Armor customization (Halo Infinite)
From Halopedia, the Halo wiki
Accessible in-game through the Armor Hall, armor customization in Halo Infinite allow players to customize their Spartan player model. Inspired by Halo: Reach's armor customization,[1] Halo Infinite has a greatly expanded array of player customization compared to previous entries in the series.[2]
Overview[edit]
Halo Infinite's armor customization allows players to change their helmet, helmet attachments, chest gear, shoulder pads, gloves, wrist gear, knee pads, hip utility, visor color, and Armor effects. Furthermore, players can customize emblems on their chest piece. Players can unlock armor permutations pieces through seasonal Battle Passes, challenges, in-game events for both canon and Fractures, and by purchasing items through the Shop.[2] Additionally, while armor pieces were exclusive to their acquisition methods; for example, items on the Battle Pass were not originally unlockable through other methods, this would change later on within Infinite's lifecycle.[3]
Players choose their armor core, which acts as the foundation for the aesthetic of their armor.[4] At launch, attachments were locked to their specific armor core, although 343i stated they were looking into ways to open up customization to work across all cores.[5] Similar to Halo: Reach, Halo Infinite allows players to remove their shoulder pads entirely, though unlike Halo: Reach, this is not the default appearance. As of the August 9th 2022 update, visors were made cross-core compatible.
With Season 05: Reckoning on October 17, 2023, helmets were made cross-core compatible.[6] While armor kits were originally locked presets and could not be customized, Season 05 added the ability to change newly released kit items, including the visor, coating, emblem, armor effect, and mythic effect set. This change affects kits released during and after Season 05, with Season 01's HCS kits and Season 02's Sigrid Eklund and Hieu Dinh kits remaining as locked presets. On January 30, 2024 with the launch of the Spirit of Fire operation, shoulders were made cross-core compatible.
While Halo: Reach, Halo 4 and Halo 5: Guardians all featured gendered customization options, Halo Infinite would instead opt for three gender-independent body types representing various builds, with the player's voice being determined separate from the body type they picked. Armor cores hailing from Fractures and certain newer armor kits do not abide by this option, and feature only one base look for the player's bodily proportions.
List of permutations[edit]
Armor cores[edit]
| Armor cores | |||||
|---|---|---|---|---|---|
| Armor core | Manufacturer | Lore | Quality | Introduced In | Unlock Requirements |
Mark VII |
Materials Group | Created with input from Dr. Halsey herself, the latest MARK VII iteration refreshes the Mjolnir technical architecture with breakthroughs in neural interaces, shield emitters, fusion power, and armor formulation. | Common[Note 1] | Season 01: Heroes of Reach | Unlocked by default |
Mark V [B] |
Materials Group | Battle-tested and technically refined, refit MARK V [B] suits remain a popular chasis for Spartans assigned to UNICOM/SPECWAR. | Epic | Season 01: Heroes of Reach |
|
Yoroi |
Fracture: Tenrai | Wrought of the finest blessed ores and cooled by the breath of a thousand saints, each YOROI is a masterpiece of art and war. When its bearer falls, the armor is reclaimed and refitted for another young warrior eager to prove their worth. | Legendary | Season 01: Heroes of Reach |
|
Rakshasa |
Lethbridge Industrial | RAKSHASA armor was battle-tested by Delta-6 hunter-killer teams and disruption operatives who ranged far into the former Covenant core worlds. Key to its success are multiple levels of subsystem redundancy and an integral self-repair system. | Epic | Season 02: Lone Wolves |
|