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EVA-class Mjolnir

From Halopedia, the Halo wiki

This article is about the variant introduced in Halo 3. For Kelly-087's armor introduced in Halo 5: Guardians, see HERMES-class Mjolnir.
EVA
GEN3
Render of a Spartan from Halo Infinite
GEN2
H5G - MJOLNIR EVA render.png
GEN1 Mark VI
HTMCC H3 EVA Crop.png
GEN1 Mark V
EVA-class Mjolnir from Halo: Reach armor permutation in Halo: The Master Chief Collection menu.
GEN1 Mark IV
Production overview

Manufacturer(s):

Materials Group[1]

Testing site(s):

Low/Zero Gravity Testing Facility (GEN1)[1]
WG/Facility 58-32/B5D (GEN2)[2]

Type:

MJOLNIR (GEN1)

MJOLNIR (GEN2)
MJOLNIR (GEN3)[3]

Role(s):

Extra-vehicular activity

 

EVA-class Mjolnir (Extra Vehicular Activity), also known as the MJOLNIR Powered Assault Armor/V variant, is a MJOLNIR armor variant produced by the Materials Group. It is designed to improve the survivability of Spartans when performing extra-vehicular activity in the vacuum of space.[4][5]

GEN1 overview[edit]

The EVA helmet was developed using data gathered from the Summa Deep Space Incident

Specifications[edit]

The EVA variant for the Mark IV still required a T-PACK for maneuvering in zero gravity.[4] The Mark V EVA variant had a shielded visor.[1] The Mark VI EVA variant focuses on increasing exo-atmospheric endurance and improving mobility in zero gravity without the original use of back thrusters.[5] The helmet also contains a single-beam laser TEAMCOM system for communications.[4]

Development history[edit]

As early as 2525 developmental Mjolnir permutations utilized physical architecture that would eventually be used for EVA.[6] The MJOLNIR/V variant was developed and tested at a UNSC Low/Zero Gravity Testing Facility facility in Lister, Aigburth on Ganymede, integrating feedback gathered from the Summa Deep Space Incident.[1]

The EVA variant has spawned numerous offshoots and is generally renowned for its reliability, ergonomics, and modularity— features to which the design's enduring popularity is often attributed.[7] After the first wave of GEN2 systems, based on requests of veteran Spartan-II and Spartan-III operatives, the UNSC Ordnance Commission considered reassessing a refined and upgraded version of the Mark V EVA, specifically the customized suit worn by Emile-A239 complete with the death's head engraving on the visor. This led to the creation of the WRATH-class Mjolnir. In addition, the INDOMITABLE-class Mjolnir's right shoulder pad is based off the Mark V EVA shoulders.[8]

Usage[edit]

On 2531, Kurt-051 used the Mark IV variant of the armor on a mission alongside Blue Team in Construction Platform 966A.[4] A user of the Mark V variant of the armor was Emile-A239, who engraved a death's head on the visor.[1]

Designs[edit]

GEN2 overview[edit]

Classic variant of MJOLNIR GEN1 designed for extra-vehicular activity operations.

Specifications[edit]

The GEN2 EVA armor is similar to its GEN1 counterparts in its design. This variant's helmet uses an open-view visor system typical of EVA configurations. It has 59-L20 Aureole braces in the helmet for awareness improvement.[2] The helmet can also be paired with all milspec hardshell and mechanical counterpressure suits.[10]

The slim-contoured chest plate lowers physical profile dramatically. This variant also uses larger pauldrons than previous models.[2]

Development history[edit]

Due to their long-standing history of investment Materials Group retained the production rights after the Human-Covenant War. It remains the most effective option for Spartan personnel engaged in exoatmospheric and zero-gravity scenarios. It was tested in WG/Facility 58-32/B5D.[2]

Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.[10]

Usage[edit]

Spartan Kelly-087 used this armor during Operation: RETRIBUTION on December 2553.[11]

Deviations[edit]

GEN2 compatibility[edit]

The GEN1 EVA helmet remains popular as late as 2558 and can still be requisitioned by Spartans for use with their next-generation GEN2 suits.[7]

In-game information[edit]

Halo 3 - GEN1 Mark VI[edit]

The EVA armor's helmet is aesthetically similar to the Semi Powered Infiltration (or SPI) armor's helmet. The visor is smaller than the Mark V variant. However, the rim from the jaw down to the chin is thinner, including the breathers, and the back of the head has a quarter-sphere shape. The helmet is also much more rounded than the SPI helmet. The helmet may have its characteristic visor for complete field of vision during space operations. The chest plate is a seemingly standard MJOLNIR chest plate set with a small and minor attachment. The attachment consists of a small metal plate connected to a piece of black alloy that has several unknown equipment pieces set into it.

In the Halo: The Master Chief Collection edition of Halo 3, the EVA armor (like all original Halo 3 permutations) is unlocked by default.

Helmet Description Unlock requirements
(Halo 3)
Unlock requirements
(Halo: MCC)
HTMCC H3 EVA Menu Render.png
EVA
Helmet: The Mjolnir/V variant was developed and tested at UNSC facilities in Lister, Aigburth on Ganymede, integrating feedback gathered from the Summa Deep Space Incident. Unlock Campaign Complete: Normal achievement. Unlocked by default.
Shoulder: Developed at the UNSC Low/Zero Gravity Testing Facility on Ganymede, the Mjolnir/V variant focuses on increasing exoatmospheric endurance and improving mobility in zero gravity. Complete The Ark level on Normal, Heroic, or Legendary difficulty.
Chest: In developing the Mjolnir Mark VI Powered Assault Armor/V variant, emphasis was placed on increasing exoatmospheric endurance and improving mobility in zero gravity without the use of thrusters. Complete Tsavo Highway on Normal, Heroic, or Legendary difficulty.
MCC: EVA variants emphasize improved mobility and endurance in zero gravity, without the use of thrusters. N/A

Halo: Reach - GEN1 Mark V[edit]

The Mark V variant features a large visor and bears a striking visual similarity to the SPI helmet. A second EVA helmet, EVA [C], has a skull pattern engraved on the visor. The [C] likely stands for "Custom" or "Carved". The HUL attachments to the EVA[C] helmet appear to be mislabeled: it is mislabeled as CNM in the first upgrade, and then mislabeled as HUL[3] in the second upgrade. These errors are likely related to the [C] variant's attachments having the same names and descriptions as those of the standard variant. The shoulder pauldrons are large and bulky, being several inches thick. The attachments on the sides of the pauldrons found in Halo 3 appear to be built into them, instead of hanging out.

All EVA armor types can be unlocked in the Halo: Reach's Armory through the game's purchase system via the use of cR. In Halo: The Master Chief Collection, the EVA set is attainable in the Season 1: Noble progression system.

Helmet Description Unlock requirements
(Halo: Reach)
Unlock requirements
(Halo: MCC)
HR EVA Helmet Icon.png
EVA
The MJOLNIR V [V] variant was developed and tested at the UNSC facilities in Lister, Aigburth, Ganymede.

The EVA helmet was developed using data gathered from the Summa Space Incident.

Halo: Reach rank icon Major, 30,000 cR Season 1, Tier 51 (Season point 1)
HR EVA CNM Helmet Icon.png
EVA (CNM)
Command network module; standard issue to UNSC Special Forces unit commanders. Halo: Reach rank icon Major, 7,000 cR Season 1, Tier 52 (Season point 1)
HR EVA UAHUL3 Helmet Icon.png
EVA (UA/HUL[3])
Up-armored variant with hardened 3rd generation uplink module for MILINT acquisition. Halo: Reach rank icon Lieutenant Colonel, 15,000 cR Season 1, Tier 58 (Season point 1)
HR EVAC Helmet Icon.png
EVA[C]
The MJOLNIR V [V] variant was developed and tested at the UNSC facilities in Lister, Aigburth, Ganymede.

The EVA helmet was developed using data gathered from the Summa Space Incident.

Halo: Reach rank icon Commander, 120,000 cR (Purchased EVA helmet) Season 1, Tier 70 (Season point 1)
HR EVAC CNM Helmet Icon.png
EVA[C] (CNM)[Note 1]
Command network module; standard issue to UNSC Special Forces unit commanders. Halo: Reach rank icon Commander, 25,000 cR Season 1, Tier 70 (Season point 1)
HR EVAC UAHUL3 Helmet Icon.png
EVA[C] (UA/HUL[3])[Note 1]
Up-armored variant with hardened 3rd generation uplink module for MILINT acquisition. Halo: Reach rank icon Commander, 140,000 cR Season 1, Tier 70 (Season point 1)
HR EVA LShoulder Icon.pngHR EVA RShoulder Icon.png
EVA shoulders
Developed at the UNSC's Low/Zero Gravity Testing Facility on Ganymede. Halo: Reach rank icon Recruit, 3,000 cR Season 1, Tier 36 (Season point 1)

Halo 4 - GEN2[edit]

EVA was one of the armor permutations to return, albeit completely redesigned for GEN2, in Halo 4. In The Master Chief Collection, the EVA set and its Breach (BRCH) skin variant are available by default.

Armor Description Unlock requirements
(Halo 4)
Unlock requirements
(Halo: MCC)
H4 MJOLNIR EVA.png
EVA
Description (H4): Classic variant of Mjolnir Gen1 designed for extra-vehicular activity operations. Obtained by achieving Spartan Rank 27. Unlocked by default.
Helmet description (MCC): Designed for extra-vehicular activity.
Shoulders description (MCC): Modular left/right spaulder from EVA-class armor.
Chest description (MCC): Maintains limited compatibility with GEN1 EVA modules.
N/A
EVA Breach (BRCH) skin
Description (H4): Customized with BRCH armor skin. Complete the Hail of Death - Master commendation. Unlocked by default on Season 4: Reclaimer update.
Helmet description (MCC) EVA helmet customized with BRCH coating.
Shoulder description (MCC) EVA left/right spaulder customized with BRCH coating.
Chest description (MCC) EVA chassis customized with BRCH coating.

Halo 5: Guardians - GEN1 and GEN2[edit]

The Halo 4 design of EVA returns in Halo 5: Guardians. The helmet and body armour are unlockable through the Requisition system. The body armor includes the Recon chest and shoulders, the Ricochet forearms and Recruit legs. The GEN2 EVA set has four skins: Hadfield, Leonov, Solovyev, and Zhigang. The Memories of Reach update saw the addition of the WRATH helmet, based on Emile-A239's customized EVA helmet seen in Halo: Reach. The Classic Helmet REQ Pack added the GEN1 Mark V design from Halo: Reach.

Helmet Description Unlock requirements
H5G REQ Helmets EVA GEN1 Ultra Rare
EVA GEN1 (helmet)
Few Mjolnir designs can claim to have spun off as many sub-variants as the EVA [GEN1]. The enduring popularity of the design is a testament to its reliability, ergonomics, modularity, and tradition of craftsmanship by Materials Group. Classic Helmet REQ Pack
REQ Card - EVA.png
EVA GEN2 (helmet)
The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. Common REQ card
H5G REQ Helmets EVA Hadfield Uncommon
EVA Hadfield (helmet skin)
The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. Uncommon REQ card
H5G REQ Helmets EVA Solovyev Rare
EVA Solovyev (helmet)
The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. Rare REQ card
H5G REQ Helmets EVA Leonov Ultra Rare
EVA Leonov (helmet skin)
The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. Ultra Rare REQ card
H5G REQ Helmets EVA Zhigang Ultra Rare
EVA Zhigang (helmet skin)
The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. Ultra Rare REQ card
REQ Card - Armor EVA.png
EVA GEN2 (body)
Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. Common REQ card
REQ Card - Armor EVA Hadfield.png
EVA Hadfield (body skin)
Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. Uncommon REQ card
REQ Card - Armor EVA Solovyev.png
EVA Solovyev (body skin)
Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. Rare REQ card
REQ Card - Armor EVA Leonov.png
EVA Leonov (body skin)
Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. Ultra Rare REQ card
REQ Card - Armor EVA Zhigang.png
EVA Zhigang (body skin)
Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. Ultra Rare REQ card

Halo Infinite - GEN3[edit]

The EVA[C] Mark V helmet returns in Halo Infinite.[3]

Trivia[edit]

  • The EVA helmet bears a resemblance to the Apollo Program's A7L PGA pressure helmet, which was called a "fish bowl" by the astronauts and support staff.
  • Through the Career section of Halo Waypoint, a player that has achieved Milestone 50 (3900 achievement points on all Halo titles) will receive an EVA helmet for their Xbox LIVE avatar.
  • The four skins for EVA in Halo 5: Guardians are named after astronauts Chris Hadfield, Alexey Leonov, Anatoly Solovyev, and Zhai Zhigang. Each astronaut is known for their EVA work: Leonov was the first person to perform a spacewalk; Solovyev holds the record for most spacewalks (16) and most time spent in EVA (over 82 hours); Hadfield and Zhigang were the first citizens of their countries (Canada and China, respectively) to perform spacewalks.

Gallery[edit]

Halo 3[edit]

Halo: Reach[edit]

Halo 4 and Halo 5: Guardians[edit]

Halo 5: Guardians skins[edit]

List of appearances[edit]

Notes[edit]

  1. ^ a b c d The in-game options in Halo: Reach Armory erroneously refer to the standard HUL attachment on EVA[C] as "CNM" and "HUL[3]".

Sources[edit]

  1. ^ a b c d e Halo: The Essential Visual Guide, page 66
  2. ^ a b c d Halo 4: The Essential Visual Guide, page 153
  3. ^ a b Xbox, Halo Infinite (Retrieved on Jun 14, 2021) [archive]
  4. ^ a b c d Halo: Ghosts of Onyx, page 49, 50, 57
  5. ^ a b Halo 3 - Spartan Armor Customization: EVA Description "Developed at the UNSC Low/Zero Gravity Testing Facility on Ganymede, the Mjolnir/V variant focuses on increasing exoatmospheric endurance and improving mobility in zero gravity."
  6. ^ Halo Waypoint, About that Fall of Reach Animated Series Trailer (Retrieved on Jun 20, 2021) [archive]
  7. ^ a b Halo 5: Guardians - Armor Permutations: EVA GEN1 - Helmet Description "Few Mjolnir designs can claim to have spun off as many sub-variants as the EVA [GEN1]. The enduring popularity of the design is a testament to its reliability, ergonomics, modularity, and tradition of craftsmanship by Materials Group."
  8. ^ Halo Waypoint, Canon Fodder 5/6/2016: Noble Intentions (Retrieved on Jun 20, 2021) [archive]
  9. ^ Amazon, McFarlane Toys - Product description
  10. ^ a b Halo 5: Guardians - Armor Permutations: EVA - Helmet Description "The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits."
  11. ^ Halo: Retribution, chapter 14
  12. ^ Halo 5: Guardians - Armor Permutations: HERMES- Body Description "EVA-pattern prototype refitted for orbital raids. The Enhanced Mobility Subsystem embedded in the HERMES prototype is so powerful that only a handful of Spartans can use it safely."