Gameplay

Armor mods

From Halopedia, the Halo wiki

Armor mods are gameplay enhancements featured in Halo 5: Guardians. They are prominently featured in the Warzone gamemode as REQ upgrades unlockable via the requisition system for use in a player's loadout, and in the co-operative campaign of the game. In co-op, the various upgrades are used by the co-op Spartan characters, as a way to differentiate the individual members of Blue Team and Fireteam Osiris.

Armor mods are similar to the tactical packages and support upgrades introduced in Halo 4's multiplayer.

Overview[edit]

Multiplayer[edit]

In Halo 5: Guardians's multiplayer, armor mods are available for use in the Warzone gamemode and its various variants (Warzone Firefight, Warzone Assault, Warzone Turbo, etc). They can be unlocked for use as part of the game's RNG REQ system - the individual REQ cards and their unlock requirements are listed further down this article. Below is a list of the general effects of each armor mod and what gameplay alterations they do - for full statistics, see further down this page.

  • An icon for the Advanced Sensors armour mod. Advanced Sensors - Combines the effects of Sensor and Awareness support upgrades from Halo 4. Increases motion tracker effectiveness.
  • An icon for the Auto-Medic armour mod. Auto-Medic - Combines the effects of Shielding tactical package and Recharge support upgrade from Halo 4. Increases health and shield recharge rates.
  • An icon for the Frag Grenade Expert armour mod. Frag Grenade Expert - Similar to Grenadier tactical package from Halo 4 but only for Frag Grenades. Increases starting and max grenade capacity.
  • An icon for the Plasma Grenade armour mod. Plasma Grenade Expert - Similar to Grenadier tactical package from Halo 4 but only for Plasma Grenades. Increases starting and max grenade capacity.
  • An icon for the Splinter Grenade Expert armour mod. Splinter Grenade Expert - Similar to Grenadier tactical package from Halo 4 but only for Splinter Grenades. Increases starting and max grenade capacity.
  • An icon for the Increased Strength armour mod. Increased Strength - Similar to Resistor tactical package from Halo 4. Increases melee and spartan charge effectiveness. Damage no longer disables sprint.
  • An icon for the Reflex Enhancers armour mod. Reflex Enhancer - Combines the effects of Dexterity tactical package and Stealth support upgrade from Halo 4. Increases character handling and assassination speeds.
  • An icon for the Speed Booster armour mod. Speed Booster - Increases movement speed and jump height.
  • An icon for the Upgraded Shields armour mod. Upgraded Shields - Increases shield strength.
  • An icon for the Upgraded Thrusters armour mod. Upgraded Thrusters - Similar to AA Efficiency tactical package from Halo 4. Increases thruster and sprint speed. Increases thruster recharge rate.

Four armor mods were added to Halo 5: Guardians over the course of the game's expansions:

  • An icon for the Death From Above armour mod. Death From Above - added in Hammer Storm. Increases ground pound effectiveness.
  • An icon for the Advanced Sensors armour mod. Grenadier - added in Ghosts of Meridian. Similar to Explosives support upgrade from Halo 4. Increases grenade effectiveness and explosive damage resistance.
  • An icon for the Wheelman armour mod. Wheelman - added in Memories of Reach. Similar to Wheelman tactical package from Halo 4. Increases vehicle survivability.
  • An icon for the Patrol Case armour mod. Patrol Case - added in Warzone Firefight. Similar to Ammo support upgrade from Halo 4. Increases starting and max ammo capacity.

As far as the game engine internal logic is concerned, Wheelman and Patrol Case are not armor mods. Rather than using the armor mod tag system, they instead behave similarly to the Wheelman tactical package and Ammo support upgrade both featured in Halo 4.

Campaign[edit]

In the Halo 5: Guardians campaign, every level features four co-op Spartan characters from one of two Spartan teams. Each member of each team has a unique loadout of weapons and armor mods, the latter of which are listed below. Characters can only have one armor mod equipped at a time-for this reason the characters of Fireteam Osiris and Blue Team each have their own armor mods that combine multiple abilities, in addition to balancing tweaks exclusive to campaign.

Below is a list of the armor mods used in campaign:

  • An icon for the Upgraded Thrusters armour mod. Upgraded Thrusters is used by Fireteam Osiris. Blue Team also benefits from an effect of Upgraded Thrusters; both teams' shields and health recharge while sprinting.
  • An icon for the Auto-Medic armour mod. Auto-Medic is used by Blue Team. It is otherwise unchanged from multiplayer.
  • An icon for the Frag Grenade Expert armour mod. Frag Grenade Expert is used by Jameson Locke and Frederic-104. It combines the effects of Grenadier without the increase to grenade throw speed. Locke and Fred have an 80% explosive damage resistance compared to Warzone's 75%.
  • An icon for the Increased Strength armour mod. Increased Strength is used by Edward Buck and John-117. It is otherwise unchanged from multiplayer.
  • An icon for the Advanced Sensors armour mod. Advanced Sensors is used by Holly Tanaka and Linda-058. It only increases motion tracker range to 125% instead of Warzone's 160%. It does not make either character harder to detect on motion trackers, due to having no use in campaign.
  • An icon for the Speed Booster armour mod. Speed Booster is used by Olympia Vale and Kelly-087. Neither character receives a jump height increase. Instead Vale is given 125% clamber speed while Kelly is equipped with Reflex Enhancer.
  • An icon for the Reflex Enhancers armour mod. Reflex Enhancer is used only by Kelly-087. Kelly's melee speed is increased to 130% rather than the 140% bonus present in Warzone.

List of mods[edit]

Image Name Rarity Energy Cost Description
H5G-ArmorMod-AdvancedSensor.png Advanced Sensors Common 6 energy Motion tracker is now compatible with Smart-Link, and both range and sensitivity is enhanced. In addition, you are harder to detect on enemy Motion Trackers.
H5G-ArmorMod-Auto-Medic.png Auto-Medic Common 4 energy Increased shield recharge rate and health recovery.
H5G-ArmorMod-Death From Above.png Death From Above Uncommon 3 energy Upgraded stabilizers with increased hang time and full stall. In addition, the Ground Pound attack charges faster and has increased damage, knockback, and launch speed.
H5G-ArmorMod-UpgradedShields.png Upgraded Shields Uncommon 6 energy Increased shield strength.
REQ Card - Frag Grenade Expert.png Frag Grenade Expert Rare 4 energy Start play with 3 Frag Grenades. Your maximum Frag Grenade capacity is increased.
H5G-ArmorMod-Grenadier.png Grenadier Rare 3 energy All of your grenades are extra-powerful. As a safety precaution, you also take reduced damage from grenade explosions.
REQ Card - Reflex Enhancers.png Reflex Enhancers Rare 5 energy Increased weapon handling speed and you can reload while sprinting.
H5G-ArmorMod-SplinterGrenadeExpert.png Splinter Grenade Expert Rare 4 energy Start play with an additional Splinter Grenade. Your maximum Splinter Grenade capacity is increased.
H5G-ArmorMod-Wheelman.png Wheelman Rare 6 energy Any vehicle you are seated in quickly recovers from EMP effects and has increased damage resistance. Damage resistance stacks for each passenger using Wheelman.
Patrol Case Ultra Rare 3 energy You carry additional ready and reserve ammo for all loadout weapons. Requisition weapons have increased ammo reserves if you equip the same weapon twice.
H5G-ArmorMod-PlasmaGrenadeExpert.png Plasma Grenade Expert Ultra Rare 4 energy Start play with an additional Plasma Grenade. Your maximum Plasma Grenade capacity is increased.
H5G-ArmorMod-SpeedBooster.png Speed Booster Ultra Rare 4 energy Increased movement speed and jump height.
H5G-ArmorMod-UpgradedThrusters.png Upgraded Thrusters Ultra Rare 5 energy Reduced cooldown on thruster evade. Faster sprint and can recharge shields when running.
H5G-ArmorMod-IncreasedStrength.png Increased Strength Legendary 5 energy Extra melee and Spartan charge damage. Your Spartan Charge has extra range.


Statistics[edit]

Locke Buck Tanaka Vale Chief Fred Linda Kelly Upgraded Thrusters Auto-Medic Grenadier Increased Strength Advanced Sensors Speed Booster Reflex Enhancers Frag Grenade Expert Plasma Grenade Expert Splinter Grenade Expert Upgraded Shields Death From Above
spartan_ability_evade_speed_scalar 115% 115% 115% 115% 115%
spartan_ability_recharge_delay 70% 70% 70% 70% 70%
spartan_ability_recharge_duration 70% 70% 70% 70% 70%
spartan_ability_sprint_full_speed_scalar 115% 115% 115% 115% 115%
spartan_ability_sprint_seconds_to_full_speed 50% 50% 50% 50% 50%
spartan_ability_stabilizer_time_scale 0% 0% 0% 0% 0% 0%
spartan_ability_sprint_enable_shield_stun_reset false false false false false false false false false
body_recharge_rate_scalar 50% 50% 50% 50% 50%
body_stun_duration -25% -25% -25% -25% -25%
shield_recharge_rate_scalar 50% 50% 50% 50% 50%
shield_stun_duration -25% -25% -25% -25% -25%
explosive_aoe_radius_scalar 125% 125% 125%
explosive_damage_resistance 80% 80% 75%
grenade_damage_scalar 110% 110% 110%
grenade_knockback_scalar 120% 120% 120%
melee_damage_scalar 115% 115% 115%
melee_knockback_scalar 120% 120% 120%
spartan_ability_shoulderbash_damage_scalar 115% 115% 115%
spartan_ability_shoulderbash_knockback_scalar 125% 125% 125%
spartan_ability_shoulderbash_target_distance_scalar 150% 150% 150%
spartan_ability_sprint_enable_stopping_power false false false
player_motion_tracker_range 125% 125% 160%
player_motion_tracker_threshold_speed_enemies 10% 10% 10%
player_motion_tracker_visibility_scalar 70%
player_motion_tracker_while_zoom_enabled true true true
biped_acceleration_airborne_scalar 115% 115% 115%
biped_acceleration_forward_scalar 115% 115% 115%
biped_acceleration_strafe_scalar 115% 115% 115%
biped_movement_jump_scalar 120%
biped_movement_speed_scalar 110% 110% 110%
biped_slide_max_distance_scalar 140% 140% 140%
biped_slide_speed_scalar 110% 110% 110%
biped_movement_clamber_speed_scalar 125% 130% 130%
melee_recovery_speed_scalar 130% 140%
spartan_ability_sprint_exit_anim_speed_scalar 130% 130%
unit_grenade_throw_speed_scalar 130% 150% 130%
unit_weapon_assassination_speed_scalar 115% 115%
unit_weapon_empty_reload_speed_scalar 130% 130%
unit_weapon_switch_speed_scalar 130% 130%
unit_weapon_tactical_reload_speed_scalar 130% 130%
spartan_ability_sprint_enable_while_reloading true true
initial_frag_grenade_count +1 -2 +1 +1
max_frag_grenade_count +1 +1 +1
initial_plasma_grenade_count +2 +1
max_plasma_grenade_count +1
initial_forerunner_grenade_count +1
max_forerunner_grenade_count +1
maximum_shield_vitality +25%
spartan_ability_groundpound_aoe_radius_scalar 120%
spartan_ability_groundpound_damage_scalar 115%
spartan_ability_groundpound_fall_speed 115%
spartan_ability_groundpound_knockback_scalar 105%
spartan_ability_groundpound_min_charge_time_scalar 66.7%
spartan_ability_stabilizer_time_limit 150%

Gallery[edit]

See also[edit]