Semi-Powered Infiltration armor
From Halopedia, the Halo wiki
The Semi-Powered Infiltration armor (SPI armor) is a UNSC combat armor system designed with an emphasis on stealth through the use of special photoreactive panels. The armor was developed by the Watershed Division, with Ruk Ariaustin as design lead.
Described as "part legionnaire mail, part tactical body armor, and part chameleon", the SPI armor features photoreactive panels that mimic the surrounding textures, effectively being the UNSC equivalent to the Covenant's active camouflage systems. The SPI armor features a full body armor with an enclosed helmet and heads-up display. The undersuit is equipped with a cushioning layer of liquid nanocrystal that provides more ballistic protection than three centimeters of Kevlar diamond weave, without the bulk. The hardened armor plates, though advanced compared to standard UNSC infantry armor, can take only a few glancing blows before failing.
Though more advanced than the Orbital Drop Shock Troopers' body armor, the SPI armor is less powerful than the Mjolnir armor originally issued to the Spartan-IIs. Its main benefit is that it is drastically cheaper to produce than Mjolnir. Although the SPI suit provides modest enhancements to the wearer's strength and mobility, this amplification is not as drastic as that afforded by the Mjolnir. Consequently, the SPI armor can be worn by any individual and does not require special neurological, skeletal or muscular augmentation; for example, the unaugmented instructors for the Spartan-IIIs often wore SPI armor. The SPI armor is not as bulky or as heavy as the Mjolnir armor, although the plating material is also less durable: Kelly-087 dented a Spartan-III's chest plate with her fist when first encountering the Spartan-IIIs.
The SPI armor generally lacks an energy shielding system, making the user far more vulnerable to enemy fire. However, the Spartan-III Headhunters wore experimental armor that was equipped with energy shields due to their elite nature and value. However, power must be drawn from the energy shields to recharge the suit's active camouflage module.
The baseline SPI armor can be easily destroyed from plasma based weaponry, armor piercing rounds and other threats. Overall the armor has inferior protection than Mjolnir armor . Forcing the user to rely heavily on its stealth technology and superior tactics.
Although early versions of the SPI system were tested by Orbital Drop Shock Troopers, the armor was most prominently issued to the Spartan-III supersoldiers. With over 2,000 units of SPI armor manufactured during the Human-Covenant War, the SPI armor had been mostly phased out of use by Spartan-IIIs by 2558 in favor of Mjolnir. However, SPI continues to fill a usage niche in covert roles, particularly within ONI; the Spartan-IIIs in Veta Lopis' Ferret team often used SPI instead of Mjolnir due to the former's superior stealth capabilities. The SPI armor has also been issued to non-Spartan personnel, such as Veta Lopis, whose suit was custom-built to fit her small frame. SPARTAN-G059, deployed as an ONI assassin, used SPI as late as 2558. As well, the photoreactive plating technology has seen limited but successful use in several special operations ODST units.
The Mark I was the first, experimental iteration of the SPI system used by the Spartan-IIIs of Alpha Company. The featured photoreactive panels gave the Spartans of Alpha Company a rough equivalent to active camouflage. The camouflage patterns, however, shifted irregularly and imperfectly, which made the photoreactive panels inferior compared to the Covenant's active camouflage technologies.
The Mark II was an improvement of the SPI Mark I, first used by the drill instructors of Beta Company, and then by the Spartans of Beta and Gamma Companies. The armor sports new photoreactive coating to boost its camouflaging capabilities. Although the new photoreactive coating can mimic a wide range of electromagnetic radiation, it is still sensitive to overload, making the wearer vulnerable for several seconds after a flashbang or plasma shots from plasma weaponry or any directed energy weapon hit while the panels reset.
The armor was proposed by Kurt Ambrose in 2537 for Alpha Company, but the request was denied because the armor was over budget. After Alpha Company's Pyrrhic victory in Operation: PROMETHEUS, the Mark II was approved for mass production. After the augmentation of Gamma Company, small adjustments were installed into the Mark II SPI armor, including experimental refits to the ballistic gel layers, upgraded software suites, and other functions, slated to be introduced to the systems prior to Gamma Company's deployment in 2552. One major improvement is that the armor is now hermetically sealed and contains an internal oxygen supply for seven minutes.
Mainline armor components
In addition to the standard model, several variants of the SPI armor exist.[Note 1]
This variant has a Stalker-like suit, with a helmet that is similar in design to Air Assault. It was utilized by Roland-B210. It was equipped with Motion trackers, energy shielding, VISR technology and a prototype active camouflage.
This variant has a helmet design that is similar to Pilot. A Spartan-III wearing this variant was stuck in Onyx between 2552 and 2553.
This variant is a modified SPI armor and compatible with the MJOLNIR Powered Assault Armor Mark VI. It incorporates the latest in software-definable deception jammers, and the forearms are a further refinement of the RIFT-class force-amplification gauntlets found on the standard SPI armor.
The SPI armor is referred to as "PR" twice in Halo: Ghosts of Onyx. No context or explanation is provided for this alternate designation, although it is possible that the suit was known as "PR" (possibly an acronym for "PhotoReactive") in an earlier revision of the novel's manuscript and that the presence of the two mentions in the final book is an editing oversight.
List of appearances