Season 11 (Halo Wars 2)
From Halopedia, the Halo wiki
Season 11 is the eleventh season of Halo Wars 2 to launch (not including the Yappening in-game event), beginning on July 18, 2018. The season followed Season 10 and was succeeded by Season 12 in December 2018. The season's emblem is represented by a Banished Wraith. Contents
Season 11 Title Updates[edit]Season 11 accompanied the release of three Title Updates. July 18 balance patch
July 18 balance patchThe Season 11 balance update is being released 7/18 for Halo Wars 2 on Xbox One and Windows PC. Thank you to everyone who provided input and feedback to help shape this latest update. As well, a special thanks to a handful of players who helped participate in the Halo Wars 2 Public Test Server this time around! Check out all of the details below.[1] GlobalA new season is upon us! With this update we are starting an entirely new season! As well, we are looking to make the title 100% crossplay enabled. To make that happen, we are making 2v2 War crossplay and removing the non-crossplay 3v3 War on Xbox One’s playlists.
UNSCWarthogs Kodiaks Jackrabbit
Marines BanishedRangers
Blisterback
LeadersCutterSpartan Jerome needed some love in terms of being able to kill vehicles and infantry. He has received a buff in both areas to help make him the best version of Jerome out there. Jerome is obviously better than Jerome.
IsabelTo make Isabel a better leader we are increasing her Mac blast yet again and helping fix a bug where getting Best Offense made her Scorpions weaker. Mac Blast
ShipmasterA fan request has been made right
AndersSpartan Douglas’ Rocket launcher is a rocket-o-death to pretty much anything that is in remote proximity to the blast. We are lessening this impact by making the AOE damage a bit smaller. As well, her game winning shield and Retriever Sentinel combo is becoming less combo-e by moving some powers around, so you must wait until the 6th point to get the shield on your sentinel retriever. To compensate as well, some cost and cooldown changes are being made to the moved leader powers.
DecimusAll hail Mike BEASTon – the winner of the HWCL Invitational. He has requested for his balance change that the Warlord having boundless siphon be brought back as his balance change. This change along with some core changes to how boundless siphon works are being implemented on Decimus. His banshees aren’t going to be as strong anymore as we have made the siphon a bit lower on it compared to other units to help lessen the impact in the skies.
ForgeForge is a solid leader, but he needs just a little bit of a kick in the pants to be more competitive compared to other leaders in the game. His hero unit had some discrepancies compared to others as well as scatter bomb is slightly lackluster. We have made some key changes to each.
KinsanoThis lady is arguably the best UNSC right now. To help slow her down slightly we have adjusted her hog drop and her various flame abilities to be less deadly.
ColonySo, we fixed an issue last patch to his allow the Hunter Captain’s gun to hit infantry. However, this fix made him early game too strong. We have lowered the DPS of the opening weapon for the Hunter Captain and given him teleport as well due to fan requests.
JohnsonJohnson still needs a little bit of help and there are a few areas we are targeting to help improve his toolkit. We have made his bunkers a bit more accessible, increased the buffs turrets receive from digging in, and helped the Mantis’ shield when you upgrade it.
Commander JeromeSo, when you picked up Recon Training as Jerome the line of sight for Jackrabbits was reduced. We have fixed this. As well, we are making the garbage dump of enduring salvo better. As well, the damage from the missile attacks when Jerome pilots the mantis are a little bit stronger now.
ArbiterThe Arbiter’s hero cost has been normalized to put his hero in line with other leaders.
SerinaSerina has been bottom of the barrel for too long. We are hoping this host of buffs will help bring her up and help make her more competitive by improving her overall leader powers and helping buff some of her units.
YapyapWe have investigated the grunt riders after watching some videos where abnormalities were appearing with them and we found a bug. Currently, there is a bug where the line damage dealt when ramming was dealing 2.5x the amount of damage it was supposed to. We have fixed this bug.
PaviumPavium’s hero did not acquire XP for veterancy at a similar rate to other heroes. We have normalized this .
VoridusVoridus is still quite low in terms of win rates so we spent some time making a few changes to his toolkit. This included making his grenadiers being actual anti-infantry. As well, we adjusted the cooldowns on various sources of infusion and adjusted his leader a bit.
BlitzWe have spent a lot of time talking with various Blitz players across the game and received feedback on changes that people would like to see. Based on this feedback, card usage data, and win rates we have made quite a few adjustments across the board to costing of the units in game. We will be watching the impacts these changes have and hope to see win rates come in much closer across the board.
UNSC GlobalThese changes are being done to bring the UNSC up a little as they struggle vs. the Banished.
Banished GlobalThese are being done to shake up the meta by making vehicles and air more viable.
CutterHelping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
IsabelHelping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
AndersHelping to make non-infantry and heroes more viable.
AtrioxHelping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
DecimusHelping reduce the cost of a few leader powers.
ShipmasterHelping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
ForgeHelping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
KinsanoHelping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
ColonyHelping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
JohnsonHelping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
ArbiterHelping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
Commander JeromeHelping to his hero more viable and making his Vet Snipers just a little bit cheaper.
SerinaHelping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
YapYapChanges to units that are not as effective as the cost suggested.
VoridusHelping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
PaviumHelping to make non-infantry and heroes more viable. As well, some LPs were too expensive.
September 12 server-side balance patch
September 12 server-side balance patchHalo Wars 2 Patch Notes - September 12, 2018 ArtilleryCurrently this is hard to deal with, especially in late game, nerfs to Artillery are being made in general to make it less punishing to try and break bases against Siege/Artillery. Cost escalation added to UNSC Siege Turrets
UNSCScorpions are getting an overall damage buff to help them be more viable in general. Hornets are getting a survivability nerf as well as damage against AA reduced so that AA can be more effective against mass air spam. In addition, the Cyclops is under performing and is receiving a small HP buff for now, this will be watched closely and addressed again as needed.
Scorpion
Hornet
Cyclops
BanishedWraith
Banshee Map Resource Crate FixesFixing an issue that has been in since launch, found out it can be resolved through Data instead of an actual scenario change
Leader Specific ChangesCutterYou can now select and move the dropped Cyclops before the animation completes instead of preventing movement.
SerinaAs part of the nerfs to siege in general, the chill amount that Siege Turrets and Kodiaks apply has also been reduced.
Voridus
ShipmasterThe recent buffs to Elite Rangers caused the Spirit Support drops to over perform. Reduction on the Elite Ranger veterancy has been made.
AtrioxMines dropped by Jump Pack Brutes are over performing. Nerfs to their effectiveness have been made, especially against scout vehicles.
October 20 balance patch
October 30 balance patchHalo Wars 2 Patch Notes - October 30, 2018[3] UNSCCyclops
Hornets
Vultures
BanishedCleansing Beam
Blisterback
Banshee
LeadersJohnson
Colony
Decimus
Shipmaster
AndersSentinel Network
Sentinel Synergy
Retriever Sentinel
Protector Sentinel
Commander JeromeEffectiveness of Inspire Aura reduced. Blitz
Sources[edit]
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