  • Marine #4 (COM): "The Mombasa Space Elevator."
  • Marine #3 (COM): "It collap