AIR ASSAULT-class Mjolnir
AIR ASSAULT-class Mjolnir, also designated as the MJOLNIR Powered Assault Armor/AA variant, is a MJOLNIR armor variant originally designed by Ushuaia Armory, with the GEN2 version being manufactured by the Naphtali Contractor Corporation.
The GEN1 Air Assault helmet offers key advantages during airborne deployment scenarios. It has specialized optics that can provide real-time satellite imagery and enemy signature allocation.
Air Assault was developed for use by UNSC Army airborne units. It was designed as an improvement to the ODST helmet and was heavily influenced by Ushuaia's previous work on the Marine Corps BDU.
In 2535, after being tested at Ushuaia's Siófok Firing Range, the Air Assault helmet was introduced as a variant of the Mark IV MJOLNIR armor and was also adopted as the standard helmet of the UNSC Army's airborne division. In late 2551, the helmet was upgraded for use with the Mark V MJOLNIR system.
After the first wave of GEN2 systems, based on requests of veteran Spartan-II and Spartan-III operatives, the UNSC Ordnance Commission considered reassessing a refined and upgraded version of the Mark V version of this suit. This led to the creation of the INTRUDER-class Mjolnir.
Spartan Kat-B320 of NOBLE Team wore a Mark V AA helmet during the Battle of Fumirole and the Fall of Reach. During the Battle of Earth, ONI deployed security personnel with the Air Assault armor to prevent Covenant forces from gaining control of the skyhook defense complexes above Earth and Luna.
The Air Assault helmet's superficial design remained largely unchanged during the transition from GEN1 to GEN2. The GEN2 Air Assault helmet is equipped with a long range integrated comm network.
After the Human-Covenant War, the Naphtali Contractor Corporation began manufacturing the GEN2 version of the Air Assault helmet, as well as the matching torso armor and shoulder pieces. It was tested in the Buffalo Breaker Yards, and the Cascadian city of Mindoro.
GEN2 Air Assault provides functional support across a number of colonies as well as remotely deployed combat units. This set is also primarily used by ONI security personnel on the skyhooks above Earth and Luna.
The helmet is popular among Spartan fireteam leaders due to its communications system, though Napthali continues to market the helmet to the UNSC Army. Offshoots of the Air Assault armor have also been considered for adoption by unaugmented Delta-Six Division operators, but larger-scale adoption of the system has been hindered by its high cost, with each suit costing as much as a dropship.
Halo: Reach - GEN1
The MJOLNIR/AA variant was developed as an improvement of the venerable ODST helmet.
UA/CNM cost: 7,500 cR, Warrant Officer
FC-I cost: 5,000 cR, Warrant Officer
Halo 4 - GEN2
Available skins: Verge (VERG) and Vision (VISN)
Halo 5: Guardians Multiplayer Beta
In the Halo 5: Guardians Multiplayer Beta there was a "DPT" skin which became the "Disrupt" skin in the final game. This skin had descriptions for it as follows:
Halo 5: Guardians - GEN2
Available skins: Disrupt, Impact, and Specialist
In Halo 5: Guardians due to the "Body" having a predefined customisation this armor set permanently has the following parts from Halo 4:
Halo 4 skins
Halo 5: Guardians skins
Halo 5: Guardians REQ cards
List of appearances