Season 15 (Halo Wars 2)
From Halopedia, the Halo wiki
Season 15 is the fifteenth season of Halo Wars 2 to launch (not including the Yappening in-game event), beginning on August 13, 2020.[1] The season followed Season 14, representing the first update to Halo Wars 2 in eight months, and is the currently-ongoing season of Halo Wars 2. The season's emblem is represented by a Klavbrig Workshop Shroud. The season's accompanying balance patch mostly saw balance changes for the new Pavium and Voridus leaders, among other tweaks. In February 2021, 343 Industries announced that it had no plans to provide further post-launch support for Halo Wars 2. Although it committed to keeping the game and its servers running as expected, it would not produce any further content updates or balance patches for the game.[2] As a result, Season 15 is expected to be the game's last, and will likely continue indefinitely. ContentsSeason 15 Title Updates[edit]The launch of Season 15 saw the launch of two accompanying Title Updates for Halo Wars 2. August 13 patch
August 13 patchHalo Wars 2 Patch Notes - August 13, 2020[3] Good Afternoon Friends, Today we have rolled out a new balance patch and are updating to Season 15. Below is a complete breakdown of the balance patch. If there is feedback on this patch, please let us know here in the forums as you get more time with this update. Bug FixesAlice-130 Phoenix Log now displays the correct date in Italian. Global ChangesTo help increase the usability of turret drops and bunkers, we have reduced the amount of damage mines do towards buildings Mines: Building damage has been reduced by 50%. UNSC UnitsVulturesVultures have been dominating a bit too much and are too effective directly vs. the units that are meant to counter them. Some changes are being made to help reduce their dominance.
MarinesIn the early game, grenades have a hard time landing on well controlled scout units. We are making a change to help improve this interaction.
ScorpionsScorpions are weaker compared to other tanks in game. Damage is being increased to help make them more viable.
UNSC LeadersJeromeHis hero unit along with Time For Heroes buffs would outrun most units. We have moved to reduce the units base speed by 25% to compensate this buff. ForgeHis hero unit is still difficult to kill, so he is getting a nerf to Health and Shield increases on the tier 2 and 3 upgrades.
SerinaFrostravens are continuing to struggle in Serina’s toolkit. To help improve their viability we are reducing their cost and cooldown of their ability to help better this unit.
IsabelIsabel is a bit weak compared to other leaders in the early game. To help compensate we are moving leader powers on the leader power radial to help her in the early game. In addition to this, MAC Blast is receiving a damage buff to make it more viable.
Captain CutterCutter’s Hero unit struggles with fighting squad units and dealing damage overall. Increasing its AoE effectiveness to help combat this flaw.
KinsanoHellcharge investment does not reward players compared to other options in Kinsano’s leader power wheel. We are improving each tier to make the investment more worth it.
JohnsonGetting bunkers out earlier for Johnson to make use of them has been problematic. These changes will help increase their viability.
AndersProtector Sentinels are more a nuisance early game and difficult to really utilize as intended. To make them easier to use in strategies we are changing their price. Anders’ hero unit Douglas is a bit too strong when acquiring his rocket launcher upgrade.
Banished UnitsShield GeneratorsShields on Banished bases are a bit too hard to break through at the moment when attacking Banished bases so we are bringing their effectiveness down slightly
Suicide GruntsThese units stun buildings for a very long time when they attack them and stops production on the attacked building. We are reducing this effect.
GhostsThese units have a slow ram speed from when the ability is initiated to impact so we are making adjustments to improve their effectiveness at ramming.
ChoppersThese units cause too much damage with their ram ability currently, so we are reducing that base damage.
WraithBanished tanks currently overpower their counter units, so a reduction in effectiveness vs. Anti-Vehicle units is being applied to their damage type.
Banished LeadersVoridusWhen players get caught in Voridus infusion, slow moving infantry is punished too much and can be denied areas with infusion for too long.
PaviumPavium is not performing as we want him to. To help bring him up we are making changes to his Hero units’ slow and moving around some leader powers to help early game.
Yapyap THE DESTROYERRYapyap’s turret drop ability is abusable with chaining the stuns on armies and this ends NOW!
ColonyThe Hunter Captain can be very hard to kill in most situations. We’re making a subtle change to this.
September 4 patch
September 4 patchHello Friends, After monitoring our telemetry and collecting player feedback from our last balance patch, we have decided to update Kinsano's Hellcharge ability.[4] KinsanoWith our latest balance patch, Hellcharge was proving to be more effective in-match than we had initially anticipated. To address this, we are slightly reducing the effectiveness of the Tier 2 and Tier 3 versions of her Leader Power.
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