Canon

Sicatt Workshop dynamo grenade

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Dynamo grenade
The dynamo grenade.
Production overview

Manufacturer:

Armory of Reckoning[1]

Type:

Grenade

Specifications

Length:

14.8in (37.6cm)[1]

Weight:

7.3lb (3.3kg)[1]

Filler type:

Sustained electrical surge[1]

Service history

In service:

Post-Covenant War conflicts

 
Banished energy grenade which repeatedly emits with lightnin arcs after being thrown. The arcs do shock damage and chain to additional enemies in close proximity. Targets hit by the lightning arcs have reduced movement speed for a short. time. Skilled users can utilize the grenade's low bounce friction to create a trajectory that moves the projectile past targets while dealing damage.[2]

The Sicatt Workshop Volt Scatterer,[1] or Dynamo grenade, is an electricity-based grenade utilized by the Banished, most notably seeing action during their occupation of Installation 07 in 2560.[3]

Overview[edit]

Design details[edit]

Crafted in a similar shape to the Type-2 spike grenade, the dynamo grenade consists of a leather-wrapped handle with a squat metallic cylinder connected to the top. On this cylinder, three sharp fins protrude from its center. Yellow lights shine from the base of the handle and from around the cylinder structure.[4] The Dynamo grenade was manufactured by the Armory of Reckoning and developed by the Sicatt workshop.[1]

Function[edit]

When primed and thrown, the dynamo grenade emits electricity, even before contacting a surface. However, once it does come in contact with a surface, it begins arcing its electricity toward any targets within a certain radius. Much like the effects of the Banished's Sicatt Workshop shock rifle, this electricity can arc from the nearest target to any other nearby target, dealing damage to all that are unfortunate enough to be so tightly gathered. The dynamo grenade also appears to be able to arc its electricity off of most metallic objects, whether intended targets or not. Some vehicles like the M12B Warthog and Banished Ghost can become temporarily disabled if caught within the grenade's radius. After thrown, the grenade only lasts a few seconds before ultimately detonating, all the while emitting a beeping sound at an increasing rate until detonation.[4]

Usage[edit]

In 2560, Banished forces commanded by Escharum made use of the dynamo grenade as they fought the UNSC for control of Installation 07.[3]

Gameplay[edit]

A dynamo grenade disabling a Riuctda Workshop Ghost.
A dynamo grenade disabling a Ghost.

Halo Infinite[edit]

Dynamo grenades are usable in Halo Infinite. With default settings, players can hold two dynamo grenades. When thrown, the grenade's electricity will arc toward nearby enemies, vehicles, dropped weapons, and other metallic gameplay objects. Like the Shock Rifle and Disruptor, this electricity can then arc toward other viable enemies or items within a certain radius. However, the electricity will not arc toward the bodies of dead players. If a drivable vehicle gets caught within the radius of an active dynamo grenade, it will become temporarily disabled. After thrown, the grenade will only rest on the ground for a few seconds before detonating.[4] In the campaign, Dynamo grenades are used by Gasgira as well as Jiralhanae Berserkers. Unlike many grenades, Dynamo grenades do not bounce very far after contacting surfaces.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f Halo Encyclopedia (2022 edition), page 483
  2. ^ Halo Infinite, Forge - Dynamo Grenade description: "Banished energy grenade which repeatedly emits with lightnin arcs after being thrown. The arcs do shock damage and chain to additional enemies in close proximity. Targets hit by the lightning arcs have reduced movement speed for a short. time. Skilled users can utilize the grenade's low bounce friction to create a trajectory that moves the projectile past targets while dealing damage."
  3. ^ a b Halo Infinite Campaign Gameplay Trailer
  4. ^ a b c Halo Infinite Multiplayer Tech Preview (September 2021)