GUNGNIR-class Mjolnir

From Halopedia, the Halo wiki
Jump to: navigation, search
This article is about the MJOLNIR armor developed from Project GUNGNIR. For the MJOLNIR Mark IV Grenadier armor, see GRENADIER-class Mjolnir.
GUNGNIR
H5G-GUNGNIR.png
Production overview

Manufacturer(s):

Misriah Armory (GEN1)[1]
Hannibal Weapon Systems (GEN2)[2]

Testing site(s):

Rajtom Facility (GEN1)[1]
WG/Facility 93-00/Kotka (GEN2)[2]

Type:

MJOLNIR (GEN1)

MJOLNIR (GEN2)

Role(s):

Designed in parallel with the M6 Spartan Laser for Project GUNGNIR

 

GUNGNIR-class Mjolnir, also designated as the MJOLNIR Powered Assault Armor/G variant, is a MJOLNIR armor variant originally designed by Misriah Armory, with the GEN2 version being manufactured by Hannibal Weapon Systems.[3]

GEN1 information[edit]

Overview[edit]

The GUNGNIR helmet's visor is a "Blast visor",[1] which is boxy and comes with more facial protection than any other helmet as it fully covers the front of the head and it replaces the usage of a visor with a small camera on the left that displays the outside to the user. It bears a white stripe running down the right side with the Norse symbol for Gungnir in the center.[4] The helmet also has Wyrd III synchronized optimization which seamlessly connects the helmet to an M6 Spartan Laser to allow full access to the weapon.[1]

Development history[edit]

Main article: Project GUNGNIR

It was developed as a part of the GUNGNIR Program by a separate but parallel team, as a modification of existing Mjolnir variants optimized for the use of the M6 Spartan Laser.[1] The GUNGNIR program also produced several supplemental armor like pauldrons and knee guards.[4]

Usage[edit]

The UNSC Marine and UNSC Army uniforms both make use of a modified version of the GUNGNIR pauldron in their armor, as well. The kneeguards are primarily used by the Orbital Drop Shock Troopers.[5]

GEN2 information[edit]

The GEN2 armor with the Pulse skin Halo 4.
Now widely used, this armor was originally designed in parallel with the nonlinear rifle.

Overview[edit]

The GEN2 GUNGNIR helmet, unlike its Mark V iteration, is round. Like the previous iterations, there is no visor, but the video camera has moved from the left side to the right side of the helmet. The helmet is less angular overall, and the front extends much less than its predecessor.

The helmet continues to have Wyrd III integrated video optics, though the helmet has enhanced cranial plating now. The chest has a centralized power-distribution capacitor(Servo L-903), and a breach-anchored collar system for in-field modification.[2]

Development history[edit]

Continuing from the GEN1 variants, Hannibal acquired the rights to create a GEN2 variant. Hannibal then created and tested it at the WG/Facility 93-00/Kotka.[2]

Usage[edit]

Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.[2]

The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.[6]

In-game information[edit]

Halo: Reach[edit]

Helmet characteristics[edit]

The Mk.V[G] was developed as part of the GUNGNIR Program alongside the M6 G/GNR Weapon system.
Base price: 250,000 cR, Brigadier

  • Description: The GUNGNIR Program involved the development of the many supplementary armor systems.

HU/RS price: 125,000 cR, Brigadier

  • Description: Hardened uplink/remote sensor package. A favorite of sniper units.

CRBN price: 400,000 cR, Mythic

  • Description: For operations in hazard zones.

Pauldron characteristics[edit]

Shoulders price: 8000 cR(per shoulder), Warrant Officer

  • Description: The Supplemental Armor, Pauldron, MJOLNIR Mk.V[G] was developed as part of the GUNGNIR Program.

Knee guard characteristics[edit]

Price: 25,000 cR, Captain

  • Description: The GUNGNIR Program also produced many supplementary armor systems.

Halo 4[edit]

Unlock: Slayer Victory -Master commendation

  • Description: Now widely used, this armor was originally designed in parallel with the nonlinear rifle.

Available skins: PULS(Pulse)

Halo 5: Guardians[edit]

Unlock: Ultra Rare REQ card

  • Helmet description: The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.
  • Armor description: Originally an adjunct to the Spartan Laser program, GUNGNIR-class armor has evolved to become a well-rounded infantry suit.

Available Skins : Dvalin
Dvalin Unlock: Legendary REQ card

Trivia[edit]

  • The armor designation "GUNGNIR" by itself is a reference to Odin's magical spear of the same name. This is a theme of the Spartan armor systems as MJOLNIR is the name of Thor's hammer.
  • In pre-Halo 4 renders and icon used to select the armor in Halo: The Master Chief Collection, the forearms on the render were not available to be used in any release version of Halo 4. These forearms were later used on the Halo 5: Guardians Gungnir armor.
  • The GUNGNIR helmet has only one video camera "eye" on one side of the face; in Norse mythology, the god Odin also had one eye.
  • The Dvalin skin for the GUNGNIR armor in Halo 5: Guardians is named after Dvalinn, a dwarf who appears in several Old Norse tales and kennings on Norse mythology. Dvalinn is also listed as one of the four stags of Yggdrasill.
Main-Superintendent.png Browse more images in this article's gallery page.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e Halo: The Essential Visual Guide - Page 89
  2. ^ a b c d e Halo 4: The Essential Visual Guide - Page 154
  3. ^ Halo 4 - Armory description
  4. ^ a b Halo: Reach - Armory description
  5. ^ Halo: Reach - Campaign models
  6. ^ Halo 5: Guardians - Armory description