Master Chief
From Halopedia, the Halo wiki
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| Master Chief John-117 | |
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| Gameplay role | |
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Faction: |
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Unit type: |
Hero |
| Character stats | |
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Weapons: |
any |
The Master Chief is the primary playable protagonist of every mainline Halo video game.
Universe and lore[edit]
- Main article: John-117
This section is a stub. You can help Halopedia by expanding it.
Overview[edit]
- Main article: First-person shooter
Master Chief controls similarly to other early sci-fi FPS protagonists, including Bungie's prior game Marathon, but with concessions made for use with the Xbox controller. Many actions are streamline to facilitate more responsive gameplay such as the use key and reload key being bound to the same button, dedicated key binds for performing melees and throwing grenades, and the ability to scope in certain weapons. The combat of Halo is also slower paced and more methodical than its contemporaries. Compared to fast paced arena shooters such as Quake and Starsiege: Tribes Chief's movement speed is much lower and he can only carry a limited number of weapons. However compared to high risk tactical shooters such as Counter-Strike he also possesses recharging energy shields and very high jump height. This mix of different shooter elements taken together with the combined sandbox of unique guns, grenades, and melee attacks creates the resulting gameplay of the Halo series, sometimes referred to as the "30 seconds of fun" or "the dance".
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Halo: Combat Evolved and Halo: Combat Evolved Anniversary[edit]
| Master Chief | |
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| Player stats | |
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Run speed: |
2.25 wu/s |
| Character stats | |
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Body vitality: |
75 |
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Shield vitality: |
75 |
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Jump velocity: |
2.1 wu/s |
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Actions: |
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Campaign[edit]
Players experience the entirety of Combat Evolved's campaign through the perspective of the Master Chief, incorporating first-person combat and third-person driving. Key moments and cinematics are depicted as third-person cutscenes, during which are the only times Chief speaks in game. The player is able to carry two weapons and switch between them, along with the ability to throw grenades and melee via their own respective inputs. Halo CE features 2 grenade types, frag grenades and plasma grenades. Players can carry 4 of each for a total grenade carry capacity of 8. This streamlined approach to FPS combat is often referred to as the "golden triangle" of Halo combat and serves as a basic template for many shooters developed after Halo.
This section is a stub. You can help Halopedia by expanding it.
Halo 2 and Halo 2: Anniversary[edit]
| Master Chief | |
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| Player stats | |
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Run speed: |
2.25 wu/s |
| Character stats | |
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Body vitality: |
30 |
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Shield vitality: |
70 |
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Jump velocity: |
3.08 wu/s |
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Actions: |
vehicle use (hijacking), grenades, melee, dual wielding, flashlight, binoculars |
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Campaign[edit]
The Master Chief returns in Halo 2 now wearing Mark VI MJOLNIR Armor, which is responsible for several new gameplay changes. Energy shielding recharges more quickly but no longer scales with difficulty. Health automatically recharges after 10 seconds or upon reaching a checkpoint, and health packs no longer appear in missions. Lastly the integrated flashlight no longer has a depleting battery, however it will automatically turn off in areas deemed too bright. Starting with this entry Chief can now