Gameplay

Memories of Reach

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Memories of Reach
Promo render for the Memories of Reach update.

Includes content for:

Halo 5: Guardians

Season information

Start date:

May 12, 2016

End date:

May 31, 2016

Number of REQs:

44

Total unlock cost:

REQ Points 185,000 REQ points
(9 silver packs, 14 gold packs)

 

"Memories of Reach has arrived! This release delivers a new multiplayer game mode in Infection, new Arena map with Stasis, new weapons, visual customizations and more. Don the evolved armor of legendary Spartans and honor Noble Team's heroic sacrifice. Change the tide of battle with Jorge-052's modified Mythic Chaingun, and take to the skies with the ancient and deadly Phaeton Helios. All this and more await you in this latest free content release for Halo 5: Guardians. "
— Memories of Reach description[1]

Memories of Reach is the sixth major content update for Halo 5: Guardians[2] and was released on May 12, 2016.[3] The update included new multiplayer maps, weapons, vehicles, Requisitions, and Forge options.[4]

Update content[edit]

Screenshot of a newly updated menu.
The post-carnage menu added in Memories of Reach.

General overview[edit]

General customization[edit]

Marketing[edit]

Memories of Reach teaser[edit]

Main article: Memories of Reach teaser

A small, 20 second teaser for the Memories of Reach update, showcasing the Indomitable, Intruder, and Wrath armor sets during a game of Infection. This was shown during the Ghosts of Meridian livestream held by 343 Industries on April 6, 2016.

Memories of Reach Launch Trailer[edit]

Main article: Halo 5: Guardians - Memories of Reach Launch Trailer

A full trailer released on May 12, 2016, showcasing the update's content and features.

Patch notes[edit]

May 12, 2016 (update launch) patch notes

New Features and Updates:[4]

  • Infection mode and playlist added.
  • New Arena map added: Stasis.
  • Added matchmaking preference options (Balanced, Focused, and Expanded).
  • Revamped Post Game Carnage Report.
  • Added Material Override and Texture Overlay options to Forge.
  • Increased value of Gold and Silver REQ Packs. (See below for details)

Multiplayer:

  • Fixed an issue that caused player properties to not be applied to players correctly.
  • Fixed a performance issue in Warzone caused by firing a Gungoose against a specific surface.
  • Brute Plasma Rifle added to Fiesta Classic.
  • Fixed a rare case that allowed a Spartan to spawn in the scope of an enemy sniper.
  • Reduced instances where players could spawn outside of the playable map area in Warzone.
  • Players can no longer knock teammates out of the REQ Terminal menus.
  • Fixed voice over for SPNKr and Weapon Pad events.
  • Public API: Fixed PlayerScore in MatchEnd telemetry.
  • Fixed an issue where audio didn’t play after finishing a Warzone match on Skirmish at Darkstar.
  • Round Based FFA modes now use total score to determine winners.

Custom Games Settings tweaks:

  • Players can now enable or disable weapon pickup in player traits.
  • Brute Plasma Rifle can now be selected as a loadout weapon.
  • Players can now adjust total rounds for magazine based loadout weapons.
  • Active Camo can now be set as a percentage instead of just on/off.
  • Moved Machinima Settings in the Custom Games UI to the General Settings submenu.

REQ System:

  • Increased value of Gold and Silver REQ Packs
  • First two slots no longer grant emblems, thus chances of receiving other permanent REQs such as power Weapon Certifications, Weapon Skins, Armors, and others has substantially improved if available.
  • Third slot now offers a large chance of awarding an emblem as well as a single use REQ
  • In general, the chance of dropping rarer single use REQs has increased.
  • Memories of Reach REQ pack available later today, for a limited time.

User Interface:

  • Added Matchmaking Search Preferences: Screen capture.
    • Balanced (default): Search for a match based on your fireteam's skill and network connection quality.
    • Expanded: Widen search parameters to find the first available match with reasonable skill matching and network connection quality.
    • Focused: Narrow search to find the best match based on your fireteam's skill and connection. Search times may be longer than normal.
  • Added a new recap screen in the Carnage Report. This screen lists each player's Medals, Tool of Destruction, who they killed the most, who killed them the most, and other match specific information. Access this screen by pushing "A" on a player while in the Carnage Report.
  • Added advanced options for vertical and horizontal controller sensitivity.
  • Added the ability to use Left and Right trigger to quickly navigate to other player's while on the recap screen.
  • Accessing Player Options in the Carnage Report now moved to the "X" button. Filter Team functionality (formerly the "X" button) has been removed from the Carnage Report.
  • Added the ability to see other Spartan's stances in the Carnage Report.
  • Added new celebration moment for a Spartan Rank up and a Competitive Skill Rank (CSR) up in the Carnage Report.
  • Changed the flow of the Carnage Report screens to start on the Match Stats screen first.
  • Added support for Infection to the scoreboard. Zombies and Alpha Zombies each display a new Infection-only graphic in place of their emblem.
  • Added the ability to rotate other Spartan's in the Carnage Report.
  • Added medal rarities in the Carnage Report to help highlight Rare and Legendary medals.
  • Added an Open Packs animation and pack count notification to the Help Bar if you have available packs to open.
  • Continued performance optimizations to the Warzone Terminal.

Sandbox:

  • Fixed a bug where Spartan Charge would not properly target enemies at the edges of red reticle on the horizontal plane (you can still get red reticle and miss vertically).
  • A target that uses thrusters will still escape.
  • Slightly increased movement speed while crouching.
  • Raised biped collision damage, making it easier to run over Spartans with vehicles.
  • Speedboost:
    • Removed shields recharging while sprinting while speed boost is active.
    • Performing a Spartan Charge against an enemy while Speed Boost is active no longer kills in 1 hit.
  • Plasma Caster: Default
    • Reduced non-charged timer from 0.5 to 0.3 (less overshooting of enemies).
    • Sticky grenade has less arc (to be able to place it on the map more reliably).
    • Sticky grenade detonation is now more damaging vs. vehicles, but less damaging vs bipeds (will still kill bipeds in one shot when stuck).
    • Increased sticky grenade submunition damage values from 43 to 75 (indirect fire from a sticky shot can now actually kill!)
    • Sticky submunition grenade inner AOE increased from 0.65 to 1.0.
  • Plasma Caster: White Scar
    • Needles have improved aim toward nearby targets.
  • Plasma Caster: Scourge of Fire
    • Sticky shot now has 7 submunitions instead of 5.
  • Hydra Launcher: Default
    • Reduced recoil in hip.
    • Increased inner AOE radius from 0.4 to 0.8.
    • Increased impact damage to make it more effective against vehicles (still two rockets to kill Spartan).
  • Hydra Launcher: Typhon
    • Enabled multi lock on for up to 3 targets.
    • Increased impact damage (still two rockets to kill Spartan).
  • Scattershot: Loathsome Thing
    • Increased number of hardlight projectiles to be same as normal scattershot (5 -> 8).
  • Rocket Launcher: High Five
    • Increased AOE radiu