Real World

Halo Studios

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This article is about the game development company formerly known as 343 Industries. For other uses of the term, see 343 (disambiguation).
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Halo Studios
Halo Studios logo.
Company information

Date founded:

2007 (as 343 Industries)
2024 (renamed to Halo Studios)

Founder(s):

Bonnie Ross

Leader(s):

Pierre Hintze

Parent company:

Headquarters:

Redmond, Washington, USA

Website:

www.halowaypoint.com

Development information

Halo titles developed:

 

Halo Studios, formerly known as 343 Industries,[1] is a subsidiary of Xbox Game Studios located in Redmond, Washington. It is tasked with overseeing the Halo franchise and creating new properties for the series.

History[edit]

Origin[edit]

Before the formation of 343 Industries in 2007, the Microsoft Game Studios Franchise Development Group (MGSFDG) was responsible for expanding Microsoft's video game franchises. A prominent example of their contribution to the Halo franchise would be their arrangement with publishers Ballantine Books and Tor Books to publish a number of Halo novels over the years.[2][3]

343 Industries' logo.

Establishment[edit]

Following the end of partnership between Bungie and Microsoft in 2007, Microsoft sought to form a first-party studio from its internal development group to oversee the future development of the Halo franchise; thus, 343 Industries was established and based in Kirkland, Washington.[4] The team's name is a reference to 343 Guilty Spark, the monitor of Installation 04. A small number of Bungie employees transferred to 343, notably Frank O'Connor and Chad Armstrong. In addition, several members of the new studio were hired from the Halo fan community, including Jeremy Patenaude and Jacob Benton of Ascendant Justice and later Jeff "GrimBrotherOne" Easterling.

Projects and partnerships[edit]

343's first project was Halo Waypoint, a downloadable Xbox LIVE application developed in conjunction with Certain Affinity and released in 2009. Waypoint is also accessible via the official Halo website.[5] Certain Affinity also created the maps in the Defiant Map Pack, the first map pack to be released by 343, and has since worked with 343 Industries on several projects.

In 2010, 343 released the first episode of their official podcast. After Bungie announced they would discontinue Halo-related Bungie Weekly Updates on July 7, 2011, 343 Industries started publishing the Halo Bulletin, a weekly writeup of Halo news.[6]

343 Industries often works with outside companies to produce content; these include ONE and MoreFrames, who created several motion comics based on Halo: Evolutions stories, as well as Sequence, who have worked on the terminal videos in 343's game releases as well as Halo: The Fall of Reach - The Animated Series. 343 Industries' first game release, Halo: Combat Evolved Anniversary, was developed in conjunction with Saber Interactive and released in 2011. Saber Interactive also worked on Halo 2: Anniversary, a similar remastering of Halo 2 released as part of Halo: The Master Chief Collection in 2014. The top-down shooters Halo: Spartan Assault and Halo: Spartan Strike were co-developed with Vanguard Games, while Halo Wars 2 was co-developed with Creative Assembly. Blur Studio created the CGI cinematics for Halo 2 Anniversary and Halo Wars 2, while Axis Animation produced those for Spartan Ops and Halo 5: Guardians. The tabletop games Halo: Fleet Battles and Halo: Ground Command were co-developed with Spartan Games. In 2016, the studio was relocated to Redmond, Washington, enabling the 343 Industries team to collaborate more closely with other Microsoft divisions and leverage the resources of Microsoft's main campus.[7] The former Bungie and 343 Industries office building at 434 Kirkland Way was later demolished in August of 2019.[8]

Reclaimer Saga[edit]

343's first major in-studio game project was Halo 4, the first game in the Reclaimer Saga, a new series of games and other media.

Halo: The Master Chief Collection was the first Halo release on the Xbox One console, marking the onset of a phase of the series known as "The Journey". This multimedia project would encompass a number of works, including the digital series Halo: Nightfall, which would tie into the next major game in the series, Halo 5: Guardians.[9] The Halo Channel was introduced as a next-generation replacement for Halo Waypoint on the Xbox One,[10] while Halo Infinite would release on December 2021, and Halo: The Television Series would release on Paramount+ on March 2022.

A New Dawn[edit]

"If you really break Halo down, there have been two very distinct chapters. Chapter 1 – Bungie. Chapter 2 – 343 Industries. Now, I think we have an audience which is hungry for more. So we're not just going to try improve the efficiency of development, but change the recipe of how we make Halo games. So, we start a new chapter today."
— Pierre Hintze on the studio's change of name[1][11]

On October 6, 2024, during the Halo World Championship in Seattle, 343 Industries announced with a trailer that the studio would rebrand itself as Halo Studios alongside the initiation of Project Foundry, a multi-discipline research effort on what is required to build Halo in Unreal Engine 5, while also serving as a training tool for Halo's development process going forwards.[11] It was also announced that multiple new Halo games are in development, and that Unreal Engine 5 would the standard engine for all future Halo games. The change to Unreal was made such that the studio would no longer be required to divide their attention between game development and upkeep for the games' engine, allowing games and updates to be developed and delivered to fans more quickly. This change would also allow the studio to bring in more industry talent without requiring them to be trained on the Slipspace Engine.[1]

Universe development and storytelling[edit]

Although Halo "expanded universe" fiction has always shared the same continuity as the games, under Bungie's watch material from outside the games was generally regarded as ancillary and was rarely intertwined with the games in a significant way; references to the novels, for instance, rarely amounted to more than throwaway lines. This was in part due to a disconnect between Bungie and Microsoft's Franchise Development Group, who were largely responsible for the creation of secondary media at the time.[12] An effort was made to keep different pieces of media as their own, self-contained "bubbles," so that they would not have a significant impact on other stories. For example, Frank O'Connor stated that the story of Halo Wars effectively exists in a bubble, having little bearing on the Halo story at large. According to O'Connor, this approach was "safer" from a development perspective, but it made many pieces of fiction seem extraneous or "disposable," as they had no crucial impact on one another.[13]

Circa 2008, however, 343 Industries decided that all future media they released would be more heavily interconnected. This included further integrating the fiction of the games and the novels into a seamless whole, with different pieces of media complementing one another in meaningful ways. Even though the main game series is still the primary focus of the studio, all other fiction has been stated to have a resonant impact on the games' stories in a way unlike before. For example, the novels of the Kilo-Five Trilogy and The Forerunner Saga have direct connections to the story of Halo 4.[13] 343i also sought to establish more characters to tell stories with in different parts of the Halo universe, with studio head Bonnie Ross stating that the previous approach of killing characters at the end of games made it more difficult to tell connected stories.[14]

By 2016, 343 Industries had come to deem the stories of their past games overly complex and decided that in the future, the Halo games would have "simpler" narratives while secondary media would be used to tell deeper stories,[14] with individual narratives being kept in their own "swimlanes".[15] According to Bonnie Ross, "while we love our transmedia, sometimes I do think we do tell a little bit too much story in our games; you know when you have a gun and then you have aliens shooting at you, it is kind of hard to digest a lot of story." Ross cited Halo Wars 2 as an example of a game story that followed the studio's new approach.[14]

Studio mythos[edit]

343 Industries has built up a mythos of in-jokes related to Unicorns, which is referenced in the background of the FOTUS armor permutation. There is also a tongue-in-cheek in-universe counterpart of the studio itself, named the "434 Combat Readiness Lab".[16][17] 343 Industries also has a in-universe company with the same name.

Projects[edit]

Upcoming and ongoing[edit]

Released[edit]

Discontinued[edit]

  • Halo Channel - A former "next-generation" hub of Halo multimedia.

Known employees[edit]

  • David Ellis (formerly of 1up.com) - Content Producer [19]
  • Kenneth Peters - Senior Franchise Writer[20][21]
  • Joseph Staten - Halo Infinite's campaign project lead[22], later promoted to Head of Creative[23]
  • Daniel Price - Senior Service Engineer [24]
  • David Wu - Chief Technology Officer [25]
  • Brad Welch - Lead Designer [26]
  • Tom French - Multiplayer Director[27]
  • RJ Ranola - Environment Artist[28]
  • Patrick Gillette - Gameplay Animator[28]
  • Lani Blazier - Franchise Creative Producer[28]
  • Nicole Makila - Producer[28]
  • Hoop Somuah - Senior SDE[28]
  • CJ Markham - Motion Capture Supervisor[28]
  • Jeff Easterling - Franchise Narrative Writer and Senior Franchise Story Lead.[29]
  • Josh Dean - Senior Lighting Artist[30]
  • Matt Campbell - Narrative Animator
  • Joel Yarger - Music Supervisor
  • Brian Jarrard - Community Director[31]
  • John Junyszek - Community Manager[32]
  • William "Pixelflare" Cameron - Marketing Designer.[33] Cover artist for Halo: Point of Light.
  • Riley Hastings - Esports Content Producer.[34]
  • Lace Yamamoto - Business Administrator.[35]
  • Brie Chin-Deyerle - Senior Gameplay Engineer.[36]
  • Leonard Holman - Senior Software Engineer.[37]
  • Andrew Witts - Lead Multiplayer Designer.[38]
  • Alex Bean - Multiplayer Designer.[39]
  • Irene Zhu - UX Designer.[40]
  • Bereket Kifle - Software Engineer Lead.[41]
  • Nina Marien - Program Manager.[42]
  • Aubra Moore - IT Engineering Manager.[43]
  • Erika Martinez - Game Editor Producer.[44]
  • Ani Shastry - Graphics Development Manager.[45]
  • Tahir "Tashi" Hasandjekic - Esports Lead.[46]
  • Sam "misplacedyank" Nylen - Community Manager.[47]

Former 343 Staff[edit]

Prominent[edit]

Other[edit]

  • Justin Korthof - Community Manager,[64] now working at Robot Entertainment.
  • Ryan Payton - Creative Lead;[65] Narrative Designer for Halo 4,[66] left in Summer 2011, now the founder of Camouflaj.
  • Jason Pace - Creative Director for Halo Waypoint.[67] Left in June 2012.[68]
  • Armando Troisi - Narrative Designer, left in April 2013. Now working at Fathom Interactive.[66]
  • Jonathan Goff - Community Manager,[48] now working at Bungie.[69]
  • Kynan Pearson - Lead Multiplayer Level Designer,[28] left in June 2013.[70]
  • Jacob Benton - Content Creator (Formerly of AscendantJustice.com),[48] left in April 2013, now a designer at Bungie.[71]
  • Chad Armstrong - Designer, formerly an employee of Bungie,[72] now working at Crystal Dynamics.[73]
  • Scott Warner - Design Director. Worked at Visceral Games, before joining Ubisoft San Francisco.[74][75] and Bungie before freelancing.[76]
  • Jessica Shea (Formerly of Hawty McBloggy)
  • Maggie Oh - Senior Technical Artist.[28] Left in October 2013.[77]
  • Corrinne Yu - Principal Engine Programmer,[78] left in November 2013. Now working at Naughty Dog.
  • Chris Buckley - Graphic Designer. Left in February 2014.[79]
  • Kathy Gehrig - Associate Producer.[28] Left in February 2014.[80]
  • Sally Huang - Producer. Left in April 2014.[81]
  • Kenneth Scott - Visual Design Consultant.[60] Left in May 2014.[82]
  • Paul Ehreth - Level Designer, left in September 2014.[83]
  • Vic DeLeon - Lead Mission Artist, formerly of Bungie.[84] Left in March 2, 2015.[85]
  • Joe Waters - Senior Software Developer,[28] he passed away on December 24, 2015.
  • Kevin Franklin - Design Director.[86] Left in February 2016.[87]
  • Che Chou - Studio Producer.[88] Left on September 30, 2016.[89]
  • Morgan Lockhart - Narrative Designer.[90] Left in November 2016.
  • Josh Holmes - Executive Producer.[66] Left in December 2016.
  • Dan Ayoub - Executive Producer.[91] Left on May 11, 2017, and he's now working on Microsoft Studios's Mixed Reality department.[92]
  • Chris Haluke - Lead Campaign Designer. Left on May 18, 2017.[93]
  • Andy Dudynsky - Community Manager.[94] Left on May 30, 2018.[95]
  • Kazuma Jinnouchi - Music Supervisor/Composer.[96] Left on July 13, 2018.[97]
  • Lawrence Metten - Multiplayer Design Lead. Left on September 2018.[98]
  • Jeremy Cook - Halo Wars 2 Art Director.[99] Left on March 25, 2019.
  • Tim Longo - Halo 5: Guardians and Halo Infinite Creative Director.[100] Left on August 16, 2019.[101]
  • Mary Olson - Halo Infinite Creative Director. Left in October, 2019[102]
  • Nick Ardizzone - Narrative Designer and Yapyap's voice actor.[99] Left in December 2019. Now working at Bungie.[103]
  • Adam Wong - Senior Producer for Halo Transmedia.[104] Left in January 2020.[105]
  • MacKay Clark - UI Artist.[106] Left in February 2020.[107]
  • Chris Lee - Studio Head of FPS Game Development. Resigned from Halo Infinite's development on October 28, 2020.
  • Darren Bacon - Lead Concept Artist.[99] Left in January 2022. Now working at Bungie.[108]
  • Paul Crocker - Associate Creative Director. Left in July 2022.[109]
  • Dan Chosich - Creative Strategy and Narrative Experience Director. Left in October 2022.[110]
  • Paul Bertone - Technical Design Director. (Left February 2023).[111]
  • Neill Harrison - Art Manager.[26] Left in March 2023.[112]
  • Horia Dociu - Publishing Team's Art Director. Left in August 2023. [113]

Sources[edit]

  1. ^ a b c Xbox Wire, Halo Studios: New Name, New Engine, New Games, New Philosophy (Retrieved on Oct 6, 2024) [archive]
  2. ^ Halo: Combat Evolved portal page: MGS Development Group Expands (archived page)
  3. ^ halo.bungie.org: Interview with Eric Nylund
  4. ^ IGN: Halo: Reach Will Be Bungie's Last Halo Game
  5. ^ Halo - Official Site
  6. ^ Halo Waypoint: The Halo Bulletin 6/15/11
  7. ^ Geek Wire, Tableau inks lease for new Kirkland office in Microsoft’s Halo building (Retrieved on Apr 20, 2026) [archive]
  8. ^ Video Games Chronicle, Halo co-creator ‘really sad’ to see Bungie building demolished (Retrieved on Apr 20, 2026) [archive]
  9. ^ Eurogamer: 343's master plan for Halo 5: Guardians
  10. ^ Halo Waypoint: Halo Channel Revealed at Gamescom
  11. ^ a b [M10 Halo Waypoint, Community Update - A New Dawn] (Retrieved on Apr 25, 2024) [archive]
  12. ^ The Sci Fi Show: Episode 005: DC Reboot/Eric Trautmann
  13. ^ a b Game Informer: The Future Of Halo Wars And Halo's Expanded Universe
  14. ^ a b c YouTube - D.I.C.E Summit 2017 (Day 2) - IGN Live (presentation by Bonnie Ross)
  15. ^ Twitter: GrimBrotherOne
  16. ^ Halo Waypoint: Catalog Interaction (post 2964800)
  17. ^ Halo Waypoint Forums, Official Halo: Nightfall DISCUSSION (Retrieved on Feb 28, 2021) [local archive] [external archive]
  18. ^ Tech Crunch - Ridley Scott Halo Feature Among Microsoft’s First Dozen Xbox Original Titles
  19. ^ Halo Waypoint, 343 Industries Podcast #1
  20. ^ Halo Waypoint, Canon Fodder 1/22/2016: Armory Amore
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  23. ^ Halo Waypoint, Inside Infinite - March 2021 (Retrieved on Aug 14, 2021) [archive]
  24. ^ LinkedIn, Daniel Price
  25. ^ LinkedIn, David Wu
  26. ^ a b c Halo 4 marketing, Making Halo 4: First Look
  27. ^ Twitter, Tom French
  28. ^ a b c d e f g h i j YouTube: Working at 343 Industries (HD)
  29. ^ LinkedIn, Jeff Easterling (Retrieved on Apr 22, 2026) [archive]
  30. ^ Artstation, Josh Dean
  31. ^ LinkedIn (Retrieved on Jun 8, 2021) [archive]
  32. ^ Twitter (Retrieved on Jun 8, 2021) [archive]
  33. ^ Twitter, Pixelflare
  34. ^ Twitter, Riley Hastings
  35. ^ 343 Industries, Employee Spotlight: Lace Yamamoto (Retrieved on Oct 19, 2021) [archive]
  36. ^ 343 Industries, Brie Chin-Deyerle: Engineering the Future (Retrieved on Oct 19, 2021) [archive]
  37. ^ 343 Industries, Employee Spotlight: Leonard Holman (Retrieved on Oct 19, 2021) [archive]
  38. ^ 343 Industries, Employee Spotlight: Andrew Witts (Retrieved on Oct 19, 2021) [archive]
  39. ^ 343 Industries, Employee Spotlight: Alex Bean (Retrieved on Oct 19, 2021) [archive]
  40. ^ 343 Industries, Employee Spotlight: Irene Zhu (Retrieved on Oct 19, 2021) [archive]
  41. ^ 343 Industries, Employee Spotlight: Bereket Kifle (Retrieved on Oct 19, 2021) [archive]
  42. ^ 343 Industries, Employee Spotlight: Nina Marien (Retrieved on Oct 19, 2021) [archive]
  43. ^ 343 Industries, Employee Spotlight: Aubra Moore (Retrieved on Oct 19, 2021) [archive]
  44. ^ 343 Industries, Employee Spotlight: Erika Martinez (Retrieved on Oct 19, 2021) [archive]
  45. ^ 343 Industries, Employee Spotlight: Ani Shastry (Retrieved on Oct 19, 2021) [archive]
  46. ^ Pure Xbox, Halo Infinite's First Esports Event Has Been Locked In (Retrieved on Oct 19, 2021) [archive]
  47. ^ LinkedIn, Sam Nylen (Retrieved on Oct 19, 2021) [archive]
  48. ^ a b c d Major Nelson: #343: Interviews with members of 343 Industries about Halo and more
  49. ^ LinkedIn, Bonnie Ross (Retrieved on Apr 20, 2026) [archive]
  50. ^ flickr, Frank O'Connor's Business Card
  51. ^ LinkedIn, Frank O'Connor (Retrieved on Apr 20, 2026) [archive]
  52. ^ LinkedIn, Kiki Wolfkill (Retrieved on Apr 21, 2026) [archive]
  53. ^ Tobias Buckell Online, Halo: Evolutions
  54. ^ LinkedIn, Kevin Grace (Retrieved on Apr 20, 2026) [archive]
  55. ^ Twitter, Schlerf
  56. ^ Halo Waypoint, Dark Horse Announces Halo: Initiation
  57. ^ LinkedIn, Jeremy Patenaude (Retrieved on Apr 20, 2026) [archive]
  58. ^ Twitter, 343 Industries
  59. ^ LinkedIn, Sotaro Tojima (Retrieved on Apr 22, 2026) [archive]
  60. ^ a b IGN - Halo 4 Art Director Steps Down at 343 Industries
  61. ^ LinkedIn, Sparth Nicolas Bouvier (Retrieved on Apr 22, 2026) [archive]
  62. ^ LinkedIn, Glenn Israel (Retrieved on Apr 21, 2026) [archive]
  63. ^ Halo: Evolutions - About the artists
  64. ^ Twitter, SixOkay
  65. ^ Twitter, Ryan Payton
  66. ^ a b c GameInformer: UPDATE: Halo 4 Loses Its Creative Director
  67. ^ YouTube, Welcome to Halo Waypoint (Retrieved on Jun 1, 2020) [archive]
  68. ^ LinkedIn, Jason Pace
  69. ^ Twitter, Jonathan Goff
  70. ^ Halo Waypoint, Farewell Friends
  71. ^ LinkedIn, Jacob Benton
  72. ^ NeoGaf, View Single Post - Halo: Reach |OT3| This Thread is Not a Natural Formation (Retrieved on Jan 10, 2025) [archive]
  73. ^ https://twitter.com/Fuvfuxn
  74. ^ Twitter, Scott Warner
  75. ^ BioWare, Introducing Some Dev Team Leads for the Next Mass Effect (Retrieved on Jun 1, 2020) [archive]
  76. ^ LinkedIn, Chris Schlerf
  77. ^ LinkedIn, Maggie O. (Retrieved on Apr 19, 2026) [archive]
  78. ^ Eurogamer: Halo programmer Corrinne Yu joins Uncharted dev Naughty Dog
  79. ^ LinkedIn, Christopher Buckley (Retrieved on Apr 19, 2026) [archive]
  80. ^ LinkedIn, Kathy Gehrig
  81. ^ LinkedIn, Sally Huang
  82. ^ LinkedIn, Kenneth Scott
  83. ^ Twitter, Paul Ehreth
  84. ^ LinkedIn, Vic DeLeon
  85. ^ Twitter - Vic DeLeon
  86. ^ Twitter, Kevin Franklin
  87. ^ LinkedIn, Kevin Franklin
  88. ^ LinkedIn, Che Chou
  89. ^ Twitter, Che Chou
  90. ^ Halo Waypoint, Halo Community Update 7.7.15
  91. ^ Halo: Combat Evolved Anniversary marketing, Halo: Combat Evolved Anniversary Exclusive
  92. ^ Halo Waypoint, Community Update: Beach Battle
  93. ^ Twitter, Chris Haluke
  94. ^ Halo Waypoint, The Halo Bulletin: Your Journey Begins - 11/6/2014
  95. ^ Halo Waypoint, Thank You
  96. ^ Halo 4 marketing, Making Halo 4: Composing Worlds
  97. ^ Twitter, Kazuma Jinnouchi
  98. ^ Twitter, Lawrence Metten
  99. ^ a b c Halo Waypoint, Canon Fodder - Sweet Centennial (Retrieved on Sep 24, 2021) [archive]
  100. ^ Twitter, Tim Longo
  101. ^ Kotaku, Halo Infinite Creative Director Leaves Company
  102. ^ Windows Central, Halo Infinite Lead Producer Mary Olson departs 343 Industries and joins Midwinter Entertainment
  103. ^ LinkedIn, Nick Ardizzone (Retrieved on Apr 19, 2026) [archive]
  104. ^ Twitter, Adam Wong
  105. ^ LinkedIn, Adam Wong (Retrieved on Apr 19, 2026) [archive]
  106. ^ Twitter, MacKay Clark
  107. ^ LinkedIn, MacKay Clark (Retrieved on Apr 19, 2026) [archive]
  108. ^ LinkedIn, Darren Bacon (Retrieved on Apr 19, 2026) [archive]
  109. ^ LinkedIn, Paul Crocker (Retrieved on Apr 19, 2026) [archive]
  110. ^ LinkedIn, Dan Chosich (Retrieved on Apr 19, 2026) [archive]
  111. ^ LinkedIn, Paul Bertone (Retrieved on Apr 21, 2026) [archive]
  112. ^ LinkedIn, Neill Harrison (Retrieved on Apr 19, 2026) [archive]
  113. ^ LinkedIn, Horia Dociu (Retrieved on Apr 19, 2026) [archive]