Infinity's Armory
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Includes content for: |
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February 24, 2016 |
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Number of REQs: |
51 |
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- "The UNSC Infinity is the largest and most powerful vessel designed by the UNSC, so it's only fitting that Infinity's Armory contains REQs worthy of its name. With Infinity's Armory, step into new battlegrounds for both Arena and Warzone Assault, equip weapons that are both intimately familiar as well as completely alien, and outfit your Spartans with all-new armor sets and weapon skins from some of the more...interesting parts of the Halo Universe."
- — Infinity's Armory description[1]
Infinity's Armory is the third major content update for Halo 5: Guardians and was released on January 26, 2016. The update included new multiplayer maps, weapons, armor, weapon skins, and Forge options.[2][3]
Update content[edit]
General overview[edit]
- 51 new REQs
- New armor sets
- Achilles
- Atlas
- Atlas Unbound
- Atlas Vigilant
- Mark V Alpha
- New multiplayer maps:
- New sandbox items:
General customization[edit]
- 4 armor skins: Enforcer Strongarm, Gungnir Dvalin, Infiltrator Saboteur, Stalker Arrow
- 15 weapon skins: Prestige (MA5D assault rifle, M6H2 magnum, BR85 battle rifle, M395B DMR, M20 PDW), Scratched (Assault rifle, magnum), BoomCo Blaster (Assault rifle, magnum), Ehh, Arr (Assault rifle), Locke and Load (Magnum), Old Abe (Assault rifle), Full Moon (Magnum), Last Slice (Assault rifle), Lord of the Fries (Magnum)
- 1 visor: Hypocenter
- 12 emblems: Atrial Flight, Boomco., BR 55, Brute, Chamomile, Crossed Swords, Forge Monitor, Number Twelve, Snake, Keeper of the Domain, Kig-Yar, Unggoy
- 2 assassinations: Stop Stabbing Yourself, Windup
- 2 stances: Center Mass, Patrol
Marketing[edit]
[edit]
- Main article: Infinity's Armory teaser
A small, 15 second teaser for the Infinity's Armory update, showcasing the Mark V Alpha armor, alongside the Blood of Suban. This was shown during the Cartographer's Gift livestream held by 343 Industries on December 11, 2015.
Infinity's Armory Launch Trailer[edit]
- Main article: Halo 5: Guardians - Infinity’s Armory Launch Trailer
A full trailer released on January 20, 2016, showcasing the update's content and features.
Patch notes[edit]
Multiplayer:[3]
- New Arena map Riptide added
- New Warzone Assault map Urban added
- Over 50 new REQs including weapons, armor, emblems, and more have been added
- Modified color of Blue Team in multiplayer to improve Red vs Blue balance
- Increased Warzone REQ Leveling speed
- Increased Warzone weapon despawn time from 5 seconds to 20 seconds
- Fixed exploits on Overgrowth that allowed players to get out of normal map boundaries
- Fixed map holes on Antifreeze, Recurve, Basin, and Deadlock
- Fixed issues with Trident that allowed players to shoot through certain walls
- Added Line of Sight toggle option for use in custom games, such as Octagon
- The option to change teams has been added to the pause menu in custom games
Sandbox:
- Fixed “fast fall” and “slide boost” exploits
- Reduced the zoom time of the SPNKr Rocket Launchers
- Increased brightness of the Classic BR scope
- Reduced melee damage while boarding Wraiths and Scorpions
- Sword of the Faithful Beam Rifle now kills with a headshot
- Fixed issue where Maintain Sprint being toggled off didn’t allow players to slide when sprinting
User Interface:
- Spartan Rank Progress now appears under all players’ nameplate
- Active Roster updated to show whether or not friends are joinable and/or can be spectated
- Rarity is displayed for REQs in Spartan HUB Customization
- Players can now see equipped customization items from Spartan Appearance, Spartan ID, and Weapon Skins rather than going to each individual menu screen
Forge:
New and Updated Features:
- Bounding box preview when navigating through objects in palette menu
- "Delete all objects" button added to map properties (Fireteam leader only)
- "Reset map properties" button added to map properties (Fireteam leader only)
New Objects:
- PROPS > TOYS
- Kill Ball
- GAMEPLAY > WEAPONS > UNSC
- Halo 2 Battle Rifle
- Grav Volumes (GAMEPLAY > GRAVITY VOLUMES)
- Grav Volumes; Visible & Invisible
- Added additional 16' ring permutations to match other ring systems;
- Ring: 16' [48x48x12; eighth]
- Ring: 16' [48x48x12; half]
- Ring: 16' [48x48x12; quarter]
- Ring: 16' [48x48x16; eighth]
- Ring: 16' [48x48x16; half]
- Ring: 16' [48x48x16; quarter]
- Ring: 16' [48x48x20; eighth]
- Ring: 16' [48x48x20; half]
- Ring: 16' [48x48x20; quarter]
- Ring: 16' [48x48x24; eighth]
- Ring: 16' [48x48x24; half]
- Ring: 16' [48x48x24; quarter]
- Ring: 16' [48x48x2; eighth]
- Ring: 16' [48x48x2; half]
- Ring: 16' [48x48x2; quarter]
- Ring: 16' [48x48x4; eighth]
- Ring: 16' [48x48x4; half]
- Ring: 16' [48x48x4; quarter]
- Ring: 16' [48x48x8; eighth]
- Ring: 16' [48x48x8; half]
- Ring: 16' [48x48x8; quarter]
- Ring: 16' [64x64x16; eighth]
- Ring: 16' [64x64x16; half]
- Ring: 16' [64x64x16; quarter]
- Ring: 16' [64x64x8; eighth]
- Ring: 16' [64x64x8; half]
- Ring: 16' [64x64x8; quarter]
- Ring: 16' [80x80x16; eighth]
- Ring: 16' [80x80x16; half]
- Ring: 16' [80x80x16; quarter]
- Ring: 16' [80x80x20; eighth]
- Ring: 16' [80x80x20; half]
- Ring: 16' [80x80x20; quarter]
- Ring: 16' [80x80x8; eighth]
- Ring: 16' [80x80x8; half]
- Ring: 16' [80x80x8; quarter]
- Ring: 16' [96x96x16; eighth]
- Ring: 16' [96x96x16; half]
- Ring: 16' [96x96x16; quarter]
- Ring: 16' [96x96x20; eighth]
- Ring: 16' [96x96x20; half]
- Ring: 16' [96x96x20; quarter]
- Ring: 16' [96x96x8; eighth]
- Ring: 16' [96x96x8; half]
- Ring: 16' [96x96x8; quarter]
- Forge grid system (PROPS > GRID >)
- Grid: 1x [10x10]
- Grid: 2x [20x20]
- Grid: 5x [50x50]
- Grid: 10x [100x100]
- Grid: 20x [200x200]
New Props:
- PROPS > CRATES >
- Crate [5x8x5; UNSC; single]
- Crate [5x8x5; UNSC; covered]
- PROPS > MISC >
- Hazard Suit [5x4x11]
- Locker [3x2x7]
- Shelves [4x8x12]
- PROPS > CONSTRUCTIONS > CANISTERS >
- Canister [46x18x18; triple]
- PROPS > EXPLODING >
- Power Core [7x5x5]
Forge Bug Fixes:
- General Stability updates to Forge
- Grouping two or more groups together now properly updates the budgets and works as intended
- Fixed various objects with missing descriptions (+ English strings in non-English languages)
- Fixed a crash caused by duplicating a group with a maxed out budget
- Fixed a crash caused by trying to delete scripts when none are in use.
- Fixed an issue where adding objects to groups did not reset the group count.
- Fixed an issue that capped scripts useable on an object at 7. Players can now use 8 scripts.
- Fixed crashes caused when working with groups that had objects that don't exist
- Fixed issue with setting fog to "None" doesn't actually result in no fog
- Forgers can no longer "weld" Mantises
- Fixed broken bullet collision for: Accent: Ceiling [32x80x16; corner; left] and Accent: Ceiling [32x80x16; corner; right]
- Resized Block [32x32x16] to be correct size
- Resized Block [64x64x48] to be correct size
- Fixed Cylinder [24x24x80; full] so collision model matches render model
- Fixed Cylinder [24x24x80; half] so collision model matches render model
- Fixed Cylinder [64x64x24; full] so collision model matches render model
- Centered text on Sign [armory; 2x10x8]
- Fixed incorrect physics behavior with the soccer ball
- Fixed some missing object/folder descriptions
- Forerunner [Pulse] sound object now attached to the correct sound
Tweaks & Cleanup:
- Changed default physics of some objects from "Fixed" to "Phased"
- Cover: Solid [2x4x4.5]
- Cover: Solid [2x8x4.5]
- Cover: Solid [2x16x4.5]
- Cover: Solid [2x32x4.5]
- Cover: Jersey Barrier [3x4x4.5]
- Cover: Jersey Barrier [3x8x4.5]
- Cover: Jersey Barrier [3x16x4.5]
- Cover: Jersey Barrier [3x32x4.5]
- Cover: Street [4x4x4.5]
- Cover: Street [4x8x4.5]
- Cover: Street [4x16x4.5]
- Cover: Street [4x32x4.5]
- Cover: Street [8x8x4.5; corner]
- Cover: Tech [4x4x4.5]
- Cover: Tech [4x8x4.5]
- Cover: Tech [4x16x4.5]
- Cover: Tech [4x32x4.5]
- Sign [star; 1x3x3]
- Sign [cinema; 1x4x14]
- Sign [hotel; 1x16x4]
- Sign [green-cross; 2x8x8]
- Sign [armory; 2x10x8]
- Sign [exit; 2x10x8]
- Sign [robotics; 2x10x10]
- Billboard [1x128x64; golden warthog]
- Decal: Number [0; 4x6]
- Decal: Number [0; 8x12]
- Decal: Number [1; 4x6]
- Decal: Number [1; 8x12]
- Decal: Number [2; 4x6]
- Decal: Number [2; 8x12]
- Decal: Number [3; 4x6]
- Decal: Number [3; 8x12]
- Decal: Number [4; 4x6]
- Decal: Number [4; 8x12]
- Decal: Number [5; 4x6]
- Decal: Number [5; 8x12]
- Decal: Number [6; 4x6]
- Decal: Number [6; 8x12]
- Decal: Number [7; 4x6]
- Decal: Number [7; 8x12]
- Decal: Number [8; 4x6]
- Decal: Number [8; 8x12]
- Decal: Number [9; 4x6]
- Decal: Number [9; 8x12]
- Rearranged some extra structure object palettes
- STRUCTURES > ACCENTS > RAILINGS > moved to STRUCTURES > RAILINGS >
- STRUCTURES > ACCENTS > GLASS > moved to STRUCTURES > GLASS >
- STRUCTURES > ACCENTS > PLATFORMS > moved to STRUCTURES > PLATFORMS >
- STRUCTURES > ACCENTS > PISTONS > moved to STRUCTURES > SUPPORTS > PISTONS >
Gallery[edit]
Promotional images[edit]
Press kit[edit]
- Riptide
- Urban
Urban, a remix of Battle of Noctus and the new Warzone Assault map of Infinity's Armory.
- Assassinations
- REQ gallery
Sources[edit]
- ^ Halo Waypoint, Content Updates (Retrieved on Nov 2, 2017) [archive]
- ^ Halo Waypoint, Opening Statements (Retrieved on Jan 8, 2016) [archive]
- ^ a b Halo Waypoint, Infinity's Armory (Retrieved on May 13, 2016) [archive]
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