Gameplay

Spartan (co-op)

From Halopedia, the Halo wiki

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This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore.
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This article is about the player characters in Halo 5: Guardians. For other uses, see Spartan (disambiguation).
Fireteam Osiris & Blue Team
H5G-PlayableCharacters.jpg
Gameplay role

Faction:

Player (Human)

Unit type:

Hero

Character stats

Weapons:

any

 

Spartans return as playable characters in Halo 5: Guardians, this time possessing unique traits in campaign.

Universe and lore[edit]

Main article: Spartan
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Overview[edit]

Main article: Armor mods
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Halo 5: Guardians[edit]

Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate
Spartan "Musketeer"
A render of Jameson Locke.
Player stats

Run speed:

2.6 wu/s

Sprint speed:

1.3x run speed
(3.38 wu/s)

Character stats

Body vitality:

45
4s delay, 6s recharge

Body material (?):

Generic: hard_metal_thin

Specific: hard_metal_thin_player

Shield vitality:

70
4s delay, 2s recharge

Shield material (?):

Generic: energy_shield_thin

Specific: energy_shield_thin_player

Actions:

vehicle use (hijacking), grenades, melee (detach turrets, assassinations), spartan abilities (sprint, clamber, slide)

Tag name(s) (?):

spartan_masterchief, spartan_locke_musketeer, spartan_buck_musketeer, spartan_tanaka_musketeer, spartan_vale_musketeer, spartans_fred_musketeer, spartans_kelly_musketeer, spartans_linda_musketeer

 
Main article: First-person shooter

Campaign[edit]

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Fireteam Osiris[edit]

  • Can recharge shields while sprinting.
  • 70% thruster recharge delay and recharge time.
  • 115% thruster and sprint speed.
  • 50% time to max sprint speed.
  • Stabilizer is more effective.

Locke[edit]

Jameson Locke BR85 battle rifle Magnum M9 fragmentation grenade