Real World

Season 11 (Halo Wars 2)

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Season 11
HW2 Season 11 Icon.png

Includes content for:

Halo Wars 2

Season information

Start date:

July 18, 2018

End date:

December 13, 2018

 

Season 11 is the eleventh season of Halo Wars 2 to launch (not including Yappening in-game event), beginning on July 18, 2018. The season followed Season 10 and was succeeded by Season 12 in December 2018. The season's emblem is represented by a Eklon'Dal Workshop Wraith.

Season 11 Title Updates[edit]

Season 11 accompanied the release of three Title Updates.

July 18 balance patch

July 18 balance patch

The Season 11 balance update is being released 7/18 for Halo Wars 2 on Xbox One and Windows PC. Thank you to everyone who provided input and feedback to help shape this latest update. As well, a special thanks to a handful of players who helped participate in the Halo Wars 2 Public Test Server this time around! Check out all of the details below.[1]

Global

A new season is upon us! With this update we are starting an entirely new season! As well, we are looking to make the title 100% crossplay enabled. To make that happen, we are making 2v2 War crossplay and removing the non-crossplay 3v3 War on Xbox One’s playlists.

  • Season 11 Start.
  • Making 2v2 War crossplay.
  • Removing non-crossplay 3v3 War from Xbox One.
  • Daily Login Blitz Packs are now awarded each day you play.

UNSC

Warthogs
Warthogs have been underperforming in many ways for a while. A slight DPS and Health buff of 5% is being done to help inch them up just ever so slightly. DPS and Health increase of 5%.

Kodiaks
To help reduce the effectiveness of siege spam, we increased the build time and cost a while back on Kodiaks. This however has made Kodiaks a bit too ineffective. These build time nerfs are being partially reverted. Build time reduced by 10%.

Jackrabbit
The Jackrabbit had a bug that people brought to our attention which decreased the LOS when you picked a leader power for Jerome. To fix this, the added line of sight has been moved to the spotter drone to fix it. As well, an adjustment to the damage a jackrabbit does to other scouts has been increased.

  • LOS Range Increase moved to spotter drone.
  • Modifier vs Scouts increased 1.4 -> 1.7.

Marines
Combat Engineer is a beastly upgrade for Marines. It however was a bit too impactful against vehicles. To help the bonus damage not be so anti-vehicle, we have made the rocket do the same damage as the marines themselves. Weapon type for Combat Engineer rocket changed to Marine’s base weapon damage.

Banished

Rangers
So, when the Yappening happened, a fun idea was put in place to make Rangers really good. Well, they are a tier 2 anti-infantry unit so why not help them out even more! To make them better we have added an additional 3rd elite into the squad. However, to not make it 50% stronger, we have reduced the health and damage of the individual rangers by a bit to still make it a buff, but not a ridiculous one.

  • A Third Elite Ranger has been added to the squad
  • Base DPS reduced by 25% and Base Health reduced by 20% to compensate for the added unit.

Blisterback

  • Blisterbacks are doing enough damage, but they tend to die quite easily. We have increased the health of them to improve their survivability.
  • Health increased by 10%.

Leaders

Cutter

Spartan Jerome needed some love in terms of being able to kill vehicles and infantry. He has received a buff in both areas to help make him the best version of Jerome out there. Jerome is obviously better than Jerome.

  • Damage vs. Vehicles increased 15%.
  • Damage vs. Infantry increased 20%.
Isabel

To make Isabel a better leader we are increasing her Mac blast yet again and helping fix a bug where getting Best Offense made her Scorpions weaker.

Mac Blast

  • Level 1 10% damage buff.
  • Level 2 7% damage buff.
  • Level 3 5% damage buff.
  • Fixed an issue that would cause Best Offense to make Isabel’s Scorpions weaker.
Shipmaster

A fan request has been made right

  • Shipmaster now has 2 point Raid.
Anders

Spartan Douglas’ Rocket launcher is a rocket-o-death to pretty much anything that is in remote proximity to the blast. We are lessening this impact by making the AOE damage a bit smaller. As well, her game winning shield and Retriever Sentinel combo is becoming less combo-e by moving some powers around, so you must wait until the 6th point to get the shield on your sentinel retriever. To compensate as well, some cost and cooldown changes are being made to the moved leader powers.

  • Spartan Douglas’ Rocket Launcher AOE ring reduced from a radius of 10 to 8.
  • Sentinel Synergy now swapped with Sentinel Network on the Radial.
  • Sentinel Network cost increased from 500/250 to 650/450.
  • Sentinel Network cooldown increased by 20 seconds.
  • Protector Sentinels do 5% more damage
  • Protector Sentinels population has increased from 3 to 4.
Decimus

All hail Mike BEASTon – the winner of the HWCL Invitational. He has requested for his balance change that the Warlord having boundless siphon be brought back as his balance change. This change along with some core changes to how boundless siphon works are being implemented on Decimus. His banshees aren’t going to be as strong anymore as we have made the siphon a bit lower on it compared to other units to help lessen the impact in the skies.

  • Boundless Siphon rework for all units.
  • Effectiveness of Boundless Siphon on Banshees reduced significantly.
  • Boundless Siphon once again affects the Warlord.
Forge

Forge is a solid leader, but he needs just a little bit of a kick in the pants to be more competitive compared to other leaders in the game. His hero unit had some discrepancies compared to others as well as scatter bomb is slightly lackluster. We have made some key changes to each.

  • Forgehog
    • XP required for Veterancy normalized compared to other Hero units.
    • Veterancy damage reduction bonus improved by 2%.
    • Hero Cost changed from 350/275 to 300/275.
  • Scatter Bomb
    • 7% Damage buff to each bomb.
    • Number of Bombs increased at each Tier.
    • Bombs projectile speed increased.