Gameplay

Ghosts of Meridian

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Ghosts of Meridian
Banner art for the Ghosts of Meridian content update.

Includes content for:

Halo 5: Guardians

Season information

Start date:

April 6, 2016

End date:

May 12, 2016

Number of REQs:

33

Total unlock cost:

REQ Points 115,000 REQ points
(11 silver packs, 6 gold packs)

 

"New maps for Arena and Warzone, all-new vehicle variants, new power weapons and more cosmetic REQs arrive in the free Ghosts of Meridian release for Halo 5: Guardians. If Warzone is your multiplayer flavor of choice, party up and drop into Skirmish at Darkstar to take down opposing Spartans and never-before-seen bosses. In Arena, you can engage in furious 4v4 battles and epic objectives on Tyrant, a new small-scale symmetrical map built for Capture the Flag and Assault game modes. Ghosts of Meridian also includes a myriad of adjustments for Forge, as well as bug fixes and tweaks to Multiplayer, Campaign, UI, and more!"
— Ghosts of Meridian description[1]

Ghosts of Meridian is the fifth major content update for Halo 5: Guardians and was released on April 6, 2016. The update included new multiplayer maps, weapons, vehicles, Requisitions, and Forge options.[2] This update would also see the beta for Warzone Firefight, a gametype intended to release within the update of the same name in June of 2016.

Update content[edit]

General overview[edit]

General customization[edit]

Marketing[edit]

Ghosts of Meridian livestream teaser[edit]

Main article: Ghosts of Meridian livestream teaser

A small, 20 second teaser for the Ghosts of Meridian update, showcasing the Suppressor variants, along with a small tease of the Hannibal Mantis on Skirmish at Darkstar. This was shown during the Hammer Storm livestream held by 343 Industries on February 23, 2016.

Ghosts of Meridian teaser[edit]

Main article: Ghosts of Meridian Teaser

A small skit and teaser for the then-upcoming Ghosts of Meridian livestream held by 343 Industries, released on April 4, 2016.

Ghosts of Meridian Launch Trailer[edit]

Main article: Halo 5: Guardians - Ghosts of Meridian Launch Trailer

A full trailer released on April 6, 2016, showcasing the update's content and features.

Patch notes[edit]

April 6, 2016 (update launch) patch notes

New features and updates:[2]

  • New Warzone map added: Skirmish at Darkstar
  • New Arena map added: Tyrant
  • Weather effects added to Forge
  • New sound effects added to Forge
  • Spartan Company members will now appear in the Active Roster
  • April 14 – 18: Warzone Firefight Beta playlist goes live.

Multiplayer:

  • Fixed exploit that allowed players to hide inside Armory base geometry in Warzone
  • Significantly improved the speed and responsiveness of the REQ Menu, especially for players with a large number of REQs
  • Favorited friends now appear at the top of Active Roster
  • Fixed issue where players that a join a match in progress did not have full REQ Energy to start
  • Reduced instances where the assaulting team could be spawn blocked on Warzone Assault maps
  • Fixed issues with invisible environment boundaries allowing vehicles to push players out of normal map boundaries
  • Fixed issue where some players who had recently dealt damage to a Boss did not receive Takedown credit when the Boss was killed by a teammate
  • SWAT DMRs added to the SWAT playlist
  • Fixed an issue that caused the Event Feed to not display at the end of a round or match
  • SWAT game type options have been balanced to allow for even weighting between Magnums, BRs, and DMRs
  • Gravity Hammer is now the starting weapon in Grifball
  • Reduced Boss Takedown damage requirement from 10% to 1%
  • Random Weapon and Random Vehicle REQs can now unlock the most up-to-date REQs, including those from Ghosts of Meridian
  • Daily Win Bonus Packs can now unlock the most up-to-date single-use REQs, including those from Ghost of Meridian
  • Players can now “ping” their location in a game when alive to alert teammates by pressing UP on the d-pad in Warzone or Arena
  • Fixed an issue that caused explosive barrels to not be explosive when the Deathless option is turned on in Custom Games

Sandbox:

  • Fixed a bug that caused the Spartan Laser to deal incorrect damage against shields
  • Fixed a bug where damage dealt to Gungoose Cannons did not properly transfer damage to the rest of the vehicle. (The Spartan Laser is excited about this change, too)
  • Mantis armor has been increased
  • Reduced the explosion radius of the Whiplash
  • Needler projectiles now do damage to Wraith and Scorpion weak points
  • Fixed an issue where Rail Gun aiming light can be seen through geometry
  • Fixed server crashes surrounding picking up powerups
  • Fixed a bug that made picking up powerups impossible
  • With Speed Boost activated, Spartan Charging now kills upon impact
  • Hydra Launcher now only locks onto the torso of enemy Spartans
  • Fixed a bug that allowed players to perform a Spartan Charge after performing a Thrust in mid-air
  • Fixed a bug with Phaeton damage regions that resulted in incorrect weak spot hit markers
  • Slightly reduced bloom for the Halo: CE Pistol
  • Improved readability of shields popping immediately after they begin to recharge
  • Lowered the damage of an uncharged Plasma Pistol shot when fired upon a Ghost’s weak point
  • Fixed a bug that did not allow Ball holders to pick up grenades
  • Fixed a bug with Advanced Sensors’ speed threshold that caused players to show up on radar in some cases where they were not moving at Sprint/Thrust speed or faster

Forge:

New & Updated Features:

  • Weather Effects added to map properties [Rain, Snow, Dust, Embers, Papers, Motes]
  • Sound Effects added to extras menu
  • Starting energy can now be adjusted on weapon
  • Starting energy and clips can now be adjusted for weapons on weapon pads

New Assets:

  • props> cover> style> plated>
    • Cover: Plated [3x12x12; forge]
    • Cover: Plated [3x12x12; torque]
    • Cover: Plated [3x12x16; forge]
    • Cover: Plated [3x12x16; torque]
    • Cover: Plated [3x16x8; forge]
    • Cover: Plated [3x16x8; torque]
    • Cover: Plated [3x16x12; forge]
    • Cover: Plated [3x16x12; torque]
    • Cover: Plated [4x12x4.5; forge]
    • Cover: Plated [4x12x4.5; torque]
    • Cover: Plated [5x16x12; forge]
    • Cover: Plated [5x16x12; torque]
  • natural> trees> fulls>
    • Tree: Full [34x36x44; acacia; glacier]
    • Tree: Full [38x40x52; acacia; glacier]
    • Tree: Full [42x46x44; acacia; glacier]
    • Tree: Full [55x52x70; acacia; glacier]
    • Tree: Full [72x70x72; acacia; glacier]
    • Tree: Full [60x70x94; acacia; glacier]
    • Tree: Full [75x95x95; acacia; glacier]
  • natural> plants> ivy>
    • Plant: Ivy [10x10; glacier]
    • Plant: Ivy [20x20; glacier]
    • Plant: Ivy [10x10; glacier; top]
    • Plant: Ivy [20x10; glacier; top]
  • natural> plants> bushes>
    • Plant: Bush [4x4x3; glacier]
    • Plant: Bush [8x8x6; glacier]
    • Plant: Bush [8x8x8; glacier]
    • Plant: Bush [16x16x16; glacier]
  • natural> plants> grass>
    • Plant: Grass [2x3; glacier]
    • Plant: Grass [4x6; glacier]
    • Plant: Grass [6x6; glacier]
  • natural> trees> fulls>
    • Tree: Full [34x36x44; acacia; alpine]
    • Tree: Full [38x40x52; acacia; alpine]
    • Tree: Full [42x46x44; acacia; alpine]
    • Tree: Full [55x52x70; acacia; alpine]
    • Tree: Full [72x70x72; acacia; alpine]
    • Tree: Full [60x70x94; acacia; alpine]
    • Tree: Full [75x95x95; acacia; alpine]
  • natural> plants> ivy>
    • Plant: Ivy [10x10; alpine]
    • Plant: Ivy [20x20; alpine]
    • Plant: Ivy [10x10; alpine; top]
    • Plant: Ivy [20x10; alpine; top]
  • gameplay> shields> type> two-way>
    • Shield: Two-Way [8x48]
    • Shield: Two-Way [16x48]
    • Shield: Two-Way [24x48]
    • Shield: Two-Way [32x48]
    • Shield: Two-Way [48x48]
    • Shield: Two-Way [64x24]
    • Shield: Two-Way [64x48]
  • gameplay> gravity-vols> type> invisible>
    • Gravity Volume [8x8x16; invisible]
    • Gravity Volume [16x16x32; invisible]
    • Gravity Volume [32x32x64; invisible]
    • Gravity Volume [64x64x128; invisible]
    • Gravity Volume [128x128x256; invisible]
    • Gravity Volume [128x256x128; invisible]
    • Gravity Volume [256x256x256; invisible]
    • gameplay> gravity-vols> type> visible>
    • Gravity Volume [8x8x16; visible]
    • Gravity Volume [16x16x32; visible]<