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Season

From Halopedia, the Halo wiki

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Seasons are a feature of Halo: The Master Chief Collection following the 2019 release of Halo: Reach and the collection for PC, serving as the game's post-launch support.

List of seasons[edit]

List of Seasons
Season Description
HTMCC Season1 Emblem.png
Season 1: Noble
The first season implemented within The Master Chief Collection, beginning on December 3, 2019. Titled "Noble" after NOBLE Team, this season focuses on Halo: Reach, including the game's armor customization system.
HTMCC Season2 Emblem.png
Season 2: Spark
This season was launched following the release of Halo 3 for PC, on July 14, 2020. Titled after 343 Guilty Spark, this season focuses on Halo: Combat Evolved, adding vehicle and weapon skins, visor colors, and nameplates.
HTMCC Season3 Emblem.png
Season 3: Recon
The third season was launched with the release of Halo 3: ODST for PC. Titled after Halo 3: ODST's original title (Halo 3: Recon), this season focuses on Halo 3 and Halo 3: ODST, adding weapon skins and visor colors to Halo 3, while reintroducing ODST's playable Firefight characters, and also adding nameplates.
HTMCC Season4 Emblem.png
Season 4: Reclaimer
Season 4 was launched with the release of Halo 4 for PC. Titled after the Forerunner term for humanity reclaiming the Mantle, this season brings additional cosmetic customization options to Halo 3 and Halo 4, and nameplates.[1][2]
Season 5 Season 5 will add the AKIS and Mariner helmets into Halo: Reach, years after being teased in promotional material for the Defiant Map Pack in 2011.[3]
Season 6 Season 6 will succeed Season 5, some time in 2021. It is in development as of November 2020.[3]

Season points[edit]

The season point currency icon.

Season points are a new in-game currency introduced with the Season system. They can be used within the various unlock tiers of each season to unlock armor permutations, skins, nameplates, Firefight voices, and more. Initially, season points could only be earned by progressing in the game's rank scheme through regular multiplayer, though the addition of Challenges has resulted in a wider array of season point earning potential across multiplayer, campaign, Firefight, Forge and custom games. Season points are a purely in-game currency, and cannot be bought through real-world purchases.

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