Season 8 (Halo Wars 2)
From Halopedia, the Halo wiki
Season 8 was the eighth season of Halo Wars 2 to launch, beginning on November 2, 2017. The season followed Season 7 and was succeeded by Season 9 on January 16, 2018. The season's release coincided with the launch of the Xbox One X and as such, the season's emblem is the same stylised representation of John-117 boarding a Scorpion tank - itself a reference to the console's codename "Scorpio" - printed on the console's motherboard. This season saw the release of 4K support for Halo Wars 2 on Xbox One X consoles, a balance patch and an update to the Halo Wars 2 multiplayer ranks. Contents
Season 8 Title Update[edit]The launch of Season 8 saw the launch of an accompanying Title Update for Halo Wars 2.[1] A server-side balance patch later followed on November 10, including an update to the Halo Wars 2 rank structure.[2] November 2 patch notes[edit]
New features[edit]
Core systems[edit]
Gameplay[edit]
Campaign[edit]
Firefight[edit]
Cosmetic[edit]
PC only[edit]
Balance updates are being worked on and will be forthcoming in a separate server-side update at a little later date. Stay tuned for more details! November balance patch notes[edit]All Units! Thanks for hanging in there and being patient as the team has been working on the next balance update to Halo Wars 2! We hope everyone is enjoying Arena, Crossplay and if you own an Xbox One X, that sweet 4K HDR goodness![2] Please note that this is a preview of the currently planned balance changes. This is subject to change between now and release. And as of now, I don't have a firm release date yet but I reckon the team hopes to release this next week. Player Rank[edit]
Voridus – Infusion[edit]Damage, duration, and unit movement penalty reduced for all sources of Voridus’ Infusion gel.
Voridus – Cataclysm[edit]Voridus Cataclysm damage has been reduced as part of overall Infusion balancing.
Voridus – Infused Mine[edit]Cooldown increased to help reduce layering deployments of this power.
Voridus – Infusion Tech[edit]Infusion Tech has been adjusted as part of the overall Infusion balancing changes. This increase partially offsets overall damage reductions to Infusion and helps maintain its effectiveness in the late game. Even when fully upgraded however, Infusion DPS is still below current levels.
Voridus – Pack Assault[edit]Population cost changed to reflect actual cost of units deployed: Wraith, Blisterback, Veteran Infused Engineer.
Suicide Grunts[edit]Damage increased versus Light Infantry to help improve counter for early rush builds.
Chopper & Ghost[edit]Banished Scouts more effective against rush Infantry units.
Vulture[edit]Partially reverts earlier reduction to Phoenix Missile damage. The change overly impacted UNSC leader ability to crack bases in the late game and this adjustment brings back some of the Vulture’s hitting power.
Cannon Fodder[edit]Earlier reductions to YapYap’s resource gathering rate proved overly punishing and these changes help improve his early game effectiveness. Cannon Fodder are still significantly below the rates of other units but now allow a bit more build flexibility.
Decimus – Boundless Siphon[edit]Boundless Siphon was providing a very strong benefit in combination with several high-HP units especially when fully upgraded. This adjustment helps curb that benefit and bring it more in line with equivalent powers.
Marauder[edit]Reducing health to address very strong late game build scenarios. Damage has been increased to improve effectiveness at Tier 1 & 2 while health has been rebalanced to increase their vulnerability but still retain their inherent strength when upgraded with Thick Hide.
Siege Turrets[edit]Cost increased to reflect earlier range and damage improvements.
Warthog – Gauss Cannon[edit]Issue fixed which resulted in a decrease to Anti-Building damage when upgraded to Gauss Cannon.
Armory & War Council[edit]Earlier addition of 100 Power cost proved to be too limiting to early game Hero use in combination with increased build times. This adjustment makes Heroes easier to field early in the game.
Colossus[edit]Adjustments for Colossus’ overall effectiveness. Improvements to long and short range attacks increase this unit’s tactical options and flexibility in combined unit builds.
Isabel – Holographic Decoy[edit]Decoy count and lifespan increased to improve its effectiveness.
Scorpion, Grizzly, Colossus – Heal Rate[edit]Earlier reductions to Heal Rate for Tier 3 tanks proved to be too much. This change partially reverts that adjustment.
Scorpion, Wraith – Canister Shot/Scorch Mortar[edit]As part of the general improvement to Tier 3 tanks, Canister Shot (Scorpion) and Scorch Mortar (Wraith) damage has been increased.
Warthog[edit]Slight improvement to Warthog health.
Mantis[edit]Adjusting cost slightly to better reflect its current strength.
Shroud[edit]Rate Of Fire increased slightly to improve its ability to counter single, high-impact projectiles (Mega Turret, Siege Turret, Kodiak, etc.)
Pavium – Rain Of Fire[edit]Base beam damage reduced slightly to decrease attack’s power, particularly in team matches.
Mortar Warlord[edit]
Wolverine & Reaver[edit]UPDATE - 11/17/17: In response to community feedback, the initially-proposed adjustments to the Wolverine and Reaver have been removed from the upcoming balance adjustment. Both units will remain as they currently perform. Isabel – Mac Blast[edit]A boost to damage and AOE range to restore some if the power’s punch and align it better with cost.
Spartans[edit]Overall improvement to Spartan Veterancy bonuses equalize XP thresholds, increase damage, weapon accuracy, and damage mitigation bonuses at each level. Keep those Spartans in the fight.
Gallery[edit]
Sources[edit]
See also
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